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-rw-r--r--play.js46
-rw-r--r--rules.js78
2 files changed, 62 insertions, 62 deletions
diff --git a/play.js b/play.js
index 19e83b1..5d0bd5f 100644
--- a/play.js
+++ b/play.js
@@ -244,7 +244,7 @@ function is_card_in_use(c) {
return true
if (set_has(view.capabilities, c))
return true
- if (view.pieces.capabilities.includes(c))
+ if (view.lords.cards.includes(c))
return true
if (c === 18 || c === 19 || c === 20)
return true
@@ -264,18 +264,18 @@ function for_each_russian_card(fn) {
}
function is_upper_lord(lord) {
- return map_has(view.pieces.lieutenants, lord)
+ return map_has(view.lords.lieutenants, lord)
}
function is_lower_lord(lord) {
- for (let i = 1; i < view.pieces.lieutenants.length; i += 2)
- if (view.pieces.lieutenants[i] === lord)
+ for (let i = 1; i < view.lords.lieutenants.length; i += 2)
+ if (view.lords.lieutenants[i] === lord)
return true
return false
}
function get_lower_lord(upper) {
- return map_get(view.pieces.lieutenants, upper, -1)
+ return map_get(view.lords.lieutenants, upper, -1)
}
function for_each_friendly_card(fn) {
@@ -447,7 +447,7 @@ function on_click_plan(evt) {
function on_focus_cylinder(evt) {
let lord = evt.target.my_id
let info = data.lords[lord]
- let loc = view.pieces.locale[lord]
+ let loc = view.lords.locale[lord]
if (loc >= CALENDAR) {
document.getElementById("status").textContent = `${info.full_name} - ${info.fealty} Fealty`
} else {
@@ -461,7 +461,7 @@ function on_focus_cylinder(evt) {
*/
let first = true
- let assets = view.pieces.assets[lord]
+ let assets = view.lords.assets[lord]
for (let i = 0; i < asset_type_count; ++i) {
let x = pack4_get(assets, i)
if (x > 0) {
@@ -475,8 +475,8 @@ function on_focus_cylinder(evt) {
}
first = true
- let forces = view.pieces.forces[lord]
- let routed = view.pieces.routed[lord]
+ let forces = view.lords.forces[lord]
+ let routed = view.lords.routed[lord]
for (let i = 0; i < force_type_count; ++i) {
let x = pack4_get(forces, i) + pack4_get(routed, i)
if (x > 0) {
@@ -489,10 +489,10 @@ function on_focus_cylinder(evt) {
}
}
- let c = view.pieces.capabilities[(lord<<1)]
+ let c = view.lords.cards[(lord<<1)]
if (c >= 0)
tip += ` \u2013 ${data.cards[c].capability}`
- c = view.pieces.capabilities[(lord<<1) + 1]
+ c = view.lords.cards[(lord<<1) + 1]
if (c >= 0)
tip += `, ${data.cards[c].capability}`
@@ -511,8 +511,8 @@ function on_focus_lord_service_marker(evt) {
let lord = evt.target.my_id
let info = data.lords[lord]
document.getElementById("status").textContent = `${info.full_name} - ${info.title}`
- if (expand_calendar !== view.pieces.service[lord]) {
- expand_calendar = view.pieces.service[lord]
+ if (expand_calendar !== view.lords.service[lord]) {
+ expand_calendar = view.lords.service[lord]
layout_calendar()
}
}
@@ -520,7 +520,7 @@ function on_focus_lord_service_marker(evt) {
function on_blur_lord_service_marker(evt) {
let id = evt.target.my_id
on_blur(evt)
- if (expand_calendar === view.pieces.service[id]) {
+ if (expand_calendar === view.lords.service[id]) {
expand_calendar = -1
layout_calendar()
}
@@ -820,15 +820,15 @@ function update_vassals(ready_parent, mustered_parent, lord_ix) {
}
function update_lord_mat(ix) {
- update_assets(ix, ui.assets[ix], view.pieces.assets[ix])
+ update_assets(ix, ui.assets[ix], view.lords.assets[ix])
update_vassals(ui.ready_vassals[ix], ui.mustered_vassals[ix], ix)
- update_forces(ui.forces[ix], view.pieces.forces[ix])
- update_forces(ui.routed[ix], view.pieces.routed[ix])
+ update_forces(ui.forces[ix], view.lords.forces[ix])
+ update_forces(ui.routed[ix], view.lords.routed[ix])
}
function update_lord(ix) {
- let locale = view.pieces.locale[ix]
- let service = view.pieces.service[ix]
+ let locale = view.lords.locale[ix]
+ let service = view.lords.service[ix]
if (locale < 0) {
ui.lord_cylinder[ix].classList.add("hide")
ui.lord_service[ix].classList.add("hide")
@@ -842,7 +842,7 @@ function update_lord(ix) {
if (!is_lower_lord(ix)) {
if (is_upper_lord(ix)) {
let lo = get_lower_lord(ix)
- if (view.pieces.locale[lo] === locale) {
+ if (view.lords.locale[lo] === locale) {
layout_locale_item(locale, ui.lord_cylinder[ix], 1)
layout_locale_item(locale, ui.lord_cylinder[lo], 0)
} else {
@@ -1058,10 +1058,10 @@ function update_cards() {
for (let ix = 0; ix < data.lords.length; ++ix) {
let side = ix < 6 ? "teutonic" : "russian"
ui.lord_capabilities[ix].replaceChildren()
- let c = view.pieces.capabilities[(ix << 1) + 0]
+ let c = view.lords.cards[(ix << 1) + 0]
if (c >= 0)
ui.lord_capabilities[ix].appendChild(ui.cards[c])
- c = view.pieces.capabilities[(ix << 1) + 1]
+ c = view.lords.cards[(ix << 1) + 1]
if (c >= 0)
ui.lord_capabilities[ix].appendChild(ui.cards[c])
}
@@ -1077,7 +1077,7 @@ function on_update() {
}
for (let ix = 0; ix < data.lords.length; ++ix) {
- if (view.pieces.locale[ix] === -1) {
+ if (view.lords[ix] === null) {
ui.lord_cylinder[ix].classList.add("hide")
ui.lord_service[ix].classList.add("hide")
ui.lord_mat[ix].classList.add("hide")
diff --git a/rules.js b/rules.js
index 544578e..a0e5285 100644
--- a/rules.js
+++ b/rules.js
@@ -279,35 +279,35 @@ function enemy_player() {
}
function get_lord_locale(lord) {
- return game.pieces.locale[lord]
+ return game.lords.locale[lord]
}
function get_lord_service(lord) {
- return game.pieces.service[lord]
+ return game.lords.service[lord]
}
function get_lord_capability(lord, n) {
- return game.pieces.capabilities[(lord << 1) + n]
+ return game.lords.cards[(lord << 1) + n]
}
function set_lord_capability(lord, n, x) {
- game.pieces.capabilities[(lord << 1) + n] = x
+ game.lords.cards[(lord << 1) + n] = x
}
function get_lord_assets(lord, n) {
- return pack4_get(game.pieces.assets[lord], n)
+ return pack4_get(game.lords.assets[lord], n)
}
function get_lord_forces(lord, n) {
- return pack4_get(game.pieces.forces[lord], n)
+ return pack4_get(game.lords.forces[lord], n)
}
function get_lord_routed_forces(lord, n) {
- return pack4_get(game.pieces.routed[lord], n)
+ return pack4_get(game.lords.routed[lord], n)
}
function set_lord_locale(lord, locale) {
- game.pieces.locale[lord] = locale
+ game.lords.locale[lord] = locale
}
function set_lord_service(lord, service) {
@@ -315,7 +315,7 @@ function set_lord_service(lord, service) {
service = 0
if (service > 17)
service = 17
- game.pieces.service[lord] = service
+ game.lords.service[lord] = service
}
function add_lord_service(lord, n) {
@@ -327,7 +327,7 @@ function set_lord_assets(lord, n, x) {
x = 0
if (x > 8)
x = 8
- game.pieces.assets[lord] = pack4_set(game.pieces.assets[lord], n, x)
+ game.lords.assets[lord] = pack4_set(game.lords.assets[lord], n, x)
}
function add_lord_assets(lord, n, x) {
@@ -339,7 +339,7 @@ function set_lord_forces(lord, n, x) {
x = 0
if (x > 15)
x = 15
- game.pieces.forces[lord] = pack4_set(game.pieces.forces[lord], n, x)
+ game.lords.forces[lord] = pack4_set(game.lords.forces[lord], n, x)
}
function add_lord_forces(lord, n, x) {
@@ -351,7 +351,7 @@ function set_lord_routed_forces(lord, n, x) {
x = 0
if (x > 15)
x = 15
- game.pieces.routed[lord] = pack4_set(game.pieces.routed[lord], n, x)
+ game.lords.routed[lord] = pack4_set(game.lords.routed[lord], n, x)
}
function add_lord_routed_forces(lord, n, x) {
@@ -373,15 +373,15 @@ function set_lord_vassal_service(lord, n, x) {
}
function clear_lords_moved() {
- game.pieces.moved = 0
+ game.lords.moved = 0
}
function get_lord_moved(lord) {
- return pack2_get(game.pieces.moved, lord)
+ return pack2_get(game.lords.moved, lord)
}
function set_lord_moved(lord, x) {
- game.pieces.moved = pack2_set(game.pieces.moved, lord, x)
+ game.lords.moved = pack2_set(game.lords.moved, lord, x)
}
function set_lord_unfed(lord, n) {
@@ -475,7 +475,7 @@ function is_card_in_use(c) {
return true
if (set_has(game.capabilities, c))
return true
- if (game.pieces.capabilities.includes(c))
+ if (game.lords.cards.includes(c))
return true
if (c === 18 || c === 19 || c === 20)
return true
@@ -490,15 +490,15 @@ function is_lord_on_map(lord) {
}
function is_lord_besieged(lord) {
- return pack1_get(game.pieces.besieged, lord)
+ return pack1_get(game.lords.besieged, lord)
}
function is_lord_unbesieged(lord) {
- return !pack1_get(game.pieces.besieged, lord)
+ return !pack1_get(game.lords.besieged, lord)
}
function set_lord_besieged(lord, x) {
- game.pieces.besieged = pack1_set(game.pieces.besieged, lord, x)
+ game.lords.besieged = pack1_set(game.lords.besieged, lord, x)
}
function is_lord_on_calendar(lord) {
@@ -634,39 +634,39 @@ function can_add_transport(who, what) {
}
function is_upper_lord(lord) {
- return map_has(game.pieces.lieutenants, lord)
+ return map_has(game.lords.lieutenants, lord)
}
function is_lower_lord(lord) {
- for (let i = 1; i < game.pieces.lieutenants.length; i += 2)
- if (game.pieces.lieutenants[i] === lord)
+ for (let i = 1; i < game.lords.lieutenants.length; i += 2)
+ if (game.lords.lieutenants[i] === lord)
return true
return false
}
function get_upper_lord(lower) {
- for (let i = 0; i < game.pieces.lieutenants.length; i += 2)
- if (game.pieces.lieutenants[i+1] === lower)
+ for (let i = 0; i < game.lords.lieutenants.length; i += 2)
+ if (game.lords.lieutenants[i+1] === lower)
return i
return NOBODY
}
function get_lower_lord(upper) {
- return map_get(game.pieces.lieutenants, upper, NOBODY)
+ return map_get(game.lords.lieutenants, upper, NOBODY)
}
function set_lower_lord(upper, lower) {
- map_set(game.pieces.lieutenants, upper, lower)
+ map_set(game.lords.lieutenants, upper, lower)
}
function add_lieutenant(upper) {
- map_set(game.pieces.lieutenants, upper, NOBODY)
+ map_set(game.lords.lieutenants, upper, NOBODY)
}
function remove_lieutenant(lord) {
- for (let i = 0; i < game.pieces.lieutenants.length; i += 2) {
- if(game.pieces.lieutenants[i] === lord || game.pieces.lieutenants[i+1] === lord) {
- array_remove_pair(game.pieces.lieutenants, i)
+ for (let i = 0; i < game.lords.lieutenants.length; i += 2) {
+ if(game.lords.lieutenants[i] === lord || game.lords.lieutenants[i+1] === lord) {
+ array_remove_pair(game.lords.lieutenants, i)
return
}
}
@@ -750,7 +750,7 @@ exports.setup = function (seed, scenario, options) {
assets: Array(lord_count).fill(0),
forces: Array(lord_count).fill(0),
routed: Array(lord_count).fill(0),
- capabilities: Array(lord_count << 1).fill(NOTHING),
+ cards: Array(lord_count << 1).fill(NOTHING),
moved: 0,
besieged: 0,
lieutenants: [],
@@ -1667,11 +1667,11 @@ states.campaign_plan = {
}
function end_campaign_plan() {
- if (game.pieces.lieutenants.length > 0) {
+ if (game.lords.lieutenants.length > 0) {
log(`Lieutenants`)
- for (let i = 0; i < game.pieces.lieutenants.length; i += 2) {
- let upper = game.pieces.lieutenants[i]
- let lower = game.pieces.lieutenants[i + 1]
+ for (let i = 0; i < game.lords.lieutenants.length; i += 2) {
+ let upper = game.lords.lieutenants[i]
+ let lower = game.lords.lieutenants[i + 1]
log(`>L${upper} over L${lower}`)
}
}
@@ -2203,9 +2203,9 @@ function disband_lord(lord) {
set_lord_capability(lord, 0, NOTHING)
set_lord_capability(lord, 1, NOTHING)
- game.pieces.assets[lord] = 0
- game.pieces.forces[lord] = 0
- game.pieces.routed[lord] = 0
+ game.lords.assets[lord] = 0
+ game.lords.forces[lord] = 0
+ game.lords.routed[lord] = 0
set_lord_besieged(lord, 0)
set_lord_moved(lord, 0)
@@ -2390,7 +2390,7 @@ exports.view = function (state, current) {
log: game.log,
turn: game.turn,
- pieces: game.pieces,
+ lords: game.lords,
vassals: game.vassals,
events: game.events,
capabilities: game.capabilities,