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-rw-r--r--play.html8
-rw-r--r--play.js18
-rw-r--r--rules.js18
3 files changed, 39 insertions, 5 deletions
diff --git a/play.html b/play.html
index b6ad5fb..565db0f 100644
--- a/play.html
+++ b/play.html
@@ -723,6 +723,14 @@ body.shift .mustered_vassals {
drop-shadow(-2px 0px 0px white);
}
+#legate.selected {
+ filter:
+ drop-shadow(2px 0px 0px yellow)
+ drop-shadow(0px 2px 0px yellow)
+ drop-shadow(0px -2px 0px yellow)
+ drop-shadow(-2px 0px 0px yellow);
+}
+
.cylinder {
position: absolute;
width: 44px;
diff --git a/play.js b/play.js
index fccc25c..6a52ae1 100644
--- a/play.js
+++ b/play.js
@@ -19,6 +19,7 @@ const MAP_DPI = 75
const NOWHERE = -1
const CALENDAR = 100
+const LEGATE = 100
const round = Math.round
const floor = Math.floor
@@ -178,6 +179,14 @@ function is_card_action(c) {
return !!(view.actions && view.actions.card && set_has(view.actions.card, c))
}
+function is_legate_action() {
+ return !!(view.actions && view.actions.legate)
+}
+
+function is_legate_selected() {
+ return view.who === LEGATE || !!(view.group && set_has(view.group, LEGATE))
+}
+
const force_type_count = 7
const force_type_name = [ "knights", "sergeants", "light_horse", "asiatic_horse", "men_at_arms", "militia", "serfs" ]
const force_type_tip = [ "knights", "sergeants", "light horse", "asiatic horse", "men-at-arms", "militia", "serfs" ]
@@ -591,6 +600,11 @@ function on_focus_vassal_service_marker(evt) {
document.getElementById("status").textContent = `(${id}) ${lord.name} / ${vassal.name}`
}
+function on_click_legate(evt) {
+ if (evt.button === 0)
+ send_action('legate')
+}
+
function on_blur(evt) {
document.getElementById("status").textContent = ""
}
@@ -951,6 +965,8 @@ function update_legate() {
ui.legate.classList.add("hide")
} else {
ui.legate.classList.remove("hide")
+ ui.legate.classList.toggle("action", is_legate_action())
+ ui.legate.classList.toggle("selected", is_legate_selected())
if (view.call_to_arms.legate === 100) {
ui.legate.style.top = "1580px"
ui.legate.style.left = "170px"
@@ -1421,6 +1437,8 @@ function build_map() {
document.getElementById("pieces").appendChild(e)
})
+ document.getElementById("legate").addEventListener("mousedown", on_click_legate)
+
for (let name in original_boxes) {
let x = round(original_boxes[name][0] * MAP_DPI / 300)
let y = round(original_boxes[name][1] * MAP_DPI / 300)
diff --git a/rules.js b/rules.js
index d4a886b..65eab04 100644
--- a/rules.js
+++ b/rules.js
@@ -2045,6 +2045,8 @@ function do_action_march() {
states.march = {
prompt() {
view.prompt = `March: Select destination.`
+ view.group = game.group
+
let here = get_lord_locale(game.who)
for (let [to] of data.locales[here].ways)
@@ -2089,6 +2091,7 @@ states.march = {
states.march_way = {
prompt() {
view.prompt = `March: Select way.`
+ view.group = game.group
let from = get_lord_locale(game.who)
let to = game.where
let ways = list_ways(from, to)
@@ -2123,6 +2126,7 @@ states.march_laden = {
let loot = count_group_assets(LOOT)
view.prompt = `March with ${loot} loot, ${prov} prov, and ${transport} usable transport.`
+ view.group = game.group
if (prov <= transport * 2) {
if (loot > 0 || prov > transport) {
@@ -2191,6 +2195,9 @@ function march_with_group_2(laden) {
set_lord_locale(lord, to)
set_lord_moved(lord, 1)
})
+ if (set_has(game.group, LEGATE)) {
+ game.call_to_arms.legate = to
+ }
if (is_enemy_stronghold(from))
remove_all_siege_markers(from)
@@ -2429,6 +2436,8 @@ function do_action_sail() {
states.sail = {
prompt() {
+ view.group = game.group
+
let here = get_lord_locale(game.who)
let horses = count_group_horses()
let ships = count_group_assets(SHIP)
@@ -2446,8 +2455,6 @@ states.sail = {
min_overflow = horses * 2 - ships
}
- console.log("SAIL", ships, overflow, min_overflow)
-
if (overflow <= 0) {
view.prompt = `Sail: Choose a destination Seaport.`
for (let to of data.seaports) {
@@ -2471,7 +2478,7 @@ states.sail = {
})
}
} else {
- view.prompt = ` Not enough ships!`
+ view.prompt = `Sail: Too few ships to carry all the horses!`
}
// 4.3.2 Marshals MAY take other lords
@@ -2522,6 +2529,9 @@ states.sail = {
set_lord_locale(lord, to)
set_lord_moved(lord, 1)
})
+ if (set_has(game.group, LEGATE)) {
+ game.call_to_arms.legate = to
+ }
use_all_actions()
game.state = "actions"
@@ -3033,8 +3043,6 @@ exports.view = function (state, current) {
} else {
view.actions = {}
view.who = game.who
- if (game.group && game.group.length > 0)
- view.group = game.group
if (states[game.state])
states[game.state].prompt(current)
else