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-rw-r--r--play.html1
-rw-r--r--rules.js60
2 files changed, 18 insertions, 43 deletions
diff --git a/play.html b/play.html
index c57c89e..cb02569 100644
--- a/play.html
+++ b/play.html
@@ -1219,7 +1219,6 @@ body.shift .mustered_vassals {
<div class="menu_item" onclick="send_restore()">&#x1F41E; Restore</div>
<div class="menu_item" onclick="send_restart('Pleskau (Quickstart)')">&#x26a0; Pleskau (Quickstart)</div>
<div class="menu_item" onclick="send_restart('Pleskau')">&#x26a0; Pleskau</div>
- <div class="menu_item" onclick="send_restart('Watland (1st ed)')">&#x26a0; Watland (1st ed)</div>
<div class="menu_item" onclick="send_restart('Watland')">&#x26a0; Watland</div>
<div class="menu_item" onclick="send_restart('Peipus')">&#x26a0; Peipus</div>
<div class="menu_item" onclick="send_restart('Return of the Prince')">&#x26a0; Return of the Prince</div>
diff --git a/rules.js b/rules.js
index d329888..bfdccf5 100644
--- a/rules.js
+++ b/rules.js
@@ -44,7 +44,6 @@ exports.roles = [ P1, P2 ]
exports.scenarios = [
"Pleskau",
- "Watland (1st ed)",
"Watland",
"Peipus",
"Return of the Prince",
@@ -56,7 +55,6 @@ exports.scenarios = [
const scenario_last_turn = {
"Pleskau": 2,
- "Watland (1st ed)": 8,
"Watland": 8,
"Peipus": 16,
"Return of the Prince": 16,
@@ -1644,11 +1642,8 @@ exports.setup = function (seed, scenario, options) {
case "Pleskau":
setup_pleskau()
break
- case "Watland (1st ed)":
- setup_watland_1st_ed()
- break
case "Watland":
- setup_watland_2nd_ed()
+ setup_watland()
break
case "Peipus":
setup_peipus()
@@ -1696,32 +1691,7 @@ function setup_pleskau() {
set_lord_cylinder_on_calendar(LORD_DOMASH, 1)
}
-function setup_watland_1st_ed() {
- game.turn = 4 << 1
-
- game.pieces.veche_vp = 1
- game.pieces.veche_coin = 1
-
- set_add(game.pieces.conquered, LOC_IZBORSK)
- set_add(game.pieces.conquered, LOC_PSKOV)
- set_add(game.pieces.ravaged, LOC_PSKOV)
- set_add(game.pieces.ravaged, LOC_DUBROVNO)
-
- muster_lord(LORD_ANDREAS, LOC_FELLIN, 7)
- muster_lord(LORD_KNUD_ABEL, LOC_WESENBERG, 6)
- muster_lord(LORD_YAROSLAV, LOC_PSKOV, 5)
- muster_lord(LORD_DOMASH, LOC_NOVGOROD, 7)
-
- set_lord_cylinder_on_calendar(LORD_HEINRICH, 4)
- set_lord_cylinder_on_calendar(LORD_RUDOLF, 4)
- set_lord_cylinder_on_calendar(LORD_VLADISLAV, 4)
- set_lord_cylinder_on_calendar(LORD_KARELIANS, 4)
- set_lord_cylinder_on_calendar(LORD_ANDREY, 5)
- set_lord_cylinder_on_calendar(LORD_ALEKSANDR, 7)
- set_lord_cylinder_on_calendar(LORD_HERMANN, 8)
-}
-
-function setup_watland_2nd_ed() {
+function setup_watland() {
game.turn = 4 << 1
game.pieces.veche_vp = 1
@@ -4045,20 +4015,15 @@ states.novgorod_veche = {
log(`Declined L${LORD_ALEKSANDR} to ${turn}.`)
set_lord_calendar(LORD_ALEKSANDR, turn)
}
+
if (is_lord_ready(LORD_ANDREY)) {
let turn = current_turn() + 1
log(`Declined L${LORD_ANDREY} to ${turn}.`)
set_lord_calendar(LORD_ANDREY, turn)
}
- if (game.scenario === "Watland") {
- // Decline of Andrey
- log("Added 2 VP to Veche.")
- add_veche_vp(2)
- } else {
- log("Added 1 VP to Veche.")
- add_veche_vp(1)
- }
+ log("Added 1 VP to Veche.")
+ add_veche_vp(1)
},
lord(lord) {
push_undo()
@@ -10416,10 +10381,21 @@ function goto_game_end() {
if (current_turn() === scenario_last_turn[game.scenario]) {
let vp1 = count_vp1()
let vp2 = count_vp2()
+
+ if (game.scenario === "Watland") {
+ if (vp1 < 20)
+ goto_game_over(P1, `Russians won \u2014 Teutons had less than 10 VP.`)
+ else if (vp1 < vp2 * 2)
+ goto_game_over(P1, `Russians won \u2014 Teutons had less than double Russian VP.`)
+ else
+ goto_game_over(P2, `Teutons won with ${frac(vp1)} VP vs ${frac(vp2)} VP.`)
+ return
+ }
+
if (vp1 > vp2)
- goto_game_over(P1, `${P1} won with ${frac(vp1)} VP.`)
+ goto_game_over(P1, `${P1} won with ${frac(vp1)} VP vs ${frac(vp2)} VP.`)
else if (vp2 > vp1)
- goto_game_over(P2, `${P2} won with ${frac(vp2)} VP.`)
+ goto_game_over(P2, `${P2} won with ${frac(vp2)} VP vs ${frac(vp1)} VP.`)
else
goto_game_over("Draw", "The game ended in a draw.")
} else {