diff options
-rw-r--r-- | play.html | 9 | ||||
-rw-r--r-- | play.js | 18 | ||||
-rw-r--r-- | rules.js | 13 |
3 files changed, 36 insertions, 4 deletions
@@ -343,6 +343,10 @@ body.Teutons #plan_actions .russian { display: none } z-index: 4; } +.mat.besieged .background { + filter: grayscale(50%) +} + .mat.selected .background { box-shadow: 0 0 0 1px #584800, 0 0 0 3px yellow; } @@ -935,6 +939,11 @@ body.shift .mustered_vassals { filter: drop-shadow(0px 2px 4px #0004); } +#map .cylinder.besieged { + filter: grayscale(50%); + transform: translateY(8px) +} + .cylinder.action { filter: drop-shadow(2px 0px 0px white) @@ -180,11 +180,24 @@ function pack1_get(word, n) { return (word >>> n) & 1 } +function pack2_get(word, n) { + n = n << 1 + return (word >>> n) & 3 +} + function pack4_get(word, n) { n = n << 2 return (word >>> n) & 15 } +function is_lord_besieged(lord) { + return pack1_get(view.pieces.besieged, lord) +} + +function is_lord_moved(lord) { + return pack2_get(view.pieces.moved, lord) > 0 +} + function is_veche_action() { return !!(view.actions && view.actions.veche === 1) } @@ -1079,6 +1092,8 @@ function update_lord(ix) { ui.lord_cylinder[ix].classList.remove("hide") ui.lord_service[ix].classList.add("hide") } + ui.lord_cylinder[ix].classList.toggle("besieged", is_lord_besieged(ix)) + ui.lord_cylinder[ix].classList.toggle("moved", is_lord_moved(ix)) ui.lord_buttons[ix].classList.toggle("action", is_lord_action(ix)) ui.lord_cylinder[ix].classList.toggle("action", is_lord_action(ix)) ui.lord_service[ix].classList.toggle("action", is_service_action(ix)) @@ -1093,6 +1108,9 @@ function update_lord(ix) { else ui.lord_cylinder[ix].classList.toggle("selected", is_cylinder_selected(ix)) ui.lord_mat[ix].classList.toggle("selected", is_lord_mat_selected(ix)) + + ui.lord_mat[ix].classList.toggle("besieged", is_lord_besieged(ix)) + ui.lord_mat[ix].classList.toggle("moved", is_lord_moved(ix)) } function update_legate() { @@ -1,6 +1,5 @@ "use strict" -// NEXT: choose left/right when center flanking // NEXT: hit remainders // TODO: SALLY // TODO: STORM @@ -3393,10 +3392,10 @@ function lift_siege(from) { if (has_siege_marker(from)) { log(`Lifted siege at %${from}.`) remove_all_siege_markers(from) - for (let lord = first_lord; lord <= last_lord; ++lord) - if (get_lord_locale(lord) === from && is_lord_besieged(lord)) - set_lord_besieged(lord, 0) } + for (let lord = first_lord; lord <= last_lord; ++lord) + if (get_lord_locale(lord) === from && is_lord_besieged(lord)) + set_lord_besieged(lord, 0) } function group_has_teutonic_converts() { @@ -3574,6 +3573,7 @@ function march_with_group_3() { remove_legate_if_endangered(here) if (is_besieged_friendly_stronghold(here)) { + // TODO if (is_besieged_enemy_stronghold(from) && !has_friendly_lord(from)) lift_siege(here) } @@ -4614,6 +4614,7 @@ states.sail = { game.pieces.legate = to if (is_enemy_stronghold(from)) + // TODO if (is_besieged_enemy_stronghold(from) && !has_friendly_lord(from)) lift_siege(from) remove_legate_if_endangered(from) @@ -6112,6 +6113,10 @@ function goto_retreat() { } function end_retreat() { + let from = game.battle.where + if (is_enemy_stronghold(from) && !has_friendly_lord(from)) + lift_siege(from) + goto_battle_remove() } |