From f79213a6f5984a8567fc4e3198281535ca03fe11 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 21 Nov 2024 14:18:01 +0100 Subject: Text player aid. --- info/aid.html | 187 +++++++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 160 insertions(+), 27 deletions(-) diff --git a/info/aid.html b/info/aid.html index 52f1414..69a3f29 100644 --- a/info/aid.html +++ b/info/aid.html @@ -1,31 +1,164 @@ - - -Maria Playing Aid + + +Maria - Playing Aid + + +
+ +

+Playing Aid +

+ +
+ +

+ +When Austria and Prussia make peace +

+ +
    + +
  1. +Silesia is now Prussia home country (Breslau becomes a re-entry site fro Prussian pieces.) + +
  2. +If Saxony is a Prussian ally, move the Saxony marker to the box marked "S". +This makes Saxony neutral: all major powers return their victory markers on Saxon fortresses to their pool. + +
  3. +All Austrian victory markers in Prussia are returned to the Austrian pool. +Half (round up) of the Prussian victory markers in Austria are set aside, the rest are returned to the pool. + +
  4. +Austrian pieces in Prussia or Poland are transferred to the nearest city in Austria where they may legally stack. +Prussian pieces outside Prussia are transferred to the nearest city in Prussia (including Silesia) where they may legally stack. + +
  5. +Prussia puts 1 victory marker in the victory box Silesia and gets its 2nd supply train. +Place it at no cost on any Prussian major fortress (incl. Breslau). + +
  6. +Prussia is now neutral. +It remains so until Prussia's action stage after the next; the rules in 19.4 apply. + +
  7. +As soon as a Prussian piece leaves Prussia, the victory markers set aside in step 3 are returned to the Prussian pool. + +
+ +
+ +

+ +France reduces military objectives +

+ +
    +
  1. +As soon as there is no French general inside Core-Austria (the part of Austria on the Bohemia map), France may take all its victory markers in Core-Austria from the board. +Half of them (round up) are not returned to the pool, but set aside. +
  2. +After that, as soon as Bavaria or France conquers/re-conquers a fortress on the Bohemia map (this can even be a fortress in Saxony or Bavaria), the formerly set aside victory markers are returned to the French pool. +A second reduction of military objectives is not possible. +
+ +
+ +

+ +Neutrality of Saxony or Prussia +

+ +
    +
  1. +Neutral pieces may never leave their home country. +
  2. +Neutral generals never participate in combat. +
  3. +Neutral territory may not be entered by foreign pieces, nor can foreign pieces trace supply paths through it. +
+ +
+ +

+ +When Saxony becomes neutral +

+ +
    +
  1. +From now on, Maria Theresa plays Saxony. +Any on-map Saxon pieces are immediately returned to their set-up cities. +
  2. +Foreign pieces in Saxony are moved to the nearest city (owner's choice) in their home country where they may legally stack. +French pieces may also be placed in Bavaria. +
  3. +Any victory markers on Saxon fortresses are returned to their pools. +
+ +
+ +

+ +When Saxony allies with Austria +

+ +
    +
  1. +From now on, Maria Theresa plays Saxony. +Saxon pieces stay where they are. +If Saxony's general is not on the board, he may re-enter immediately with newly recruited troops, as per the recruitment rules (see section 13). +
  2. +Any victory markers on Saxon fortresses stay where they are. +
  3. +Austria and Saxony co-operate. +Austrian supply trains may now re-enter in Dresden. +Victory points earned (or lost) by Saxony count for (or against) Austria. +Saxony receives 2 TCs per turn from now on, as per the Political Display. +
+ +
+ +

+Subtle differences from FRIEDRICH +

+ +
    +
  1. +Supply is checked before the movement phase. +An unsupplied general immediately loses 1 troop. +
  2. +Co-operating powers conduct their action stage simultaneously. +Their generals can form a mixed stack. +They protect each other's fortresses. +
  3. +The maximum stack size is 2 generals. +If a face-up and a face-down general stack, both keep their facing. +
  4. +When a general eliminates a supply train, he does NOT have to stop moving. +
  5. +Face-down generals CANNOT conquer. +Minor powers conquer for their major power. +
  6. +A major power's supply train can re-enter in a major fortress of a co-operating minor power. +
  7. +There is no per-power troop maximum. +The only maximum is 8 troops per general. +
  8. +One troop costs 4. Recruitment is possible during winter only. (Exception: Political Cards). +
  9. +A supply train can be taken from the board and immediately re-enter, for a cost of 4. +
  10. +A re-entering general can eliminate a supply train. +
+ +
-
- - - - - - -
+

+ -- cgit v1.2.3