From c24d061dfc2edba1a7fcca0e2d11fdb4f151711d Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 18 Dec 2024 16:53:49 +0100 Subject: Add "diplomacy" document. --- about.html | 1 + info/diplomacy.html | 105 ++++++++++++++++++++++++++++++++++++++++++++++++++++ play.html | 1 + 3 files changed, 107 insertions(+) create mode 100644 info/diplomacy.html diff --git a/about.html b/about.html index fca5300..0e1057c 100644 --- a/about.html +++ b/about.html @@ -20,5 +20,6 @@ Designer: Richard Sivél.
  • Rules
  • Political Cards
  • Playing Aid +
  • Diplomacy
  • README diff --git a/info/diplomacy.html b/info/diplomacy.html new file mode 100644 index 0000000..90ed232 --- /dev/null +++ b/info/diplomacy.html @@ -0,0 +1,105 @@ + + +Maria - Negotiation + + + + +
    + +

    +Discussing and making deals in MARIA. +

    + +
    + +

    +The following definitions should be used in diplomatic talks and deals: +

    + +
    +
    +No aggression: +
    +Between the deal partners, there will be +
      +
    • +no combat (see below); and +
    • +no elimination of supply trains; and +
    • +no conquest of fortresses; and +
    • +no blocking of supply paths; and +
    • +no hussars use. +
    +
    +No combat: +
    +The deal partners will not move their generals into a position where a combat +would result with the deal partner. +
    +No hussars: +
    +Austria will not use hussars against the deal partner. +
    +No protection: +
    +The deal partner X will not protect the stated fortresss(es). +
    +Core-Austria: +
    +Austrian territitories on the Bohemia map. +
    +Abbreviation of powers: +
    +A=Austria; F=France; Pr=Prussia; PA=Pragmatic Army; Bav=Bavaria; Sax=Saxony +
    +Other abbreviations: +
    +TC=Tactical Card; PC=Political Card; PD=Political Display +
    + +

    +General concepts: +

    + +
      +
    • +Be precise with your language! +
    • +A deal should ALWAYS have a duration. +
    • +If something is not mentioned in the deal, it is not part of the deal. +For instance: No aggression between F & PA on the Flanders map would allow F to conquer A controlled fortresses +(but not jointly controlled electoral fortresses). +
    • +You can always make exceptions, for instance you could say: +
        +
      • +No aggression between A and Pr, but Pr may conquer the currently A controlled +Breslau, or +
      • +No aggression between F and A on the Flanders map; or +
      • +No agression between F and A, but A may use Hussars against F. +
      • +No agression between F & Bav and A, but A may use Hussars against F (but not +against Bav). +
      +
    • +No deal can ever violate an inherent game rule. +For instance, if the deal is: A will not +protect Breslau, and an Austrian general has to retreat, and the only option will end up +in a position where Breslau is protected, then the game rules prevail (and the deal must +be violated). +
    + +
    + +

    + diff --git a/play.html b/play.html index a86e59a..277311a 100644 --- a/play.html +++ b/play.html @@ -25,6 +25,7 @@

  • Read me! +
  • Diplomacy!
  • Rules
  • Playing Aid -- cgit v1.2.3