From a328618376e8b8af00a0165e9bcc66aae098f604 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 3 Apr 2025 20:33:31 +0200 Subject: Allow winter recruiting to off-map generals. --- rules.js | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git a/rules.js b/rules.js index dc03703..1a36bea 100644 --- a/rules.js +++ b/rules.js @@ -3609,11 +3609,13 @@ states.recruit = { for (let p of all_power_generals[game.power]) { if (is_intro() && is_flanders_space(game.pos[p])) continue - if (is_piece_on_map(p)) + if (is_piece_eliminated(p)) { + if (has_re_entry_space_for_general(p)) { + av_general += 1 + av_troops += 8 + } + } else { av_troops += 8 - game.troops[p] - else if (is_piece_eliminated(p) && has_re_entry_space_for_general(p)) { - av_general += 1 - av_troops += 8 } } @@ -3645,10 +3647,13 @@ states.recruit = { for (let p of all_power_generals[game.power]) { if (is_intro() && is_flanders_space(game.pos[p])) continue - if (is_piece_on_map(p) && game.troops[p] > 0 && game.troops[p] < 8) - gen_action_piece(p) - else if (is_piece_eliminated(p) && has_re_entry_space_for_general(p)) - gen_action_piece(p) + if (is_piece_eliminated(p)) { + if (has_re_entry_space_for_general(p)) + gen_action_piece(p) + } else { + if (game.troops[p] < 8) + gen_action_piece(p) + } } } } -- cgit v1.2.3