From 45802984b67a050844077ee45ecc22458d44311b Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 29 Oct 2024 01:38:39 +0100 Subject: tweaks --- play.css | 6 +++--- rules.js | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/play.css b/play.css index bf9dbf7..bd1cf1e 100644 --- a/play.css +++ b/play.css @@ -30,9 +30,9 @@ body { #role_Maria_Theresa { background-color: var(--color-light-austria); } #role_Louis_XV { background-color: var(--color-light-france); } #role_Frederick { - background-image: linear-gradient(60deg, - var(--color-light-prussia) 50%, - var(--color-light-pragmatic) 70% + background-image: linear-gradient(45deg, + var(--color-light-prussia) 40%, + var(--color-light-pragmatic) 60% ); } diff --git a/rules.js b/rules.js index 58bb707..1d57af3 100644 --- a/rules.js +++ b/rules.js @@ -9,6 +9,7 @@ OPTIMIZE: fewer/smarter/smaller lists, smarter power control checks OPTIMIZE: range checks instead of set checks UI: show TC modifiers in banner +UI: show objectives captured in banner */ @@ -1233,7 +1234,7 @@ function goto_place_hussars() { function end_place_hussars() { set_clear(game.moved) for (let p of all_hussars) - log("Hussar at S" + game.pos[p] + ".") + log("P" + p + " at S" + game.pos[p] + ".") next_sequence_of_play() } -- cgit v1.2.3