diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 31 |
1 files changed, 17 insertions, 14 deletions
@@ -117,6 +117,7 @@ const IMPERIAL_ELECTION = 24 const ELIMINATED = data.cities.name.length const ARENBERG = 17 +const BAVARIAN_GENERAL = 18 const SAXONY_GENERAL = 19 const PRUSSIAN_TRAIN_2 = 23 @@ -1317,10 +1318,10 @@ function count_generals(to) { function select_stack(s) { let list = [] - for (let p of all_generals) + for (let p of all_generals_by_rank) if ((game.supreme & (1<<p)) && game.pos[p] === s) list.push(p) - for (let p of all_generals) + for (let p of all_generals_by_rank) if (!(game.supreme & (1<<p)) && game.pos[p] === s) list.push(p) return list @@ -4135,8 +4136,6 @@ function resume_retreat() { set_active_winner() game.state = "retreat" } else { - // TODO: if mixed french/bavarian, eliminate bavarians and try again? - // eliminate if there are no retreat possibilities delete game.retreat game.state = "retreat_eliminate_trapped" } @@ -4167,17 +4166,21 @@ states.retreat_eliminate_trapped = { inactive: "retreat", prompt() { prompt("Eliminate " + format_selected() + " without a retreat path.") - for (let p of game.selected) - gen_action_piece(p) + // special case - bavarian + french mixed stack - eliminate bavarian first in case + // french can retreat to flanders. + if (game.selected.includes(BAVARIAN_GENERAL) && game.selected.length > 1) + gen_action_piece(BAVARIAN_GENERAL) + else + for (let p of game.selected) + gen_action_piece(p) }, - piece(_) { + piece(p) { log("Trapped.") - for (let p of game.selected) { - game.lost_generals += 1 - game.lost_troops += game.troops[p] - eliminate_general(p, false) - } - finish_combat() + game.lost_generals += 1 + game.lost_troops += game.troops[p] + eliminate_general(p, false) + array_remove_item(game.selected, p) + resume_retreat() }, } @@ -6889,7 +6892,7 @@ exports.action = function (state, _player, action, arg) { /* COMMON FRAMEWORK */ -function goto_game_over(result, reason) { +function goto_game_over(result, victory_reason) { log("# The End") game.active = "None" game.state = "game_over" |