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-rw-r--r--rules.js44
1 files changed, 11 insertions, 33 deletions
diff --git a/rules.js b/rules.js
index 6a877e2..f72fec2 100644
--- a/rules.js
+++ b/rules.js
@@ -2677,8 +2677,6 @@ function is_illegal_cross_map_move(from, to) {
}
function can_move_general_to(p, from, to) {
- if (to === game.forbidden)
- return false
if (is_forbidden_neutral_space(piece_power[p], to))
return false
if (is_illegal_cross_map_move(from, to))
@@ -2838,10 +2836,7 @@ states.move_general = {
if (s_give > 0 && u_take > 0)
view.actions.give = 1
- if (here === game.forbidden)
- view.actions.stop = 0
- else
- view.actions.stop = 1
+ view.actions.stop = 1
} else {
gen_action_piece(who)
view.actions.stop = 1
@@ -3064,7 +3059,6 @@ function end_move_piece() {
}
delete game.move_path
- delete game.forbidden
// uniting stacks: flag all as moved
let supreme = false
@@ -3167,15 +3161,7 @@ states.confirm_flanders_stack_2 = {
resume_movement_after_flanders_stacking()
},
refuse() {
- // remember who moved, then restore back to saved undo point
- // select general to move to another city
- let p = game.selected
- let s = game.pos[game.selected]
- game.undo = [ game.proposal ]
- delete game.proposal
- pop_undo()
- game.selected = p
- game.forbidden = s
+ set_active_to_power(piece_power[game.selected])
game.state = "confirm_flanders_stack_3"
},
}
@@ -3183,25 +3169,17 @@ states.confirm_flanders_stack_2 = {
states.confirm_flanders_stack_3 = {
inactive: "move",
prompt() {
- prompt(`${piece_name[game.selected]} is not allowed to stack at ${data.cities.name[game.forbidden]}.`)
- gen_action_piece(game.selected)
- //view.selected = game.selected
- //view.actions.next = 1
- },
- piece(_) {
- this.next()
+ let p = game.selected
+ let s = game.pos[p]
+ prompt(`${piece_name[p]} was not allowed to stack at ${data.cities.name[s]}.`)
+ view.selected = game.selected
+ view.actions.next = 1
},
next() {
- push_undo()
- /*
- let s = game.forbidden
- if (game.power === P_AUSTRIA)
- log("Pragmatic Army refused to stack at S" + s + ".")
- else
- log("Austria refused to stack at S" + s + ".")
- */
- states.movement.piece(game.selected)
- game.undo.pop()
+ // restore back to saved undo point
+ game.undo = [ game.proposal ]
+ delete game.proposal
+ pop_undo()
},
}