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-rw-r--r--rules.js71
1 files changed, 33 insertions, 38 deletions
diff --git a/rules.js b/rules.js
index 482a6bb..0c70793 100644
--- a/rules.js
+++ b/rules.js
@@ -2476,16 +2476,6 @@ function can_piece_move_anywhere(p) {
return can_train_move_anywhere(p)
}
-function may_dispute_flanders_movement() {
- if (game.flags & F_MOVE_DISPUTE)
- return false
- if (game.power === P_PRAGMATIC && has_moved_piece_on_flanders_map(P_AUSTRIA))
- return true
- if (game.power === P_AUSTRIA)
- return true
- return false
-}
-
states.movement_flanders_next = {
inactive: "move",
prompt() {
@@ -2502,11 +2492,16 @@ states.movement_flanders_next = {
},
}
+function set_all_moved(pow) {
+ for (let p of all_power_pieces[pow])
+ set_add(game.moved, p)
+}
+
states.movement = {
inactive: "move",
dont_snap() {
// don't snapshot during alternating move phase
- if (!is_two_player() && !is_intro() && (game.power === P_PRAGMATIC || game.power === P_AUSTRIA))
+ if (!is_two_player() && !is_intro() && (game.power === P_PRAGMATIC || game.power === P_AUSTRIA) && game.moved.length > 0)
return true
return false
},
@@ -2538,9 +2533,7 @@ states.movement = {
}
}
- if (game.power === P_AUSTRIA && has_unmoved_piece_on_flanders_map(game.power))
- prompt("Move your pieces on the Flanders map.")
- else if (done_trains && done_generals)
+ if (done_trains && done_generals)
prompt("Movement done.")
else if (done_generals && !done_trains)
prompt("Move your supply trains.")
@@ -2551,37 +2544,27 @@ states.movement = {
// austria/pragmatic shared movement phase
if (!is_two_player() && !is_intro() && (game.power === P_PRAGMATIC || game.power === P_AUSTRIA)) {
- if (has_unmoved_piece_on_flanders_map(P_AUSTRIA) || has_unmoved_piece_on_flanders_map(P_PRAGMATIC)) {
- // pieces left to move on flanders
+ if (!(game.flags & F_MOVE_DISPUTE))
+ view.actions.dispute = 1
+
+ if (has_moved_piece_on_flanders_map(P_PRAGMATIC) || has_moved_piece_on_flanders_map(P_AUSTRIA))
+ view.actions.restart = 1
+ else
+ view.actions.restart = 0
+
+ if (done_trains && done_generals) {
+ view.actions.end_movement = 1
+ } else {
if (!(game.flags & F_MOVE_DISPUTE)) {
if (game.power === P_PRAGMATIC && has_unmoved_piece_on_flanders_map(P_AUSTRIA))
gen_action_power(P_AUSTRIA)
if (game.power === P_AUSTRIA && has_unmoved_piece_on_flanders_map(P_PRAGMATIC))
gen_action_power(P_PRAGMATIC)
- if (may_dispute_flanders_movement())
- view.actions.dispute = 1
- else
- view.actions.dispute = 0
}
- if (game.restart) {
- if (has_moved_piece_on_flanders_map(P_PRAGMATIC) || has_moved_piece_on_flanders_map(P_AUSTRIA))
- view.actions.restart = 1
- else
- view.actions.restart = 0
- }
- } else {
- // only bohemian pieces left
- if (!has_unmoved_piece(P_PRAGMATIC) && !has_unmoved_piece(P_AUSTRIA))
- view.actions.end_movement = 1
- else if (game.power === P_PRAGMATIC && has_unmoved_piece(P_AUSTRIA))
- gen_action_power(P_AUSTRIA)
- else if (game.power === P_AUSTRIA && has_unmoved_piece(P_PRAGMATIC))
- gen_action_power(P_PRAGMATIC)
- else
- view.actions.confirm_end_movement = DEBUG
+ view.actions.confirm_end_movement = DEBUG
}
} else {
- if (!has_unmoved_piece(game.power))
+ if (done_trains && done_generals)
view.actions.end_movement = 1
else
view.actions.confirm_end_movement = DEBUG
@@ -2621,6 +2604,18 @@ states.movement = {
this.end_movement()
},
end_movement() {
+ if (!is_two_player() && !is_intro()) {
+ if (game.power === P_PRAGMATIC && has_unmoved_piece(P_AUSTRIA)) {
+ set_all_moved(P_PRAGMATIC)
+ this.power(P_AUSTRIA)
+ return
+ }
+ if (game.power === P_AUSTRIA && has_unmoved_piece(P_PRAGMATIC)) {
+ set_all_moved(P_AUSTRIA)
+ this.power(P_PRAGMATIC)
+ return
+ }
+ }
push_undo()
next_sequence_of_play()
},
@@ -2645,7 +2640,7 @@ states.restart_flanders_movement = {
dont_snap: true,
inactive: "move",
prompt() {
- prompt("Reset moves on Flanders map due to request.")
+ prompt("Movement phase restarted.")
view.actions.resume = 1
view.actions.undo = 0
},