diff options
-rw-r--r-- | play.html | 2 | ||||
-rw-r--r-- | play.js | 2 | ||||
-rw-r--r-- | rules.js | 72 |
3 files changed, 68 insertions, 8 deletions
@@ -42,6 +42,8 @@ <li id="cancel_subsidy_menu" onclick="cancel_subsidy()">Cancel subsidy <li class="separator"> <li id="propose_deal_menu" onclick="propose_deal()">Propose deal + <li class="separator"> + <li id="ping_menu" onclick="send_action('ping')">Ping player </menu> </details> </div> @@ -1573,6 +1573,7 @@ function on_update() { "propose_subsidy", "cancel_subsidy", "propose_deal", + "ping", ]) update_deal_list(view.deals, window.active_deal_list, "Active Deals") @@ -1639,6 +1640,7 @@ function on_update() { action_button("stop", "Stop") action_button("pass", "Pass") action_button("next", "Next") + action_button("resume", "Resume") confirm_action_button("dispute", "Dispute", "Dispute order of movement on Flanders map and restart Austrian and Pragmatic Army movement phase?") @@ -1219,6 +1219,11 @@ function player_from_power(pow) { } } +function set_active_to_power_keep_undo(new_power) { + game.power = new_power + game.active = player_from_power(new_power) +} + function set_active_to_power(new_power) { let old_active = player_from_power(game.power) let new_active = player_from_power(new_power) @@ -6345,10 +6350,10 @@ function end_cancel_subsidy(okay) { /* NEGOTIATION - DEALS */ -function goto_propose_deal(deal) { - game.proposal = { save_power: game.power, save_state: game.state, deal } +function goto_propose_deal(save_power, deal) { + game.proposal = { save_power, save_state: game.state, deal } let from = game.proposal.deal[DI_A_POWER] - set_active_to_power(from) + set_active_to_power_keep_undo(from) game.state = "accept_deal_from" } @@ -6370,10 +6375,11 @@ states.accept_deal_from = { view.proposed_deal = game.proposal.deal view.actions.accept = 1 view.actions.refuse = 1 + view.actions.undo = 0 }, accept() { let to = game.proposal.deal[DI_B_POWER] - set_active_to_power(to) + set_active_to_power_keep_undo(to) game.state = "accept_deal_to" }, refuse() { @@ -6390,6 +6396,7 @@ states.accept_deal_to = { view.proposed_deal = game.proposal.deal view.actions.accept = 1 view.actions.refuse = 1 + view.actions.undo = 0 }, accept() { end_accept_deal(true) @@ -6408,11 +6415,59 @@ function end_accept_deal(okay) { } log_br() - set_active_to_power(game.proposal.save_power) + set_active_to_power_keep_undo(game.proposal.save_power) game.state = game.proposal.save_state delete game.proposal } +function goto_ping() { + game.proposal = { save_power: game.power, save_state: game.state } + game.state = "ping" +} + +states.ping = { + inactive: "ping", + prompt() { + prompt("Ping which power to respond to chat?") + for (let pow of all_powers) + if (pow !== game.power) + gen_action_power(pow) + view.actions.undo = 1 + }, + power(pow) { + set_active_to_power_keep_undo(pow) + game.state = "pong" + }, + undo() { + states.pong.resume() + }, +} + +states.pong = { + inactive: "respond", + prompt() { + prompt(power_name[game.proposal.save_power] + " has requested your response in chat.") + view.actions.propose_deal = 1 + view.actions.ping = 1 + view.actions.resume = 1 + view.actions.undo = 0 + }, + ping() { + game.state = "ping" + }, + resume() { + set_active_to_power_keep_undo(game.proposal.save_power) + game.state = game.proposal.save_state + delete game.proposal + }, + propose_deal(arg) { + let save_power = game.proposal.save_power + game.state = game.proposal.save_state + delete game.proposal + goto_propose_deal(save_power, arg) + }, +} + /* SETUP */ const POWER_FROM_SETUP_STAGE = [ @@ -6927,8 +6982,8 @@ exports.view = function (state, player) { view.actions.propose_subsidy = 1 if (!is_two_player() && !is_intro()) view.actions.propose_deal = 1 + view.actions.ping = 1 } - } return view @@ -6949,8 +7004,9 @@ exports.action = function (state, _player, action, arg) { push_undo() goto_cancel_subsidy() } else if (action === "propose_deal") { - push_undo() - goto_propose_deal(arg) + goto_propose_deal(game.power, arg) + } else if (action === "ping") { + goto_ping() } else throw new Error("Invalid action: " + action) } |