summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--rules.js64
1 files changed, 46 insertions, 18 deletions
diff --git a/rules.js b/rules.js
index b486834..647c996 100644
--- a/rules.js
+++ b/rules.js
@@ -6241,7 +6241,7 @@ states.propose_subsidy_length = {
let ctl_to = is_controlled_power(game.power, game.proposal.to)
if (ctl_from && ctl_to) {
create_subsidy()
- end_propose_subsidy()
+ goto_notify_propose_subsidy()
} else {
set_active_to_power_keep_undo(game.proposal.from)
game.state = "propose_subsidy_approve_from"
@@ -6264,8 +6264,14 @@ states.propose_subsidy_approve_from = {
view.actions.reject = 1
},
accept() {
- set_active_to_power_keep_undo(game.proposal.to)
- game.state = "propose_subsidy_approve_to"
+ // accept if 2nd party is same as 1st party or the initiator
+ if (is_controlled_power(game.proposal.save_power, game.proposal.to) || is_controlled_power(game.proposal.from, game.proposal.to)) {
+ create_subsidy()
+ goto_notify_propose_subsidy()
+ } else {
+ set_active_to_power_keep_undo(game.proposal.to)
+ game.state = "propose_subsidy_approve_to"
+ }
},
reject() {
goto_reject_propose_subsidy()
@@ -6285,7 +6291,7 @@ states.propose_subsidy_approve_to = {
},
accept() {
create_subsidy()
- end_propose_subsidy()
+ goto_notify_propose_subsidy()
},
reject() {
goto_reject_propose_subsidy()
@@ -6293,33 +6299,41 @@ states.propose_subsidy_approve_to = {
}
function goto_reject_propose_subsidy() {
+ game.proposal.reject = 1
+ goto_notify_propose_subsidy()
+}
+
+function goto_notify_propose_subsidy() {
if (game.power === game.proposal.to)
set_active_to_power_keep_undo(game.proposal.from)
else
set_active_to_power_keep_undo(game.proposal.save_power)
- game.state = "reject_propose_subsidy"
+ game.state = "notify_propose_subsidy"
}
-function next_reject_propose_subsidy() {
+function next_notify_propose_subsidy() {
if (game.power !== game.proposal.save_power)
set_active_to_power_keep_undo(game.proposal.save_power)
else
end_propose_subsidy()
}
-states.reject_propose_subsidy = {
+states.notify_propose_subsidy = {
dont_snap: true,
inactive: "resume play",
prompt() {
let from = game.proposal.from
let to = game.proposal.to
let n = game.proposal.n
- prompt(`Subsidy contract from ${power_name[from]} to ${power_name[to]} for ${n} turns was NOT accepted.`)
+ if (game.proposal.reject)
+ prompt(`Subsidy contract from ${power_name[from]} to ${power_name[to]} for ${n} turns was NOT created.`)
+ else
+ prompt(`Subsidy contract from ${power_name[from]} to ${power_name[to]} for ${n} turns created.`)
view.actions.resume = 1
view.actions.undo = 0
},
resume() {
- next_reject_propose_subsidy()
+ next_notify_propose_subsidy()
},
}
@@ -6400,7 +6414,7 @@ states.cancel_subsidy_to = {
let ctl_to = is_controlled_power(game.power, game.proposal.to)
if (ctl_from && ctl_to) {
cancel_subsidy()
- end_cancel_subsidy()
+ goto_notify_cancel_subsidy()
} else {
set_active_to_power_keep_undo(game.proposal.from)
game.state = "cancel_subsidy_approve_from"
@@ -6423,8 +6437,14 @@ states.cancel_subsidy_approve_from = {
view.actions.reject = 1
},
accept() {
- set_active_to_power_keep_undo(game.proposal.to)
- game.state = "cancel_subsidy_approve_to"
+ // accept immediately if 2nd party is same as 1st party or the initiator
+ if (is_controlled_power(game.proposal.save_power, game.proposal.to) || is_controlled_power(game.proposal.from, game.proposal.to)) {
+ cancel_subsidy()
+ goto_notify_cancel_subsidy()
+ } else {
+ set_active_to_power_keep_undo(game.proposal.to)
+ game.state = "cancel_subsidy_approve_to"
+ }
},
reject() {
goto_reject_cancel_subsidy()
@@ -6444,7 +6464,7 @@ states.cancel_subsidy_approve_to = {
},
accept() {
cancel_subsidy()
- end_cancel_subsidy()
+ goto_notify_cancel_subsidy()
},
reject() {
goto_reject_cancel_subsidy()
@@ -6452,32 +6472,40 @@ states.cancel_subsidy_approve_to = {
}
function goto_reject_cancel_subsidy() {
+ game.proposal.reject = 1
+ goto_notify_cancel_subsidy()
+}
+
+function goto_notify_cancel_subsidy() {
if (game.power === game.proposal.to)
set_active_to_power_keep_undo(game.proposal.from)
else
set_active_to_power_keep_undo(game.proposal.save_power)
- game.state = "reject_cancel_subsidy"
+ game.state = "notify_cancel_subsidy"
}
-function next_reject_cancel_subsidy() {
+function next_notify_cancel_subsidy() {
if (game.power !== game.proposal.save_power)
set_active_to_power_keep_undo(game.proposal.save_power)
else
end_cancel_subsidy()
}
-states.reject_cancel_subsidy = {
+states.notify_cancel_subsidy = {
dont_snap: true,
inactive: "resume play",
prompt() {
let from = game.proposal.from
let to = game.proposal.to
- prompt(`Subsidy from ${power_name[from]} to ${power_name[to]} was NOT canceled.`)
+ if (game.proposal.reject)
+ prompt(`Subsidy from ${power_name[from]} to ${power_name[to]} was NOT canceled.`)
+ else
+ prompt(`Subsidy from ${power_name[from]} to ${power_name[to]} canceled.`)
view.actions.resume = 1
view.actions.undo = 0
},
resume() {
- next_reject_cancel_subsidy()
+ next_notify_cancel_subsidy()
},
}