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-rw-r--r--cards.js264
-rw-r--r--play.css27
-rw-r--r--play.html22
-rw-r--r--play.js33
-rw-r--r--rules.js327
5 files changed, 610 insertions, 63 deletions
diff --git a/cards.js b/cards.js
new file mode 100644
index 0000000..1d029cb
--- /dev/null
+++ b/cards.js
@@ -0,0 +1,264 @@
+"use strict"
+
+var political_cards = [ { title: null, powers: [], flavor: null, effects: [] } ]
+
+;(function () {
+
+const P_FRANCE = 0
+const P_PRUSSIA = 1
+const P_PRAGMATIC = 2
+const P_AUSTRIA = 3
+
+function def_pol_card(year, title, powers, flavor, effects) {
+ powers.sort((a,b)=>a-b)
+ political_cards.push({ year, title, powers, flavor, effects })
+}
+
+/* 1741 */
+
+def_pol_card(1741,
+ "Swedish-Russian War",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia -1 or +1",
+ "Italy -1",
+ ]
+)
+
+def_pol_card(1741,
+ "Military Aid?",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia +1",
+ ]
+)
+
+def_pol_card(1741,
+ "Naples",
+ [ P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Italy -1",
+ ]
+)
+
+def_pol_card(1741,
+ "Charles Emmanuel",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Saxony -1 if allied with Prussia",
+ "Italy +1",
+ ]
+)
+
+def_pol_card(1741,
+ "War of Jenkins' Ear",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "France -1 TC this turn",
+ "Italy -1 or +1",
+ ]
+)
+
+def_pol_card(1741,
+ "Denmark",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Pragmatic +1 TC and +3 troops",
+ ]
+)
+
+/* 1742 */
+
+def_pol_card(1742,
+ "Coup d'État",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia -1",
+ ]
+)
+
+def_pol_card(1742,
+ "Sweden Surrenders",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Saxony +1",
+ "Russia -1",
+ ]
+)
+
+def_pol_card(1742,
+ "Spain",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia -1 or +1",
+ "Italy -2",
+ ]
+)
+
+def_pol_card(1742,
+ "Sardinia-Piedmont",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Italy +2",
+ ]
+)
+
+def_pol_card(1742,
+ "Hessian Mercenaries",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Your major power +3 troops",
+ ]
+)
+
+def_pol_card(1742,
+ "Electoral Palatinate",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Mannheim to French control",
+ "France +1 TC and +3 troops",
+ ]
+)
+
+/* 1743 */
+
+def_pol_card(1743,
+ "Lopukhna Conspiracy",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia -2",
+ ]
+)
+
+def_pol_card(1743,
+ "Alexei Bestushev",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Saxony +1",
+ "Russia -1 or +1",
+ ]
+)
+
+def_pol_card(1743,
+ "Commodore Martin",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Italy -1 or +2",
+ ]
+)
+
+def_pol_card(1743,
+ "France",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Italy -1 or +1",
+ ]
+)
+
+def_pol_card(1743,
+ "Frankfurt Union",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "France or Bavaria +2 troops",
+ ]
+)
+
+def_pol_card(1743,
+ "Quadruple Alliance",
+ [ P_PRUSSIA, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Saxony +4",
+ "Saxony +2 troops",
+ ]
+)
+
+/* 1744 */
+
+def_pol_card(1744,
+ "Catherine",
+ [ P_PRUSSIA, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia -1 or +1",
+ ]
+)
+
+def_pol_card(1744,
+ "Russia",
+ [ P_PRUSSIA, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Russia -1 or +2",
+ ]
+)
+
+def_pol_card(1744,
+ "Genoa",
+ [ P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Saxony +1",
+ "Italy -2 or +1",
+ ]
+)
+
+def_pol_card(1744,
+ "Separate Peace",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Italy -1 or +2",
+ ]
+)
+
+def_pol_card(1744,
+ "Jacobite Rising",
+ [ P_PRAGMATIC, P_FRANCE ],
+ "FLAVOR",
+ [
+ "Pragmatic general to England",
+ // "Pragmatic -1 TC until game end",
+ ]
+)
+
+def_pol_card(1744,
+ "Carnatic War",
+ [ P_PRAGMATIC, P_FRANCE, P_AUSTRIA ],
+ "FLAVOR",
+ [
+ "Pragmatic or France +1 TC and +2 troops",
+ ]
+)
+
+/* IMPERIAL ELECTION */
+
+def_pol_card(1742,
+ "Imperial Election",
+ [],
+ null,
+ null
+)
+
+})()
+
+/* EXPORT */
+
+if (typeof module === 'object') module.exports = political_cards
diff --git a/play.css b/play.css
index 59ae809..e81316e 100644
--- a/play.css
+++ b/play.css
@@ -14,6 +14,15 @@
white-space: wrap;
}
+button span.suit {
+ font-family: "Suit Symbols", var(--font-widget);
+ line-height: 1;
+}
+
+button {
+ min-width: 48px;
+}
+
body {
background-color: slategray;
}
@@ -56,10 +65,10 @@ body {
top: 325px;
}
-#display_prussia { left: 42px; }
-#display_france { left: 246px; }
-#display_pragmatic { left: 449px; }
-#display_austria { left: 653px; }
+#placed_prussia { left: 42px; }
+#placed_france { left: 246px; }
+#placed_pragmatic { left: 449px; }
+#placed_austria { left: 653px; }
header { background-color: hsl(44, 35%, 80%); color: #000c; }
header.your_turn { color: black; }
@@ -460,6 +469,16 @@ body.shift span.value.deck_4 { background-color: #f002 }
border-color: white;
}
+.card.polcard.action {
+ box-shadow: 0 0 0 3px white;
+ border-color: black;
+}
+
+.card.selected {
+ box-shadow: 0 0 0 3px yellow;
+ border-color: black;
+}
+
@media (hover: hover) {
.card.tc.action:hover {
margin-top: -10px;
diff --git a/play.html b/play.html
index 15f403c..2975890 100644
--- a/play.html
+++ b/play.html
@@ -100,25 +100,13 @@
<div id="political_body">
<div id="political_display">
<div id="pol_tracks"></div>
- <div class="pc_pile card_pile" id="display_prussia"></div>
- <div class="pc_pile card_pile" id="display_france"></div>
- <div class="pc_pile card_pile" id="display_pragmatic"></div>
- <div class="pc_pile card_pile" id="display_austria"></div>
+ <div class="pc_pile card_pile" id="placed_prussia"></div>
+ <div class="pc_pile card_pile" id="placed_france"></div>
+ <div class="pc_pile card_pile" id="placed_pragmatic"></div>
+ <div class="pc_pile card_pile" id="placed_austria"></div>
</div>
<div style="display:flex;flex-wrap:wrap;gap:18px;margin:18px;">
- <div id="pc_deck" class="card_pile">
- <div class="pile card polcard reverse deck_4"></div>
- <div class="pile card polcard reverse deck_3"></div>
- <div class="pile card polcard reverse deck_2"></div>
- <div class="pile card polcard reverse deck_1"></div>
- <!--
- <div id="pcp4" class="card polcard pile reverse deck_4"></div>
- <div id="pcp3" class="card polcard pile reverse deck_3"></div>
- <div id="pcp2" class="card polcard pile reverse deck_2"></div>
- <div id="pcp1" class="card polcard pile reverse deck_1"></div>
- <div id="pcp_imp" class="card polcard c25"></div>
- -->
- </div>
+ <div id="pc_deck" class="card_pile"></div>
<div id="pc_show" style="display:flex;flex-wrap:wrap;gap:18px;">
</div>
</div>
diff --git a/play.js b/play.js
index 6a76f5f..363615d 100644
--- a/play.js
+++ b/play.js
@@ -363,11 +363,11 @@ const ui = {
pol_tracks: document.getElementById("pol_tracks"),
pc_deck: document.getElementById("pc_deck"),
pc_show: document.getElementById("pc_show"),
- pc_display: [
- document.getElementById("display_france"),
- document.getElementById("display_prussia"),
- document.getElementById("display_pragmatic"),
- document.getElementById("display_austria"),
+ pc_placed: [
+ document.getElementById("placed_france"),
+ document.getElementById("placed_prussia"),
+ document.getElementById("placed_pragmatic"),
+ document.getElementById("placed_austria"),
],
discard: [
document.getElementById("discard_1"),
@@ -1094,12 +1094,15 @@ function on_update() {
if (view.flags & F_IMPERIAL_ELECTION)
ui.pc_deck.appendChild(ui.political[25])
+ for (let pc = 1; pc <= 25; ++pc)
+ ui.political[pc].classList.toggle("selected", pc === view.pc)
+
for (let pow of all_major_powers) {
- ui.pc_display[pow].replaceChildren()
+ ui.pc_placed[pow].replaceChildren()
for (let tc of view.saved[pow])
- ui.pc_display[pow].appendChild(show_tc(tc))
- if (view.display && view.display[pow] >= 0)
- ui.pc_display[pow].appendChild(show_tc(view.display[pow]))
+ ui.pc_placed[pow].appendChild(show_tc(tc))
+ if (view.placed && view.placed[pow] >= 0)
+ ui.pc_placed[pow].appendChild(show_tc(view.placed[pow]))
}
ui.pc_show.replaceChildren()
@@ -1171,6 +1174,17 @@ function on_update() {
layout_combat_marker()
}
+ action_button_with_argument("suit", SPADES, colorize_S)
+ action_button_with_argument("suit", CLUBS, colorize_C)
+ action_button_with_argument("suit", HEARTS, colorize_H)
+ action_button_with_argument("suit", DIAMONDS, colorize_D)
+
+ action_button_with_argument("shift", -2, "\u2b05\u2b05")
+ action_button_with_argument("shift", -1, "\u2b05")
+ action_button_with_argument("shift", +1, "\u27a1")
+ action_button_with_argument("shift", +2, "\u27a1\u27a1")
+ action_button_with_argument("shift", +4, "\u27a1\u27a1\u27a1\u27a1")
+
for (let v = 16; v >= 0; --v)
action_button_with_argument("value", v, v)
@@ -1193,6 +1207,7 @@ function on_update() {
action_button("next", "Next")
action_button("done", "Done")
+ action_button("end_political_card", "End political card")
action_button("end_cards", "End card draw")
action_button("end_setup", "End setup")
action_button("end_recruit", "End recruit")
diff --git a/rules.js b/rules.js
index 6a6d9d9..1450e9d 100644
--- a/rules.js
+++ b/rules.js
@@ -91,6 +91,7 @@ const F_ITALY_FRANCE = 4
const F_ITALY_AUSTRIA = 8
const F_SILESIA_ANNEXED = 16
const F_IMPERIAL_ELECTION = 32 // imperial election card revealed!
+const F_WAR_OF_JENKINS_EAR = 64
const SPADES = 0
const CLUBS = 1
@@ -741,6 +742,21 @@ function tc_per_turn() {
++n
}
+ // Jacobite Rising
+ if (game.power === P_PRAGMATIC) {
+ for (let p of all_power_generals[P_PRAGMATIC])
+ if (game.pos[p] === ENGLAND)
+ --n
+ }
+
+ // War of Jenkins' Ear
+ if (game.power === P_FRANCE) {
+ if (game.flags & F_WAR_OF_JENKINS_EAR) {
+ game.flags &= ~F_WAR_OF_JENKINS_EAR
+ --n
+ }
+ }
+
return n
}
@@ -2451,6 +2467,27 @@ states.recruit = {
},
}
+function enter_general_at(p, s) {
+ game.pos[p] = s
+ game.troops[p] = 1
+
+ // remove hussars
+ for (let p of all_hussars) {
+ if (game.pos[p] === s) {
+ log("P" + p + " removed.")
+ game.pos[p] = ELIMINATED
+ }
+ }
+
+ // remove enemy supply trains
+ for (let p of all_enemy_trains(game.power)) {
+ if (game.pos[p] === s) {
+ log("P" + p + " eliminated.")
+ game.pos[p] = ELIMINATED
+ }
+ }
+}
+
states.re_enter_general_where = {
inactive: "recruit",
prompt() {
@@ -2462,26 +2499,32 @@ states.re_enter_general_where = {
},
space(s) {
let p = game.selected
- game.pos[p] = s
set_add(game.recruit.pieces, p)
- if (is_general(p)) {
- game.recruit.troops += 1
- game.troops[p] = 1
- }
+ enter_general_at(p, s)
+ game.recruit.troops += 1
game.selected = -1
game.state = "recruit"
+ },
+}
- // remove hussars
- for (let p of all_hussars) {
- log("P" + p + " removed.")
- game.pos[p] = ELIMINATED
- }
-
- // remove enemy supply trains
- for (let p of all_enemy_trains(game.power)) {
- log("P" + p + " eliminated.")
- game.pos[p] = ELIMINATED
- }
+states.re_enter_general_from_political_card = {
+ inactive: "execute political card",
+ prompt() {
+ prompt("Re-enter " + format_selected() + ".")
+ view.selected = game.selected
+ for (let s of all_home_country_major_fortresses[game.power])
+ if (can_re_enter_general_at_city(s))
+ gen_action_space(s)
+ },
+ space(s) {
+ let p = game.selected
+ log("P" + p + " re-entered at S" + s + ".")
+ enter_general_at(p, s)
+ game.selected = -1
+ if (--game.count > 0)
+ game.state = "political_troops_place"
+ else
+ next_execute_political_card()
},
}
@@ -3239,7 +3282,7 @@ const INFLUENCE_ORDER = [
function goto_politics() {
game.political = []
- game.display = [ 0, 0, 0, 0 ]
+ game.placed = [ 0, 0, 0, 0 ]
game.stage = 0
log("Reveal")
@@ -3277,9 +3320,9 @@ states.determine_trump_suit = {
view.actions.suit = [ 0, 1, 2, 3 ]
},
suit(s) {
+ game.trump = s
log(power_name[game.power] + " chose " + suit_name[game.trump] + " as trump.")
log_br()
- game.trump = s
goto_place_tc_on_display()
}
}
@@ -3301,7 +3344,7 @@ states.place_tc_on_display = {
push_undo()
log(power_name[game.power] + " placed a TC.")
set_delete(game.hand[game.power], c)
- game.display[game.power] = c
+ game.placed[game.power] = c
game.state = "place_tc_on_display_done"
},
pass() {
@@ -3317,6 +3360,7 @@ states.place_tc_on_display_done = {
view.actions.next = 1
},
next() {
+ clear_undo()
end_place_tc_on_display()
},
}
@@ -3334,9 +3378,9 @@ function goto_determine_order_of_influence() {
// Turn cards face-up and return bluff cards
for (let pow of POWER_FROM_POLITICAL_STAGE) {
- let c = game.display[pow]
+ let c = game.placed[pow]
if (c > 0) {
- if (to_suit(c) === game.trump) {
+ if (is_reserve(c) || to_suit(c) === game.trump) {
log(">" + format_card(c) + " " + power_name[pow])
set_add(game.saved[pow], c)
} else {
@@ -3345,7 +3389,7 @@ function goto_determine_order_of_influence() {
}
}
}
- delete game.display
+ delete game.placed
log_br()
game.stage = 0
@@ -3404,7 +3448,10 @@ states.select_political_card = {
political(pc) {
push_undo()
log(power_name[game.power] + " chose C" + pc + ".")
- throw "TODO"
+ game.saved[game.power] = []
+ game.pc = pc
+ game.pcx = -1
+ next_execute_political_card()
},
pass() {
log(power_name[game.power] + " saved its TC.")
@@ -3430,6 +3477,221 @@ function end_politics() {
goto_place_hussars()
}
+/* POLITICAL CARDS */
+
+const event_shift = {
+ "Italy +1": { track: "italy", amount: [ 1 ] },
+ "Italy +2": { track: "italy", amount: [ 2 ] },
+ "Italy -1 or +1": { track: "italy", amount: [ -1, 1 ] },
+ "Italy -1 or +2": { track: "italy", amount: [ -1, 2 ] },
+ "Italy -1": { track: "italy", amount: [ -1 ] },
+ "Italy -2 or +1": { track: "italy", amount: [ -2, 1 ] },
+ "Italy -2": { track: "italy", amount: [ -2 ] },
+ "Russia +1": { track: "russia", amount: [ 1 ] },
+ "Russia -1 or +1": { track: "russia", amount: [ -1, 1 ] },
+ "Russia -1 or +2": { track: "russia", amount: [ -1, 2 ] },
+ "Russia -1": { track: "russia", amount: [ -1 ] },
+ "Russia -2": { track: "russia", amount: [ -2 ] },
+ "Saxony +1": { track: "saxony", amount: [ 1 ] },
+ "Saxony +4": { track: "saxony", amount: [ 4 ] },
+ "Saxony -1 if allied with Prussia": {
+ track: "saxony",
+ amount: [ -1 ],
+ condition: () => is_saxony_allied_with_prussia(),
+ },
+}
+
+const event_troops = {
+ "Your major power +3 troops":
+ { tcs: 0, troops: 3, power: () => [ game.power ] },
+ "France +1 TC and +3 troops":
+ { tcs: 1, troops: 3, power: () => [ P_FRANCE ] },
+ "Pragmatic +1 TC and +3 troops":
+ { tcs: 1, troops: 3, power: () => [ P_PRAGMATIC ] },
+ "Pragmatic or France +1 TC and +2 troops":
+ { tcs: 1, troops: 2, power: () => [ P_PRAGMATIC, P_FRANCE ] },
+ "France or Bavaria +2 troops":
+ { tcs: 0, troops: 2, power: () => [ P_FRANCE, P_BAVARIA ] },
+ "Saxony +2 troops":
+ { tcs: 0, troops: 2, power: () => [ P_SAXONY ] },
+}
+
+const event_misc = {
+ "Mannheim to French control": goto_mannheim_to_french_control,
+ "Pragmatic general to England": goto_pragmatic_general_to_england,
+ "France -1 TC this turn": goto_france_minus_tc_this_turn,
+}
+
+function current_political_effect() {
+ return political_cards[game.pc].effects[game.pcx]
+}
+
+function next_execute_political_card() {
+ if (++game.pcx === political_cards[game.pc].effects.length) {
+ game.state = "political_card_done"
+ return
+ }
+ let fx = current_political_effect()
+ if (fx in event_shift)
+ game.state = "political_shift"
+ else if (fx in event_troops)
+ game.state = "political_troop_power"
+ else if (fx in event_misc)
+ event_misc[fx]()
+}
+
+states.political_card_done = {
+ inactive: "execute political card",
+ prompt() {
+ prompt("Political card done.")
+ view.actions.end_political_card = 1
+ },
+ end_political_card() {
+ end_execute_political_card()
+ },
+}
+
+function end_execute_political_card() {
+ clear_undo()
+ array_remove_item(game.political, game.pc)
+ delete game.pc
+ delete game.pcx
+ goto_adjust_political_tracks()
+}
+
+const TRACK_NAME = { saxony: "Saxony marker", russia: "Russia marker", italy: "Italy marker" }
+const TRACK_SIZE = { saxony: 5, russia: 9, italy: 9 }
+
+states.political_shift = {
+ inactive: "execute political card",
+ prompt() {
+ let info = event_shift[current_political_effect()]
+ prompt("Shift " + TRACK_NAME[info.track] + ".")
+ if (info.condition === undefined || info.condition())
+ view.actions.shift = info.amount
+ view.actions.pass = 1
+ view.pc = game.pc
+ },
+ shift(n) {
+ push_undo()
+ let info = event_shift[current_political_effect()]
+ game[info.track] += n
+ game[info.track] = Math.max(1, Math.min(TRACK_SIZE[info.track], game[info.track]))
+ log("Shifted " + TRACK_NAME[info.track] + " to " + game[info.track] + ".")
+ next_execute_political_card()
+ },
+ pass() {
+ push_undo()
+ next_execute_political_card()
+ },
+}
+
+states.political_troop_power = {
+ inactive: "execute political card",
+ prompt() {
+ let fx = current_political_effect()
+ let info = event_troops[fx]
+ prompt(fx)
+ view.pc = game.pc
+ view.actions.power = info.power()
+ view.actions.pass = 1
+ },
+ power(pow) {
+ clear_undo()
+ let info = event_troops[current_political_effect()]
+ set_active_to_power(pow)
+ if (info.tcs > 0) {
+ draw_tc(info.tcs)
+ game.state = "political_troops_draw"
+ } else {
+ game.state = "political_troops_place"
+ }
+ game.count = info.troops
+ },
+ pass() {
+ push_undo()
+ next_execute_political_card()
+ },
+}
+
+states.political_troops_draw = {
+ inactive: "execute political card",
+ prompt() {
+ let info = event_troops[current_political_effect()]
+ prompt("Draw " + format_card_list_prompt(game.draw) + ".")
+ view.draw = game.draw
+ view.actions.next = 1
+ },
+ next() {
+ push_undo()
+ let info = event_troops[current_political_effect()]
+ if (info.tcs > 0) {
+ for (let c of game.draw)
+ set_add(game.hand[game.power], c)
+ delete game.draw
+ }
+ game.state = "political_troops_place"
+ },
+}
+
+states.political_troops_place = {
+ inactive: "execute political card",
+ prompt() {
+ let info = event_troops[current_political_effect()]
+ if (game.count > 1)
+ prompt("Add " + game.count + " troops.")
+ else if (game.count === 1)
+ prompt("Add 1 troop.")
+
+ if (game.count > 0) {
+ for (let p of all_power_generals[game.power]) {
+ if (is_piece_on_map(p) && game.troops[p] < 8)
+ gen_action_piece(p)
+ if (is_piece_eliminated(p) && has_re_entry_space_for_general())
+ gen_action_piece(p)
+ }
+ }
+
+ view.actions.pass = 1
+ },
+ piece(p) {
+ push_undo()
+ if (game.pos[p] === ELIMINATED) {
+ game.selected = p
+ game.state = "re_enter_general_from_political_card"
+ } else {
+ game.troops[p] += 1
+ if (--game.count === 0)
+ next_execute_political_card()
+ }
+ },
+ pass() {
+ push_undo()
+ next_execute_political_card()
+ },
+}
+
+function goto_mannheim_to_french_control() {
+ throw "TODO"
+}
+
+function goto_pragmatic_general_to_england() {
+ throw "TODO"
+}
+
+function goto_france_minus_tc_this_turn() {
+ throw "TODO"
+}
+
+/* POLITICAL TRACKS */
+
+function goto_adjust_political_tracks() {
+ // TODO: handle expeditionary corps
+ // TODO: handle victory points (italy)
+ // TODO: handle saxony alliance
+ goto_select_political_card()
+}
+
/* SETUP */
const POWER_FROM_SETUP_STAGE = [
@@ -3602,7 +3864,6 @@ exports.setup = function (seed, _scenario, _options) {
deck: null,
hand: [ [], [], [], [], [], [] ],
saved: [ [], [], [], [] ],
- display: [ [], [], [], [] ],
pos: setup_piece_position.slice(),
oos: 0,
@@ -3780,17 +4041,17 @@ function mask_hand(player) {
return view_hand
}
-function mask_display(player) {
- let view_display = []
+function mask_placed(player) {
+ let view_placed = []
for (let pow of all_major_powers) {
- if (game.display[pow] === 0)
- view_display[pow] = -1
+ if (game.placed[pow] === 0)
+ view_placed[pow] = -1
else if (player_from_power(pow) === player)
- view_display[pow] = game.display[pow]
+ view_placed[pow] = game.placed[pow]
else
- view_display[pow] = game.display[pow] & ~127
+ view_placed[pow] = game.placed[pow] & ~127
}
- return view_display
+ return view_placed
}
function mask_saved(player) {
@@ -3853,8 +4114,8 @@ exports.view = function (state, player) {
if (game.political)
view.political = game.political
- if (game.display)
- view.display = mask_display(player)
+ if (game.placed)
+ view.placed = mask_placed(player)
if (game.state === "game_over") {
view.prompt = game.victory