From fd0ddf85c96dcf16a529b5ca2843d5af4de5b9f3 Mon Sep 17 00:00:00 2001 From: Frans Bongers Date: Fri, 21 Mar 2025 21:52:54 +0100 Subject: more cleanup --- rules.ts | 31 +++++++++++++++---------------- 1 file changed, 15 insertions(+), 16 deletions(-) (limited to 'rules.ts') diff --git a/rules.ts b/rules.ts index b3b3448..cb370a7 100644 --- a/rules.ts +++ b/rules.ts @@ -12,7 +12,6 @@ import { Game, Icon, StateNode, - PlayCardArgs, Player, PlayerCard, PlayerTurnArgs, @@ -383,21 +382,21 @@ function get_active_node( return a === null ? null : a.node; } -function get_nodes_for_state( - state: string, - engine: EngineNode[] = game.engine -): StateNode[] { - let nodes = []; - for (let i of engine) { - if (i.t === state_node && i.s === state) { - nodes.push(i); - } - if (i.t === seq_node) { - nodes = nodes.concat(get_nodes_for_state(state, i.c)); - } - } - return nodes; -} +// function get_nodes_for_state( +// state: string, +// engine: EngineNode[] = game.engine +// ): StateNode[] { +// let nodes = []; +// for (let i of engine) { +// if (i.t === state_node && i.s === state) { +// nodes.push(i); +// } +// if (i.t === seq_node) { +// nodes = nodes.concat(get_nodes_for_state(state, i.c)); +// } +// } +// return nodes; +// } function get_active_node_args(): T { const node = get_active_node(game.engine); -- cgit v1.2.3