From ef570959b52296b7c58a9a29ccdff5aad3d0afa7 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 9 Mar 2025 16:39:37 +0100 Subject: Add prefix to fascist turn. --- rules.js | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 3fa7804..7c89b4f 100644 --- a/rules.js +++ b/rules.js @@ -523,7 +523,7 @@ function start_turn() { log_h2(card.title, 'fascist'); game.fascist = 1; game.engine = card.effects.map((effect) => resolve_effect(effect, 'fascist_event')); - game.engine.push(create_state_node('confirm_turn', game.initiative)); + game.engine.push(create_state_node('confirm_fascist_turn', game.initiative)); if (game.year === 3 && game.turn === 4) { game.engine.push(create_function_node('setup_final_bid')); } @@ -1089,6 +1089,16 @@ states.confirm_turn = { resolve_active_and_proceed(true); }, }; +states.confirm_fascist_turn = { + inactive: 'confirm fascist turn', + prompt() { + view.prompt = add_prompt_prefix('Done.', get_source_name('fascist_event')); + gen_action('confirm'); + }, + confirm() { + resolve_active_and_proceed(true); + }, +}; states.draw_card = { inactive: 'draw a card', prompt() { -- cgit v1.2.3