From b1a3b055df4472ff191f067f707c7722fb04d946 Mon Sep 17 00:00:00 2001 From: Frans Bongers Date: Wed, 8 Jan 2025 20:53:51 +0100 Subject: bugfixes --- rules.js | 26 +++++++++++++++++++------- 1 file changed, 19 insertions(+), 7 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 0f53324..4aa2491 100644 --- a/rules.js +++ b/rules.js @@ -991,19 +991,26 @@ states.draw_card = { states.end_of_year_discard = { inactive: 'discard cards from hand and tableau', prompt() { - view.prompt = 'Discard a card'; const faction_id = get_active_faction(); const hand = game.hands[faction_id]; const hand_limit = get_hand_limit(faction_id); - if (hand.length > hand_limit) { + const needs_to_discard_from_hand = hand.length > hand_limit; + if (needs_to_discard_from_hand) { for (let c of hand) gen_action_card(c); } const tableau = game.tableaus[faction_id]; - if (tableau.length > game.year) { + const needs_to_discard_from_tableau = tableau.length > game.year; + if (needs_to_discard_from_tableau) { for (let c of tableau) gen_action_card(c); } + if (needs_to_discard_from_hand && needs_to_discard_from_tableau) { + view.prompt = 'Discard a card from your hand or tableau'; + } + else { + view.prompt = `Discard a card from your ${needs_to_discard_from_hand ? 'hand' : 'tableau'}`; + } }, card(c) { const faction_id = get_active_faction(); @@ -1911,11 +1918,16 @@ function gain_hero_points(faction_id, value, skip_abilities = false) { return; } if (!skip_abilities && - ((faction_id === data_1.ANARCHISTS_ID && - (game.active_abilities || []).includes(data_1.ANARCHIST_EXTRA_HERO_POINT)) || - (faction_id === data_1.COMMUNISTS_ID && - (game.active_abilities || []).includes(data_1.COMMUNIST_EXTRA_HERO_POINT)))) { + faction_id === data_1.ANARCHISTS_ID && + (game.active_abilities || []).includes(data_1.ANARCHIST_EXTRA_HERO_POINT)) { + value++; + game.active_abilities = (game.active_abilities || []).filter((ability) => ability !== data_1.ANARCHIST_EXTRA_HERO_POINT); + } + if (!skip_abilities && + faction_id === data_1.COMMUNISTS_ID && + (game.active_abilities || []).includes(data_1.COMMUNIST_EXTRA_HERO_POINT)) { value++; + game.active_abilities = (game.active_abilities || []).filter((ability) => ability !== data_1.COMMUNIST_EXTRA_HERO_POINT); } const gain = Math.min(game.hero_points.pool, value); game.hero_points.pool -= gain; -- cgit v1.2.3