From fbbf82d8db3bf6bf840553de4bc5ed8276f67ac7 Mon Sep 17 00:00:00 2001 From: Frans Bongers Date: Sat, 22 Feb 2025 13:27:09 +0100 Subject: fix: resolving node with chossing Momentum medallion --- rules.js | 2 +- rules.ts | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/rules.js b/rules.js index eeb99f8..dc31da9 100644 --- a/rules.js +++ b/rules.js @@ -1049,7 +1049,7 @@ function setup_momentum() { }; } else { - insert_before_active_node(create_leaf_node('play_card', faction, { + insert_after_active_node(create_leaf_node('play_card', faction, { src: 'momentum', })); } diff --git a/rules.ts b/rules.ts index 1900784..929b4ca 100644 --- a/rules.ts +++ b/rules.ts @@ -1333,7 +1333,7 @@ function setup_momentum() { const player_needs_to_play_card = game.selected_cards[faction].length > 0; const { use_ap, use_morale_bonus, resolving_event } = node.a ?? ({} as PlayerTurnArgs); - // TO CHECK: or event needs to be fulle resolved + if ( player_needs_to_play_card || use_ap || @@ -1347,7 +1347,7 @@ function setup_momentum() { }; } else { // Player can resolve choosing a new card - insert_before_active_node( + insert_after_active_node( create_leaf_node('play_card', faction, { src: 'momentum', }) -- cgit v1.2.3