From 881b4951063b5e1e6cc9a91b85084bd21396149b Mon Sep 17 00:00:00 2001 From: Frans Bongers Date: Sun, 9 Mar 2025 14:14:40 +0100 Subject: explicitly add confirm_turn step for fascist events --- rules.js | 1 + rules.ts | 1 + 2 files changed, 2 insertions(+) diff --git a/rules.js b/rules.js index 069646c..c58c751 100644 --- a/rules.js +++ b/rules.js @@ -526,6 +526,7 @@ function start_turn() { log_h2(card.title, 'fascist'); game.fascist = 1; game.engine = card.effects.map((effect) => resolve_effect(effect, 'fascist_event')); + game.engine.push(create_state_node('confirm_turn', game.initiative)); if (game.year === 3 && game.turn === 4) { game.engine.push(create_function_node('setup_final_bid')); } diff --git a/rules.ts b/rules.ts index 266ca4a..eda7085 100644 --- a/rules.ts +++ b/rules.ts @@ -735,6 +735,7 @@ function start_turn() { game.engine = card.effects.map((effect) => resolve_effect(effect, 'fascist_event') ); + game.engine.push(create_state_node('confirm_turn', game.initiative)); if (game.year === 3 && game.turn === 4) { game.engine.push(create_function_node('setup_final_bid')); } else { -- cgit v1.2.3