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-rw-r--r--rules.ts35
1 files changed, 33 insertions, 2 deletions
diff --git a/rules.ts b/rules.ts
index 796f887..2a94a8d 100644
--- a/rules.ts
+++ b/rules.ts
@@ -52,6 +52,8 @@ import data, {
DEFEAT,
FRONTS,
create_effect,
+ AWAY_FROM_CENTER,
+ TOWARDS_CENTER,
// StaticData,
// PLAYER_WITH_MOST_HERO_POINTS,
} from './data';
@@ -847,13 +849,28 @@ states.move_track = {
const node = get_active_node();
const track = node.a.t;
const value = node.a.v;
- view.prompt = `Move ${tracks[track].name} ${value > 0 ? 'up' : 'down'}`;
+ const name = tracks[track].name;
+
+ view.prompt = `Move ${name} ${value > 0 ? 'up' : 'down'}`;
+ if (track === GOVERNMENT && value === TOWARDS_CENTER) {
+ view.prompt = `Move ${name} towards center`;
+ } else if (track === GOVERNMENT && value === AWAY_FROM_CENTER) {
+ view.prompt = `Move ${name} away from center`;
+ }
// return 'Decrease ' + tracks[effect.target].name;
gen_action_standee(track);
},
standee(s: number) {
const node = get_active_node();
- const value = node.a.v;
+ let value = node.a.v;
+
+ if (
+ s === GOVERNMENT &&
+ (value === TOWARDS_CENTER || value === AWAY_FROM_CENTER)
+ ) {
+ value = get_government_track_direction(value);
+ }
+
move_track(s, value);
resolve_active_and_proceed();
},
@@ -1191,6 +1208,20 @@ function get_min_value_for_track(track_id: number) {
}
}
+// TOWARDS_CENTER = 10;
+// AWAY_FROM_CENTER = 11;
+function get_government_track_direction(direction: 10 | 11): -1 | 1 {
+ const value = game.tracks[GOVERNMENT];
+ if (
+ (direction === TOWARDS_CENTER && value >= 6) ||
+ (direction === AWAY_FROM_CENTER && value <= 5)
+ ) {
+ return -1;
+ } else {
+ return 1;
+ }
+}
+
function move_track(track_id: number, change: number) {
const current_value = game.tracks[track_id];
let new_value = current_value + change;