diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 79 |
1 files changed, 43 insertions, 36 deletions
@@ -559,7 +559,7 @@ function game_view(state: Game, current: Player | 'Observer') { ) { let inactive = states[game.state].inactive || game.state; view.prompt = Array.isArray(game.active) - ? `Waiting for other players to ${inactive}.` + ? `Waiting for ${game.active.join(" and ")} to ${inactive}.` : `Waiting for ${game.active} to ${inactive}.`; } else { view.actions = {}; @@ -1080,8 +1080,9 @@ states.choose_area_ap = { inactive: 'choose area to use Action Points', prompt() { gen_spend_hero_points(); - view.prompt = 'Choose area of the board to affect'; + view.prompt = 'Use Action Points.'; for (const track of tracks) { + // TODO: generate action for moving on the track directly gen_action_standee(track.id); } const fronts = get_fronts_to_add_to(ANY); @@ -1202,7 +1203,7 @@ states.choose_card = { inactive: 'choose a card', prompt(player: Player) { gen_spend_hero_points(); - view.prompt = 'Choose a card to play this turn'; + view.prompt = 'Choose a card to play this turn.'; const faction = player_faction_map[player]; @@ -1217,7 +1218,6 @@ states.choose_card = { } else { view.actions.undo = 1; view.actions.confirm = 1; - view.prompt = 'Confirm your actions or undo'; } }, spend_hp() { @@ -1682,38 +1682,24 @@ states.move_track_up_or_down = { }, prompt() { gen_spend_hero_points(); - const { track_id } = get_active_node_args(); + const { track_id, strength } = get_active_node_args(); const can_move_up = can_move_track_up(track_id); const can_move_down = can_move_track_down(track_id); const track_name = get_track_name(track_id); - if (can_move_down && can_move_up) { - view.prompt = `Move ${track_name} up or down`; - } else if (can_move_up) { - view.prompt = `Move ${track_name} up`; - } else { - view.prompt = `Move ${track_name} down`; - } - - if (can_move_up) { - gen_action('up'); - } - if (can_move_down) { - gen_action('down'); - } + if (can_move_up) + gen_move_track(track_id, strength); + if (can_move_down) + gen_move_track(track_id, -strength); + view.prompt = `Move ${track_name}.` }, spend_hp() { resolve_spend_hp(); }, - down() { - const node = get_active_node(); - move_track(node.a.track_id, -1 * node.a.strength); - resolve_active_and_proceed(); - }, - up() { - const node = get_active_node(); - move_track(node.a.track_id, node.a.strength); - resolve_active_and_proceed(); - }, + tr0(x) { move_track_to(0, x); resolve_active_and_proceed(); }, + tr1(x) { move_track_to(1, x); resolve_active_and_proceed(); }, + tr2(x) { move_track_to(2, x); resolve_active_and_proceed(); }, + tr3(x) { move_track_to(3, x); resolve_active_and_proceed(); }, + tr4(x) { move_track_to(4, x); resolve_active_and_proceed(); }, }; states.peek_fascist_cards = { @@ -1760,9 +1746,9 @@ function set_player_turn_prompt({ use_morale_bonus, }: PlayerTurnArgs & { can_spend_hp: boolean; can_play_card: boolean }) { if (can_play_card && can_spend_hp) { - view.prompt = 'Play a card or spend Hero points'; + view.prompt = 'Player Turn: Use card or spend Hero points.'; } else if (can_play_card && !can_spend_hp) { - view.prompt = 'Play a card'; + view.prompt = 'Player Turn: Use card.'; } else if (use_ap || use_morale_bonus || use_momentum) { const text_options = []; if (use_ap) { @@ -1778,15 +1764,15 @@ function set_player_turn_prompt({ if (use_momentum) { view.prompt = can_spend_hp - ? 'Play second card or spend Hero Points' - : 'Play second card'; + ? 'Play second card or spend Hero Points.' + : 'Play second card.'; } else { - view.prompt = `Use ${text_options.join(', ')} or end turn`; + view.prompt = `Player Turn: Use ${text_options.join(', ')}.`; } } else if (can_spend_hp) { - view.prompt = 'Spend Hero Points or end turn'; + view.prompt = 'Spend Hero Points.'; } else { - view.prompt = 'End turn'; + view.prompt = 'End turn.'; } } @@ -2935,12 +2921,33 @@ function get_government_track_direction(direction: 10 | 11): -1 | 1 { } } +const track_action_name = [ + "tr0", + "tr1", + "tr2", + "tr3", + "tr4" +] + +function gen_move_track(track_id: number, change: number) { + const current_value = game.tracks[track_id]; + let new_value = current_value + change; + new_value = Math.max(new_value, get_min_value_for_track(track_id)); + new_value = Math.min(new_value, get_max_value_for_track(track_id)); + gen_action(track_action_name[track_id], new_value) +} + function move_track(track_id: number, change: number) { const current_value = game.tracks[track_id]; let new_value = current_value + change; new_value = Math.max(new_value, get_min_value_for_track(track_id)); new_value = Math.min(new_value, get_max_value_for_track(track_id)); + move_track_to(track_id, new_value) +} +function move_track_to(track_id: number, new_value: number) { + const current_value = game.tracks[track_id]; + let change = new_value - current_value; game.tracks[track_id] = new_value; logi(`${get_track_name(track_id)} to ${new_value}`); |