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-rw-r--r--rules.js11
1 files changed, 0 insertions, 11 deletions
diff --git a/rules.js b/rules.js
index 4ede666..f2e83e8 100644
--- a/rules.js
+++ b/rules.js
@@ -343,30 +343,19 @@ function game_view(state, current) {
const faction = current === OBSERVER ? null : player_faction_map[current];
view = {
active: game.active,
- engine: game.engine,
log: game.log,
prompt: null,
- state: game.state,
- bag_of_glory: game.bag_of_glory,
bag_of_glory_count: game.bag_of_glory.length,
bonuses: game.bonuses,
- current,
- current_player_faction: faction,
current_events: game.current_events,
first_player: game.first_player,
fronts: game.fronts,
glory: game.glory,
hand: faction === null ? [] : game.hands[faction],
- discard: faction === null ? [] : game.discard[faction],
- trash: faction === null ? [] : game.trash[faction],
- deck: faction === null ? [] : list_deck(faction),
hero_points: game.hero_points,
initiative: game.initiative,
medallions: game.medallions,
played_card: game.played_card,
- player_order: current === OBSERVER
- ? game.player_order
- : get_player_order_in_game(faction).map((id) => faction_player_map[id]),
selectable_cards: game.selectable_cards,
selected_cards: current === OBSERVER ? [] : game.selected_cards[faction],
tableaus: game.tableaus,