diff options
-rw-r--r-- | rules.js | 38 | ||||
-rw-r--r-- | rules.ts | 34 |
2 files changed, 35 insertions, 37 deletions
@@ -736,7 +736,7 @@ states.add_to_front = { const args = get_active_node_args(); const possible_fronts = get_fronts_to_add_to(args.t); if (possible_fronts.length === 0) { - view.prompt = 'No valid front to add strength to.'; + view.prompt = 'No possible Front to Support.'; gen_action('skip'); } else if (possible_fronts.length === 4) { @@ -769,7 +769,7 @@ states.attack_front = { const possible_fronts = get_fronts_to_add_to(target, n); const number_of_fronts = possible_fronts.length; if (number_of_fronts === 0) { - view.prompt = 'No valid front to attack.'; + view.prompt = 'No possible Front to Attack.'; gen_action('skip'); } else if (possible_fronts.length === 4) { @@ -795,7 +795,7 @@ states.attack_front = { states.break_tie_final_bid = { inactive: 'break tie for Final Bid', prompt() { - view.prompt = 'Choose the winner of the Final Bid'; + view.prompt = 'Choose the winner of the Final Bid.'; const { winners } = get_active_node_args(); for (const f of winners) { gen_action(faction_player_map[f]); @@ -817,7 +817,7 @@ states.break_tie_final_bid = { states.break_tie_winner = { inactive: 'break tie for winner of the game', prompt() { - view.prompt = 'Choose the winner of the game'; + view.prompt = 'Choose the winner of the game.'; const { winners } = get_active_node_args(); for (const f of winners) { gen_action(faction_player_map[f]); @@ -989,7 +989,7 @@ states.play_card = { inactive: 'play a card', prompt() { gen_spend_hero_points(); - view.prompt = 'Play a card.'; + view.prompt = 'Play another card.'; const faction = get_active_faction(); const hand = game.hands[faction]; for (let c of hand) { @@ -1027,7 +1027,7 @@ states.choose_card = { inactive: 'choose a card', prompt(player) { gen_spend_hero_points(); - view.prompt = 'Choose a card to play this turn.'; + view.prompt = 'Play a card for this turn.'; const faction = player_faction_map[player]; if (game.selected_cards[faction].length === 0) { view.actions.undo = 0; @@ -1217,11 +1217,6 @@ function draw_glory_from_bag() { const index = random(game.bag_of_glory.length); const faction = game.bag_of_glory[index]; game.glory.push(faction); - game.glory_current_year = game.glory_current_year = [ - false, - false, - false, - ]; game.glory_current_year[faction] = true; array_remove(game.bag_of_glory, index); logi(`Pulled T${faction} from the Bag`); @@ -1261,13 +1256,16 @@ states.end_of_year_discard = { gen_action_card(c); } if (needs_to_discard_from_hand && needs_to_discard_from_tableau) { - view.prompt = 'Discard a card from your hand or tableau'; + view.prompt = 'Discard a card from your hand or tableau.'; + } + else if (needs_to_discard_from_hand) { + view.prompt = 'Discard a card from your hand.'; } - else if (needs_to_discard_from_hand || needs_to_discard_from_tableau) { - view.prompt = `Discard a card from your ${needs_to_discard_from_hand ? 'hand' : 'tableau'}`; + else if (needs_to_discard_from_tableau) { + view.prompt = 'Discard a card from your tableau.'; } else { - view.prompt = 'Confirm discard'; + view.prompt = 'Confirm discard.'; view.actions.confirm = 1; } if (discarded[faction_id].h.length > 0 || discarded[faction_id].t.length > 0) { @@ -1341,14 +1339,14 @@ states.hero_points = { if (value < 0) { view.prompt = value < -1 - ? `Lose ${Math.abs(value)} Hero points` - : 'Lose 1 Hero point'; + ? `Lose ${Math.abs(value)} Hero points.` + : 'Lose a Hero point.'; gen_action('lose_hp'); return; } if (game.hero_points[POOL_ID] > 0) { view.prompt = - value > 1 ? `Gain ${value} Hero points.` : 'Gain 1 Hero point.'; + value > 1 ? `Gain ${value} Hero points.` : 'Gain a Hero point.'; gen_action('gain_hp'); } else { @@ -1703,7 +1701,7 @@ states.remove_blank_marker = { inactive: 'remove a Blank marker', prompt() { gen_spend_hero_points(); - view.prompt = 'Remove a Blank marker'; + view.prompt = 'Remove a Blank marker.'; for (const b of game.triggered_track_effects) { gen_action_blank_marker(b); } @@ -1751,7 +1749,7 @@ states.remove_attack_from_fronts = { gen_action_front(id); }); if (!is_front_with_attacks) { - view.prompt = 'No valid Front to remove attacks from.'; + view.prompt = 'No Front to remove attacks from.'; gen_action('skip'); } }, @@ -981,7 +981,7 @@ states.add_to_front = { const args = get_active_node_args(); const possible_fronts = get_fronts_to_add_to(args.t); if (possible_fronts.length === 0) { - view.prompt = 'No valid front to add strength to.' + view.prompt = 'No possible Front to Support.' gen_action('skip'); } else if (possible_fronts.length === 4) { view.prompt = `Support any Front.`; @@ -1016,7 +1016,7 @@ states.attack_front = { const number_of_fronts = possible_fronts.length; if (number_of_fronts === 0) { - view.prompt = 'No valid front to attack.'; + view.prompt = 'No possible Front to Attack.'; gen_action('skip'); } else if (possible_fronts.length === 4) { view.prompt = `Attack any Front.`; @@ -1042,7 +1042,7 @@ states.attack_front = { states.break_tie_final_bid = { inactive: 'break tie for Final Bid', prompt() { - view.prompt = 'Choose the winner of the Final Bid'; + view.prompt = 'Choose the winner of the Final Bid.'; const { winners } = get_active_node_args(); for (const f of winners) { gen_action(faction_player_map[f]); @@ -1065,7 +1065,7 @@ states.break_tie_final_bid = { states.break_tie_winner = { inactive: 'break tie for winner of the game', prompt() { - view.prompt = 'Choose the winner of the game'; + view.prompt = 'Choose the winner of the game.'; const { winners } = get_active_node_args(); for (const f of winners) { gen_action(faction_player_map[f]); @@ -1259,7 +1259,7 @@ states.play_card = { prompt() { gen_spend_hero_points(); - view.prompt = 'Play a card.'; + view.prompt = 'Play another card.'; const faction = get_active_faction(); @@ -1305,7 +1305,7 @@ states.choose_card = { inactive: 'choose a card', prompt(player: Player) { gen_spend_hero_points(); - view.prompt = 'Choose a card to play this turn.'; + view.prompt = 'Play a card for this turn.'; const faction = player_faction_map[player]; @@ -1561,13 +1561,13 @@ states.end_of_year_discard = { } if (needs_to_discard_from_hand && needs_to_discard_from_tableau) { - view.prompt = 'Discard a card from your hand or tableau'; - } else if (needs_to_discard_from_hand || needs_to_discard_from_tableau) { - view.prompt = `Discard a card from your ${ - needs_to_discard_from_hand ? 'hand' : 'tableau' - }`; + view.prompt = 'Discard a card from your hand or tableau.'; + } else if (needs_to_discard_from_hand) { + view.prompt = 'Discard a card from your hand.'; + } else if (needs_to_discard_from_tableau) { + view.prompt = 'Discard a card from your tableau.'; } else { - view.prompt = 'Confirm discard'; + view.prompt = 'Confirm discard.'; view.actions.confirm = 1; } if (discarded[faction_id].h.length > 0 || discarded[faction_id].t.length > 0) { @@ -1646,14 +1646,14 @@ states.hero_points = { if (value < 0) { view.prompt = value < -1 - ? `Lose ${Math.abs(value)} Hero points` - : 'Lose 1 Hero point'; + ? `Lose ${Math.abs(value)} Hero points.` + : 'Lose a Hero point.'; gen_action('lose_hp'); return; } if (game.hero_points[POOL_ID] > 0) { view.prompt = - value > 1 ? `Gain ${value} Hero points.` : 'Gain 1 Hero point.'; + value > 1 ? `Gain ${value} Hero points.` : 'Gain a Hero point.'; gen_action('gain_hp'); } else { view.prompt = 'No Hero points available in pool.'; @@ -2068,7 +2068,7 @@ states.remove_blank_marker = { inactive: 'remove a Blank marker', prompt() { gen_spend_hero_points(); - view.prompt = 'Remove a Blank marker'; + view.prompt = 'Remove a Blank marker.'; for (const b of game.triggered_track_effects) { gen_action_blank_marker(b); @@ -2128,7 +2128,7 @@ states.remove_attack_from_fronts = { gen_action_front(id); }); if (!is_front_with_attacks) { - view.prompt = 'No valid Front to remove attacks from.'; + view.prompt = 'No Front to remove attacks from.'; gen_action('skip'); } }, |