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-rw-r--r--rules.js38
-rw-r--r--rules.ts34
2 files changed, 35 insertions, 37 deletions
diff --git a/rules.js b/rules.js
index e44b8e0..d7e89c6 100644
--- a/rules.js
+++ b/rules.js
@@ -736,7 +736,7 @@ states.add_to_front = {
const args = get_active_node_args();
const possible_fronts = get_fronts_to_add_to(args.t);
if (possible_fronts.length === 0) {
- view.prompt = 'No valid front to add strength to.';
+ view.prompt = 'No possible Front to Support.';
gen_action('skip');
}
else if (possible_fronts.length === 4) {
@@ -769,7 +769,7 @@ states.attack_front = {
const possible_fronts = get_fronts_to_add_to(target, n);
const number_of_fronts = possible_fronts.length;
if (number_of_fronts === 0) {
- view.prompt = 'No valid front to attack.';
+ view.prompt = 'No possible Front to Attack.';
gen_action('skip');
}
else if (possible_fronts.length === 4) {
@@ -795,7 +795,7 @@ states.attack_front = {
states.break_tie_final_bid = {
inactive: 'break tie for Final Bid',
prompt() {
- view.prompt = 'Choose the winner of the Final Bid';
+ view.prompt = 'Choose the winner of the Final Bid.';
const { winners } = get_active_node_args();
for (const f of winners) {
gen_action(faction_player_map[f]);
@@ -817,7 +817,7 @@ states.break_tie_final_bid = {
states.break_tie_winner = {
inactive: 'break tie for winner of the game',
prompt() {
- view.prompt = 'Choose the winner of the game';
+ view.prompt = 'Choose the winner of the game.';
const { winners } = get_active_node_args();
for (const f of winners) {
gen_action(faction_player_map[f]);
@@ -989,7 +989,7 @@ states.play_card = {
inactive: 'play a card',
prompt() {
gen_spend_hero_points();
- view.prompt = 'Play a card.';
+ view.prompt = 'Play another card.';
const faction = get_active_faction();
const hand = game.hands[faction];
for (let c of hand) {
@@ -1027,7 +1027,7 @@ states.choose_card = {
inactive: 'choose a card',
prompt(player) {
gen_spend_hero_points();
- view.prompt = 'Choose a card to play this turn.';
+ view.prompt = 'Play a card for this turn.';
const faction = player_faction_map[player];
if (game.selected_cards[faction].length === 0) {
view.actions.undo = 0;
@@ -1217,11 +1217,6 @@ function draw_glory_from_bag() {
const index = random(game.bag_of_glory.length);
const faction = game.bag_of_glory[index];
game.glory.push(faction);
- game.glory_current_year = game.glory_current_year = [
- false,
- false,
- false,
- ];
game.glory_current_year[faction] = true;
array_remove(game.bag_of_glory, index);
logi(`Pulled T${faction} from the Bag`);
@@ -1261,13 +1256,16 @@ states.end_of_year_discard = {
gen_action_card(c);
}
if (needs_to_discard_from_hand && needs_to_discard_from_tableau) {
- view.prompt = 'Discard a card from your hand or tableau';
+ view.prompt = 'Discard a card from your hand or tableau.';
+ }
+ else if (needs_to_discard_from_hand) {
+ view.prompt = 'Discard a card from your hand.';
}
- else if (needs_to_discard_from_hand || needs_to_discard_from_tableau) {
- view.prompt = `Discard a card from your ${needs_to_discard_from_hand ? 'hand' : 'tableau'}`;
+ else if (needs_to_discard_from_tableau) {
+ view.prompt = 'Discard a card from your tableau.';
}
else {
- view.prompt = 'Confirm discard';
+ view.prompt = 'Confirm discard.';
view.actions.confirm = 1;
}
if (discarded[faction_id].h.length > 0 || discarded[faction_id].t.length > 0) {
@@ -1341,14 +1339,14 @@ states.hero_points = {
if (value < 0) {
view.prompt =
value < -1
- ? `Lose ${Math.abs(value)} Hero points`
- : 'Lose 1 Hero point';
+ ? `Lose ${Math.abs(value)} Hero points.`
+ : 'Lose a Hero point.';
gen_action('lose_hp');
return;
}
if (game.hero_points[POOL_ID] > 0) {
view.prompt =
- value > 1 ? `Gain ${value} Hero points.` : 'Gain 1 Hero point.';
+ value > 1 ? `Gain ${value} Hero points.` : 'Gain a Hero point.';
gen_action('gain_hp');
}
else {
@@ -1703,7 +1701,7 @@ states.remove_blank_marker = {
inactive: 'remove a Blank marker',
prompt() {
gen_spend_hero_points();
- view.prompt = 'Remove a Blank marker';
+ view.prompt = 'Remove a Blank marker.';
for (const b of game.triggered_track_effects) {
gen_action_blank_marker(b);
}
@@ -1751,7 +1749,7 @@ states.remove_attack_from_fronts = {
gen_action_front(id);
});
if (!is_front_with_attacks) {
- view.prompt = 'No valid Front to remove attacks from.';
+ view.prompt = 'No Front to remove attacks from.';
gen_action('skip');
}
},
diff --git a/rules.ts b/rules.ts
index 380b476..55f9653 100644
--- a/rules.ts
+++ b/rules.ts
@@ -981,7 +981,7 @@ states.add_to_front = {
const args = get_active_node_args();
const possible_fronts = get_fronts_to_add_to(args.t);
if (possible_fronts.length === 0) {
- view.prompt = 'No valid front to add strength to.'
+ view.prompt = 'No possible Front to Support.'
gen_action('skip');
} else if (possible_fronts.length === 4) {
view.prompt = `Support any Front.`;
@@ -1016,7 +1016,7 @@ states.attack_front = {
const number_of_fronts = possible_fronts.length;
if (number_of_fronts === 0) {
- view.prompt = 'No valid front to attack.';
+ view.prompt = 'No possible Front to Attack.';
gen_action('skip');
} else if (possible_fronts.length === 4) {
view.prompt = `Attack any Front.`;
@@ -1042,7 +1042,7 @@ states.attack_front = {
states.break_tie_final_bid = {
inactive: 'break tie for Final Bid',
prompt() {
- view.prompt = 'Choose the winner of the Final Bid';
+ view.prompt = 'Choose the winner of the Final Bid.';
const { winners } = get_active_node_args();
for (const f of winners) {
gen_action(faction_player_map[f]);
@@ -1065,7 +1065,7 @@ states.break_tie_final_bid = {
states.break_tie_winner = {
inactive: 'break tie for winner of the game',
prompt() {
- view.prompt = 'Choose the winner of the game';
+ view.prompt = 'Choose the winner of the game.';
const { winners } = get_active_node_args();
for (const f of winners) {
gen_action(faction_player_map[f]);
@@ -1259,7 +1259,7 @@ states.play_card = {
prompt() {
gen_spend_hero_points();
- view.prompt = 'Play a card.';
+ view.prompt = 'Play another card.';
const faction = get_active_faction();
@@ -1305,7 +1305,7 @@ states.choose_card = {
inactive: 'choose a card',
prompt(player: Player) {
gen_spend_hero_points();
- view.prompt = 'Choose a card to play this turn.';
+ view.prompt = 'Play a card for this turn.';
const faction = player_faction_map[player];
@@ -1561,13 +1561,13 @@ states.end_of_year_discard = {
}
if (needs_to_discard_from_hand && needs_to_discard_from_tableau) {
- view.prompt = 'Discard a card from your hand or tableau';
- } else if (needs_to_discard_from_hand || needs_to_discard_from_tableau) {
- view.prompt = `Discard a card from your ${
- needs_to_discard_from_hand ? 'hand' : 'tableau'
- }`;
+ view.prompt = 'Discard a card from your hand or tableau.';
+ } else if (needs_to_discard_from_hand) {
+ view.prompt = 'Discard a card from your hand.';
+ } else if (needs_to_discard_from_tableau) {
+ view.prompt = 'Discard a card from your tableau.';
} else {
- view.prompt = 'Confirm discard';
+ view.prompt = 'Confirm discard.';
view.actions.confirm = 1;
}
if (discarded[faction_id].h.length > 0 || discarded[faction_id].t.length > 0) {
@@ -1646,14 +1646,14 @@ states.hero_points = {
if (value < 0) {
view.prompt =
value < -1
- ? `Lose ${Math.abs(value)} Hero points`
- : 'Lose 1 Hero point';
+ ? `Lose ${Math.abs(value)} Hero points.`
+ : 'Lose a Hero point.';
gen_action('lose_hp');
return;
}
if (game.hero_points[POOL_ID] > 0) {
view.prompt =
- value > 1 ? `Gain ${value} Hero points.` : 'Gain 1 Hero point.';
+ value > 1 ? `Gain ${value} Hero points.` : 'Gain a Hero point.';
gen_action('gain_hp');
} else {
view.prompt = 'No Hero points available in pool.';
@@ -2068,7 +2068,7 @@ states.remove_blank_marker = {
inactive: 'remove a Blank marker',
prompt() {
gen_spend_hero_points();
- view.prompt = 'Remove a Blank marker';
+ view.prompt = 'Remove a Blank marker.';
for (const b of game.triggered_track_effects) {
gen_action_blank_marker(b);
@@ -2128,7 +2128,7 @@ states.remove_attack_from_fronts = {
gen_action_front(id);
});
if (!is_front_with_attacks) {
- view.prompt = 'No valid Front to remove attacks from.';
+ view.prompt = 'No Front to remove attacks from.';
gen_action('skip');
}
},