"use strict"; const CLEOPATRA = "Cleopatra"; const DEAD = "Dead"; const LEVY = "Levy"; const ENEMY = { "Caesar": "Pompeius", "Pompeius": "Caesar" }; let label_style = window.localStorage['julius-caesar/label-style'] || 'columbia'; let label_layout = window.localStorage['julius-caesar/label-layout'] || 'spread'; function toggle_blocks() { document.getElementById("blocks").classList.toggle("hide_blocks"); } function set_simple_labels() { label_style = 'simple'; document.getElementById("blocks").classList.remove("columbia-labels"); document.getElementById("battle").classList.remove("columbia-labels"); document.getElementById("blocks").classList.add("simple-labels"); document.getElementById("battle").classList.add("simple-labels"); window.localStorage['julius-caesar/label-style'] = label_style; update_map(); } function set_columbia_labels() { label_style = 'columbia'; document.getElementById("blocks").classList.remove("simple-labels"); document.getElementById("battle").classList.remove("simple-labels"); document.getElementById("blocks").classList.add("columbia-labels"); document.getElementById("battle").classList.add("columbia-labels"); window.localStorage['julius-caesar/label-style'] = label_style; update_map(); } function set_spread_layout() { label_layout = 'spread'; window.localStorage['julius-caesar/label-layout'] = label_layout; update_map(); } function set_stack_layout() { label_layout = 'stack'; window.localStorage['julius-caesar/label-layout'] = label_layout; update_map(); } // Levy and hit animations for 'simple' blocks. const step_down_animation = [ { transform: 'translateY(0px)' }, { transform: 'translateY(10px)' }, { transform: 'translateY(0px)' }, ]; const step_up_animation = [ { transform: 'translateY(0px)' }, { transform: 'translateY(-10px)' }, { transform: 'translateY(0px)' }, ]; let ui = { cards: {}, card_backs: {}, spaces: {}, blocks: {}, battle_menu: {}, battle_block: {}, old_steps: null, old_location: null, present: new Set(), }; create_log_entry = function (text) { let p = document.createElement("div"); text = text.replace(/&/g, "&"); text = text.replace(//g, ">"); text = text.replace(/\u2192 /g, "\u2192\xa0"); text = text.replace(/Mare /g, "Mare\xa0"); text = text.replace(/^([A-Z]):/, ' $1 '); if (text.match(/^~ .* ~$/)) p.className = 'br', text = text.substring(2, text.length-2); else if (text.match(/^Start Caesar turn/)) p.className = 'C'; else if (text.match(/^Start Pompeius turn/)) p.className = 'P'; else if (text.match(/^Start /)) p.className = 'st', text = text.replace(/\.$/, ""); else if (text.match(/^Battle in/)) p.className = 'bs'; if (text.match(/^Start /)) text = text.substring(6); p.innerHTML = text; return p; } function on_focus_space(evt) { document.getElementById("status").textContent = evt.target.space; } function on_blur_space(evt) { document.getElementById("status").textContent = ""; } function on_click_space(evt) { send_action('space', evt.target.space); } const STEPS = [ 0, "I", "II", "III", "IIII" ]; function block_description(b) { if (is_known_block(b)) { let s = BLOCKS[b].steps; let c = BLOCKS[b].initiative + BLOCKS[b].firepower; let levy = BLOCKS[b].levy; if (levy) return BLOCKS[b].name + " (" + levy + ") " + STEPS[s] + "-" + c; return BLOCKS[b].name + " " + STEPS[s] + "-" + c; } return block_owner(b); } function block_owner(who) { if (who in view.owner) return view.owner[who]; return BLOCKS[who].owner; } function block_name(b) { return BLOCKS[b].name; } function on_focus_map_block(evt) { document.getElementById("status").textContent = block_description(evt.target.block); } function on_blur_map_block(evt) { document.getElementById("status").textContent = ""; } function on_focus_battle_block(evt) { let b = evt.target.block; let msg = block_name(b); if (!evt.target.classList.contains("known")) document.getElementById("status").textContent = "Reserves"; if (view.actions && view.actions.battle_fire && view.actions.battle_fire.includes(b)) msg = "Fire with " + msg; else if (view.actions && view.actions.battle_retreat && view.actions.battle_retreat.includes(b)) msg = "Retreat with " + msg; else if (view.actions && view.actions.battle_hit && view.actions.battle_hit.includes(b)) msg = "Take hit on " + msg; document.getElementById("status").textContent = msg; } function on_blur_battle_block(evt) { document.getElementById("status").textContent = ""; } function on_focus_battle_fire(evt) { document.getElementById("status").textContent = "Fire with " + block_name(evt.target.block); } function on_focus_battle_retreat(evt) { document.getElementById("status").textContent = "Retreat with " + block_name(evt.target.block); } function on_focus_battle_pass(evt) { document.getElementById("status").textContent = "Pass with " + block_name(evt.target.block); } function on_focus_battle_hit(evt) { document.getElementById("status").textContent = "Take hit on " + block_name(evt.target.block); } function on_blur_battle_button(evt) { document.getElementById("status").textContent = ""; } function on_click_battle_block(evt) { send_action('block', evt.target.block); } function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); } function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); } function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); } function on_click_battle_pass(evt) { if (window.confirm("Are you sure that you want to PASS with " + block_name(evt.target.block) + "?")) send_action('battle_pass', evt.target.block); } function on_click_map_block(evt) { let b = evt.target.block; let s = view.location[b]; if (view.actions && view.actions.secret && view.actions.secret.includes(s)) send_action('secret', [s, BLOCKS[b].color]); else if (!view.battle) send_action('block', b); } function build_map() { // These must match up with the sizes in play.html const city_size = 60+10; const sea_size = 70+10; ui.blocks_element = document.getElementById("blocks"); ui.offmap_element = document.getElementById("offmap"); ui.spaces_element = document.getElementById("spaces"); for (let s in SPACES) { let space = SPACES[s]; let element = document.createElement("div"); element.classList.add("space"); let size = (space.type === 'sea') ? sea_size : city_size; if (space.type === "sea") element.classList.add("sea"); else element.classList.add("city"); element.setAttribute("draggable", "false"); element.addEventListener("mouseenter", on_focus_space); element.addEventListener("mouseleave", on_blur_space); element.addEventListener("click", on_click_space); element.style.left = (space.x - size/2) + "px"; element.style.top = (space.y - size/2) + "px"; if (space.type !== 'pool') document.getElementById("spaces").appendChild(element); element.space = s; ui.spaces[s] = element; } function build_map_block(b, block) { let element = document.createElement("div"); element.classList.add("block"); element.classList.add("known"); element.classList.add(block.color); element.classList.add("block_"+block.label); element.addEventListener("mouseenter", on_focus_map_block); element.addEventListener("mouseleave", on_blur_map_block); element.addEventListener("click", on_click_map_block); element.block = b; ui.blocks[b] = element; } function build_battle_button(menu, b, c, click, enter, img_src) { let img = new Image(); img.draggable = false; img.classList.add("action"); img.classList.add(c); img.setAttribute("src", img_src); img.addEventListener("click", click); img.addEventListener("mouseenter", enter); img.addEventListener("mouseleave", on_blur_battle_button); img.block = b; menu.appendChild(img); } function build_battle_block(b, block) { let element = document.createElement("div"); element.classList.add("block"); element.classList.add(block.color); element.classList.add("block_"+block.label); element.addEventListener("mouseenter", on_focus_battle_block); element.addEventListener("mouseleave", on_blur_battle_block); element.addEventListener("click", on_click_battle_block); element.block = b; ui.battle_block[b] = element; let action_list = document.createElement("div"); action_list.classList.add("battle_menu_list"); action_list.appendChild(element); build_battle_button(action_list, b, "hit", on_click_battle_hit, on_focus_battle_hit, "/images/cross-mark.svg"); build_battle_button(action_list, b, "fire", on_click_battle_fire, on_focus_battle_fire, "/images/pointy-sword.svg"); build_battle_button(action_list, b, "retreat", on_click_battle_retreat, on_focus_battle_retreat, "/images/flying-flag.svg"); build_battle_button(action_list, b, "pass", on_click_battle_pass, on_focus_battle_pass, "/images/sands-of-time.svg"); let menu = document.createElement("div"); menu.classList.add("battle_menu"); menu.appendChild(element); menu.appendChild(action_list); ui.battle_menu[b] = menu; } for (let b in BLOCKS) { let block = BLOCKS[b]; block.color = (block.name === "Cleopatra" ? "Cleopatra" : block.owner); build_map_block(b, block); build_battle_block(b, block); } for (let c = 1; c <= 27; ++c) ui.cards[c] = document.getElementById("card+" + c); for (let c = 1; c <= 6; ++c) ui.card_backs[c] = document.getElementById("back+" + c); } function update_steps(block, element, animate) { let old_steps = ui.old_steps[block] || view.steps[block]; let steps = view.steps[block]; if (view.location[block] !== ui.old_location[block]) animate = false; if (label_style === 'simple' && steps !== old_steps && animate) { let options = { duration: 700, easing: 'ease', iterations: Math.abs(steps-old_steps) } if (steps < old_steps) element.animate(step_down_animation, options); if (steps > old_steps) element.animate(step_up_animation, options); } element.classList.remove("r0"); element.classList.remove("r1"); element.classList.remove("r2"); element.classList.remove("r3"); element.classList.add("r"+(BLOCKS[block].steps - steps)); } function layout_blocks(location, north, south) { if (label_layout === 'spread' || (location === LEVY || location === DEAD)) layout_blocks_spread(location, north, south); else layout_blocks_stacked(location, north, south); } function layout_blocks_spread(location, north, south) { let wrap = SPACES[location].wrap; let s = north.length; let k = south.length; let n = s + k; let row, rows = []; let i = 0; function new_line() { rows.push(row = []); i = 0; } new_line(); while (north.length > 0) { if (i === wrap) new_line(); row.push(north.shift()); ++i; } // Break early if north and south fit in exactly two rows and more than two blocks. if (s > 0 && s <= wrap && k > 0 && k <= wrap && n > 2) new_line(); while (south.length > 0) { if (i === wrap) new_line(); row.push(south.shift()); ++i; } if (SPACES[location].layout_minor > 0.5) rows.reverse(); for (let j = 0; j < rows.length; ++j) for (i = 0; i < rows[j].length; ++i) position_block_spread(location, j, rows.length, i, rows[j].length, rows[j][i]); } function position_block_spread(location, row, n_rows, col, n_cols, element) { let space = SPACES[location]; let block_size = (label_style === 'columbia') ? 56+6 : 48+4; let padding = (location === LEVY || location === DEAD) ? 6 : 3; let offset = block_size + padding; let row_size = (n_rows-1) * offset; let col_size = (n_cols-1) * offset; let x = space.x - block_size/2; let y = space.y - block_size/2; if (space.layout_axis === 'X') { x -= col_size * space.layout_major; y -= row_size * space.layout_minor; x += col * offset; y += row * offset; } else { y -= col_size * space.layout_major; x -= row_size * space.layout_minor; y += col * offset; x += row * offset; } element.style.left = (x|0)+"px"; element.style.top = (y|0)+"px"; } function layout_blocks_stacked(location, secret, known) { let s = secret.length; let k = known.length; let both = secret.length > 0 && known.length > 0; let i = 0; while (secret.length > 0) position_block_stacked(location, i++, (s-1)/2, both ? 1 : 0, secret.shift()); i = 0; while (known.length > 0) position_block_stacked(location, i++, (k-1)/2, 0, known.shift()); } function position_block_stacked(location, i, c, k, element) { let space = SPACES[location]; let block_size = (label_style === 'columbia') ? 56+6 : 48+4; let x = space.x + (i - c) * 16 + k * 12; let y = space.y + (i - c) * 16 - k * 12; element.style.left = ((x - block_size/2)|0)+"px"; element.style.top = ((y - block_size/2)|0)+"px"; } function show_block(element) { if (element.parentElement !== ui.blocks_element) ui.blocks_element.appendChild(element); } function hide_block(element) { if (element.parentElement !== ui.offmap_element) ui.offmap_element.appendChild(element); } function is_known_block(who) { if (view.game_over && player === 'Observer') return true; if (block_owner(who) === player) return true; let where = view.location[who]; if (where === DEAD) return true; return false; } function is_visible_block(where, who) { if (view.game_over && player === 'Observer') return true; if (where === "Levy") return block_owner(who) === player; return true; } function update_map() { let layout = {}; for (let s in SPACES) layout[s] = { north: [], south: [] }; for (let b in view.location) { let info = BLOCKS[b]; let element = ui.blocks[b]; let space = view.location[b]; if (is_visible_block(space, b)) { let moved = view.moved[b] ? " moved" : ""; if (space === DEAD && info.type !== 'leader') moved = " moved"; if (is_known_block(b)) { let image = " block_" + info.label; let known = " known"; let jupiter = ""; if (block_owner(b) !== BLOCKS[b].owner && view.game_over) jupiter = " jupiter"; element.classList = info.color + known + " block" + image + moved + jupiter; update_steps(b, element, true); } else { let jupiter = ""; let mars = ""; let neptune = ""; if (block_owner(b) !== BLOCKS[b].owner) jupiter = " jupiter"; if (block_owner(b) === view.mars && space === view.surprise) mars = " mars"; if (block_owner(b) === view.neptune && space === view.surprise) neptune = " neptune"; element.classList = info.color + " block" + moved + jupiter + mars + neptune; } if (block_owner(b) === CAESAR) layout[space].north.push(element); else layout[space].south.push(element); show_block(element); } else { hide_block(element); } } for (let space in SPACES) layout_blocks(space, layout[space].north, layout[space].south); // Mark selections and highlights for (let where in SPACES) { if (ui.spaces[where]) { ui.spaces[where].classList.remove('highlight'); ui.spaces[where].classList.remove('where'); } } if (view.actions && view.actions.space) for (let where of view.actions.space) ui.spaces[where].classList.add('highlight'); for (let b in BLOCKS) { ui.blocks[b].classList.remove('highlight'); ui.blocks[b].classList.remove('selected'); } if (!view.battle) { if (view.actions && view.actions.block) for (let b of view.actions.block) ui.blocks[b].classList.add('highlight'); if (view.who) ui.blocks[view.who].classList.add('selected'); } for (let b in BLOCKS) { let s = view.location[b]; if (view.actions && view.actions.secret && view.actions.secret.includes(s)) ui.blocks[b].classList.add('highlight'); } } function update_battle() { function fill_cell(name, list, reserve) { let cell = window[name]; ui.present.clear(); for (let block of list) { ui.present.add(block); if (block === view.who) ui.battle_menu[block].classList.add("selected"); else ui.battle_menu[block].classList.remove("selected"); ui.battle_block[block].classList.remove("highlight"); ui.battle_menu[block].classList.remove('hit'); ui.battle_menu[block].classList.remove('fire'); ui.battle_menu[block].classList.remove('retreat'); ui.battle_menu[block].classList.remove('pass'); if (view.actions && view.actions.block && view.actions.block.includes(block)) ui.battle_block[block].classList.add("highlight"); if (view.actions && view.actions.battle_fire && view.actions.battle_fire.includes(block)) ui.battle_menu[block].classList.add('fire'); if (view.actions && view.actions.battle_retreat && view.actions.battle_retreat.includes(block)) ui.battle_menu[block].classList.add('retreat'); if (view.actions && view.actions.battle_pass && view.actions.battle_pass.includes(block)) ui.battle_menu[block].classList.add('pass'); if (view.actions && view.actions.battle_hit && view.actions.battle_hit.includes(block)) ui.battle_menu[block].classList.add('hit'); update_steps(block, ui.battle_block[block], true); if (reserve) ui.battle_block[block].classList.add("secret"); else ui.battle_block[block].classList.remove("secret"); if (view.moved[block] || reserve) ui.battle_block[block].classList.add("moved"); else ui.battle_block[block].classList.remove("moved"); if (reserve) ui.battle_block[block].classList.remove("known"); else ui.battle_block[block].classList.add("known"); } for (let b in BLOCKS) { if (ui.present.has(b)) { if (!cell.contains(ui.battle_menu[b])) cell.appendChild(ui.battle_menu[b]); } else { if (cell.contains(ui.battle_menu[b])) cell.removeChild(ui.battle_menu[b]); } } } if (player === CAESAR) { fill_cell("FR", view.battle.CR, true); fill_cell("FA", view.battle.CA, false); fill_cell("FB", view.battle.CB, false); fill_cell("FC", view.battle.CC, false); fill_cell("FD", view.battle.CD, false); fill_cell("EA", view.battle.PA, false); fill_cell("EB", view.battle.PB, false); fill_cell("EC", view.battle.PC, false); fill_cell("ED", view.battle.PD, false); fill_cell("ER", view.battle.PR, true); } else { fill_cell("ER", view.battle.CR, true); fill_cell("EA", view.battle.CA, false); fill_cell("EB", view.battle.CB, false); fill_cell("EC", view.battle.CC, false); fill_cell("ED", view.battle.CD, false); fill_cell("FA", view.battle.PA, false); fill_cell("FB", view.battle.PB, false); fill_cell("FC", view.battle.PC, false); fill_cell("FD", view.battle.PD, false); fill_cell("FR", view.battle.PR, true); } } function update_card_display(element, card, prior_card) { if (!card && !prior_card) { element.className = "show card card_back"; } else if (prior_card) { element.className = "show card prior card_" + CARDS[prior_card].image; } else { element.className = "show card card_" + CARDS[card].image; } } function update_cards() { update_card_display(document.getElementById("caesar_card"), view.c_card, view.prior_c_card); update_card_display(document.getElementById("pompeius_card"), view.p_card, view.prior_p_card); for (let c = 1; c <= 27; ++c) { let element = ui.cards[c]; if (view.hand.includes(c)) { element.classList.add("show"); if (view.actions && view.actions.card) { if (view.actions.card.includes(c)) { element.classList.add("enabled"); element.classList.remove("disabled"); } else { element.classList.remove("enabled"); element.classList.add("disabled"); } } else { element.classList.remove("enabled"); element.classList.remove("disabled"); } } else { element.classList.remove("show"); } } let n = view.hand.length; for (let c = 1; c <= 6; ++c) if (c <= n && player === 'Observer') ui.card_backs[c].classList.add("show"); else ui.card_backs[c].classList.remove("show"); } function on_update() { if (!ui.old_steps) { ui.old_steps = view.steps; ui.old_location = view.location; } document.getElementById("turn").className = "year_" + view.year; document.getElementById("caesar_vp").textContent = view.c_vp + " VP"; document.getElementById("pompeius_vp").textContent = view.p_vp + " VP"; if (view.turn < 1) document.getElementById("turn_info").textContent = `Year ${view.year}`; else document.getElementById("turn_info").textContent = `Turn ${view.turn} of Year ${view.year}`; action_button("surprise", "Surprise!"); action_button("pass"); action_button("undo", "Undo"); update_cards(); update_map(); if (view.battle) { document.getElementById("battle_header").textContent = view.battle.title; document.getElementById("battle_message").textContent = view.battle.flash; document.getElementById("battle").classList.add("show"); update_battle(); } else { document.getElementById("battle").classList.remove("show"); } ui.old_location = Object.assign({}, view.location); ui.old_steps = Object.assign({}, view.steps); } function select_card(c) { send_action('card', c); } build_map(); document.getElementById("blocks").classList.add(label_style+'-labels'); document.getElementById("battle").classList.add(label_style+'-labels'); drag_element_with_mouse("#battle", "#battle_header"); scroll_with_middle_mouse("main");