From e6cbdd5c77a4ec4b771fdec2094a480ff6d17eb4 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 6 Jan 2022 12:35:52 +0100 Subject: Update for new server version. --- rules.js | 47 +++++++++++++++-------------------------------- 1 file changed, 15 insertions(+), 32 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index dc21cf2..42f972e 100644 --- a/rules.js +++ b/rules.js @@ -124,7 +124,7 @@ function clear_undo() { function push_undo() { game.undo.push(JSON.stringify(game, (k,v) => { - if (k === 'undo') return undefined; + if (k === 'undo') return 0; if (k === 'log') return v.length; return v; })); @@ -133,7 +133,7 @@ function push_undo() { function pop_undo() { let undo = game.undo; let save_log = game.log; - Object.assign(game, JSON.parse(undo.pop())); + game = JSON.parse(undo.pop()); game.undo = undo; save_log.length = game.log; game.log = save_log; @@ -258,13 +258,14 @@ function eliminate_block(who) { log(block_name(who), " is eliminated."); game.location[who] = DEAD; game.steps[who] = BLOCKS[who].steps; + delete game.owner[who]; } } function disband_block(who) { - game.owner[who] = BLOCKS[who].owner; game.location[who] = LEVY; game.steps[who] = BLOCKS[who].steps; + delete game.owner[who]; } function reduce_block(who) { @@ -2383,7 +2384,7 @@ exports.ready = function (scenario, options, players) { exports.setup = function (seed, scenario, options) { game = { seed: seed, - tournament: options.tournament ? 1 : 0, + tournament: options && options.tournament ? 1 : 0, c_hand: [], p_hand: [], c_card: 0, @@ -2468,7 +2469,7 @@ exports.action = function (state, current, action, arg) { S[action](arg, current); else throw new Error("Invalid action: " + action); - return state; + return game; } exports.resign = function (state, current) { @@ -2482,7 +2483,7 @@ exports.resign = function (state, current) { game.result = enemy(current); game.victory = current + " resigned." } - return state; + return game; } function make_battle_view() { @@ -2507,7 +2508,7 @@ function make_battle_view() { function fill_cell(name, p, fn) { for (let b in BLOCKS) { if (game.location[b] === game.where & block_owner(b) === p && fn(b)) { - bv[name].push([b, game.steps[b], game.moved[b]?1:0]) + bv[name].push(b); } } } @@ -2533,6 +2534,8 @@ function observer_hand() { return hand; } +exports.is_checkpoint = (a, b) => a.turn !== b.turn; + exports.view = function(state, current) { game = state; @@ -2542,17 +2545,18 @@ exports.view = function(state, current) { log: game.log, year: game.year, turn: game.turn, + active: game.active, c_vp: game.c_vp, p_vp: game.p_vp, c_card: (game.show_cards || current === CAESAR) ? game.c_card : 0, p_card: (game.show_cards || current === POMPEIUS) ? game.p_card : 0, hand: (current === CAESAR) ? game.c_hand : (current === POMPEIUS) ? game.p_hand : observer_hand(), who: (game.active === current) ? game.who : null, - where: game.where, - known: {}, - secret: { Caesar: {}, Pompeius: {}, Cleopatra: {} }, + location: game.location, + owner: game.owner, + steps: game.steps, + moved: game.moved, battle: null, - active: game.active, prompt: null, actions: null, }; @@ -2571,26 +2575,5 @@ exports.view = function(state, current) { view.surprise = game.surprise; } - for (let b in BLOCKS) { - let jupiter = (BLOCKS[b].owner !== block_owner(b)) ? 1 : 0; - if (game.state === 'game_over') { - if (game.location[b] !== LEVY) - view.known[b] = [ game.location[b], game.steps[b], 0, jupiter ]; - } else if (block_owner(b) === current || game.location[b] === DEAD) { - view.known[b] = [ game.location[b], game.steps[b], game.moved[b]?1:0, jupiter ]; - } else { - let a = game.location[b]; - let o = BLOCKS[b].owner; - if (b === CLEOPATRA) - o = CLEOPATRA; - if (a !== LEVY) { - let list = view.secret[o]; - if (!(a in list)) - list[a] = []; - list[a].push([game.moved[b]?1:0, jupiter]); - } - } - } - return view; } -- cgit v1.2.3