From 0920295b9ad52bd2c6ef383b88a7e6e7313caa47 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 12 Oct 2023 12:58:16 +0200 Subject: Make delayed hit assignment default. --- about.html | 2 -- create.html | 23 ----------------------- rules.js | 34 +++++++++++++++++----------------- 3 files changed, 17 insertions(+), 42 deletions(-) diff --git a/about.html b/about.html index 9982fda..6e7457b 100644 --- a/about.html +++ b/about.html @@ -4,8 +4,6 @@ control of the legions of Caesar or Pompey and fight to determine the future of Rome: republic or empire. Marc Antony, Cleopatra, Octavian, and Brutus also play key roles. -
-

Designer: Justin Thompson and Grant Dalgliesh. diff --git a/create.html b/create.html index 729f63f..a8eabf1 100644 --- a/create.html +++ b/create.html @@ -17,22 +17,6 @@ deployed blocks in each city is maintained. Julius Caesar goes first on the first turn regardless of the cards played. -

-
- -
Fire blocks with the same initiative together. - -
- -
Assign hits automatically when there is no choice. -
-

House rules:
@@ -48,10 +32,3 @@ House rules:

--> - - diff --git a/rules.js b/rules.js index 8997c88..f082338 100644 --- a/rules.js +++ b/rules.js @@ -1927,7 +1927,7 @@ function pump_battle_round() { if (game.battle_list) { if (game.active !== active) { game.active = active - if (game.delay_hits && game.hits > 0) { + if (game.hits > 0) { goto_battle_hits() return true } @@ -1965,7 +1965,7 @@ function pump_battle_round() { if (battle_step(attacker, 'D', is_attacker)) return } - if (game.delay_hits && game.hits > 0) { + if (game.hits > 0) { game.active = enemy(game.active) return goto_battle_hits() } @@ -2004,9 +2004,9 @@ function count_enemy_hp_in_battle() { } function must_apply_hits() { - if (game.delay_hits) - return game.hits >= count_enemy_hp_in_battle() - return game.hits > 0 + if (game.immediate) + return game.hits > 0 + return game.hits >= count_enemy_hp_in_battle() } function fire_with_block(b) { @@ -2030,15 +2030,7 @@ function fire_with_block(b) { log_battle(name + " fired " + rolls.join("") + ".") - if (game.delay_hits) { - game.flash = name + " fired " + rolls.join(" ") - if (game.hits === 0) - game.flash += "." - else if (game.hits === 1) - game.flash += " for a total of 1 hit." - else if (game.hits > 1) - game.flash += " for a total of " + game.hits + " hits." - } else { + if (game.immediate) { game.flash = name + " fired " + rolls.join(" ") if (hits === 0) game.flash += " and missed." @@ -2046,6 +2038,14 @@ function fire_with_block(b) { game.flash += " and scored 1 hit." else game.flash += " and scored " + hits + " hits." + } else { + game.flash = name + " fired " + rolls.join(" ") + if (game.hits === 0) + game.flash += "." + else if (game.hits === 1) + game.flash += " for a total of 1 hit." + else if (game.hits > 1) + game.flash += " for a total of " + game.hits + " hits." } if (must_apply_hits()) { @@ -2124,7 +2124,7 @@ states.battle_round = { if (can_pass) gen_action_battle(view, 'battle_pass', b) gen_action_block(view, b) } - if (game.delay_hits && game.hits > 0) + if (game.hits > 0) gen_action(view, 'assign') }, assign: function () { @@ -2697,8 +2697,8 @@ exports.setup = function (seed, scenario, options) { // Option for backwards compatible replays. if (options.autohit) game.autohit = 1 - if (options.delay_hits) - game.delay_hits = 1 + if (options.immediate) + game.immediate = 1 setup_historical_deployment() if (scenario === "Free Deployment") -- cgit v1.2.3