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-rw-r--r--create.html24
1 files changed, 6 insertions, 18 deletions
diff --git a/create.html b/create.html
index 6ca0763..b0e3f92 100644
--- a/create.html
+++ b/create.html
@@ -21,18 +21,16 @@ Julius Caesar goes first on the first turn regardless of the cards played.
<dt>
<label>
<input type="checkbox" id="delay_hits" name="delay_hits" value="true">
-Delay hit assignment
+Delayed hit assignment
</label>
-<dd>Let all blocks with the same initiative fire before assigning hits.
-<dd>This option is recommended for games that are not played live.
+<dd>Fire all blocks with the same initiative before assigning hits.
<dt>
<label>
<input type="checkbox" id="autohit" name="autohit" value="true">
-Automatically assign hits when possible.
+Automatic hit assignment
</label>
-<dd>
-<i class="warning" id="warning"></i>
+<dd>Assign hits automatically when there is no choice.
</dl>
<p>
@@ -51,19 +49,9 @@ House rules:
<br><label><input type="checkbox" name="remove_vulcan" value="true">Remove Vulcan.</label>
-->
-<p>
-<i class="warning" id="warning"></i>
-
<script>
let cb1 = document.getElementById("autohit")
let cb2 = document.getElementById("delay_hits")
-let msg = document.getElementById("warning")
-function warn_opts() {
- if (cb1.checked)
- msg.textContent = "Tip: Delay hit assignment is a better option for async play."
- else
- msg.textContent = ""
-}
-cb1.onchange = function () { if (cb1.checked) cb2.checked = false; warn_opts() }
-cb2.onchange = function () { if (cb2.checked) cb1.checked = false; warn_opts() }
+cb1.onchange = function () { if (cb1.checked) cb2.checked = false }
+cb2.onchange = function () { if (cb2.checked) cb1.checked = false }
</script>