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-rw-r--r--play.html20
-rw-r--r--rules.js13
-rw-r--r--ui.js82
3 files changed, 67 insertions, 48 deletions
diff --git a/play.html b/play.html
index 578b0bb..7c6fed4 100644
--- a/play.html
+++ b/play.html
@@ -158,8 +158,8 @@ body.shift .block.known:hover {
.simple-labels .block.Caesar { background-color: #b22; border: 2px solid #822; }
.simple-labels .block.Pompeius { background-color: #eb2; border: 2px solid #862; }
.simple-labels .block.Cleopatra { background-color: #09b; border: 2px solid #067; }
-.simple-labels .block.highlight { border: 2px solid white; }
-.simple-labels .block.selected { border: 2px solid yellow; }
+.simple-labels .block.highlight { border: 2px solid white !important ; }
+.simple-labels .block.selected { border: 2px solid yellow !important ; }
.simple-labels .block.moved { filter: grayscale(70%); }
.columbia-labels .block{ width: 56px; height: 56px; border-radius: 6px; }
@@ -170,8 +170,8 @@ body.shift .block.known:hover {
.columbia-labels .block.known.Caesar { background-color: #822; }
.columbia-labels .block.known.Pompeius { background-color: #862; }
.columbia-labels .block.known.Cleopatra { background-color: #067; }
-.columbia-labels .block.highlight { border: 3px solid white; }
-.columbia-labels .block.selected { border: 3px solid yellow; }
+.columbia-labels .block.highlight { border: 3px solid white !important ; }
+.columbia-labels .block.selected { border: 3px solid yellow !important ; }
.columbia-labels .block.moved { filter: grayscale(70%); }
.columbia-labels .block.r0 { transform: rotate(0deg); }
@@ -189,6 +189,18 @@ body.shift .block.known:hover {
background-size: 80%;
background-position: center;
}
+.block.jupiter:not(.known) {
+ background-image: url("jupiter.svg");
+ background-size: 80%;
+ background-position: center;
+}
+
+.Observer ~ .grid_center .simple-labels .known.jupiter.Caesar { border: 2px solid #862; }
+.Observer ~ .grid_center .simple-labels .known.jupiter.Pompeius { border: 2px solid #822; }
+.Observer ~ .grid_center .simple-labels .known.jupiter.Cleopatra { border: 2px solid #822; }
+.Observer ~ .grid_center .columbia-labels .known.jupiter.Caesar { border: 3px solid #862; }
+.Observer ~ .grid_center .columbia-labels .known.jupiter.Pompeius { border: 3px solid #822; }
+.Observer ~ .grid_center .columbia-labels .known.jupiter.Cleopatra { border: 3px solid #822; }
.block { box-shadow: 0px 0px 4px 0px black; }
diff --git a/rules.js b/rules.js
index f82928a..e3d01bf 100644
--- a/rules.js
+++ b/rules.js
@@ -2452,23 +2452,22 @@ exports.view = function(state, current) {
}
for (let b in BLOCKS) {
+ let jupiter = (BLOCKS[b].owner != block_owner(b)) ? 1 : 0;
if (game.state == 'game_over') {
if (game.location[b] != LEVY)
- view.known[b] = [ game.location[b], game.steps[b], 0 ];
+ view.known[b] = [ game.location[b], game.steps[b], 0, jupiter ];
} else if (block_owner(b) == current || game.location[b] == DEAD) {
- view.known[b] = [ game.location[b], game.steps[b], game.moved[b]?1:0 ];
+ view.known[b] = [ game.location[b], game.steps[b], game.moved[b]?1:0, jupiter ];
} else {
- let o = BLOCKS[b].owner;
let a = game.location[b];
+ let o = BLOCKS[b].owner;
if (b == CLEOPATRA)
o = CLEOPATRA;
if (a != LEVY) {
let list = view.secret[o];
if (!(a in list))
- list[a] = [0, 0];
- list[a][0]++;
- if (game.moved[b])
- list[a][1]++;
+ list[a] = [];
+ list[a].push([game.moved[b]?1:0, jupiter]);
}
}
}
diff --git a/ui.js b/ui.js
index 362408c..9abea0b 100644
--- a/ui.js
+++ b/ui.js
@@ -2,6 +2,7 @@
const DEAD = "Dead";
const LEVY = "Levy";
+const ENEMY = { "Caesar": "Pompeius", "Pompeius": "Caesar" };
let label_style = window.localStorage['julius-caesar/label-style'] || 'columbia';
let label_layout = window.localStorage['julius-caesar/label-layout'] || 'spread';
@@ -310,8 +311,8 @@ function layout_blocks_spread(location, secret, known) {
++i;
}
- // Break early if secret and known fit in exactly two rows, and more than three blocks total
- if (s > 0 && s <= wrap && k > 0 && k <= wrap && n > 3)
+ // Break early if secret and known fit in exactly two rows and more than two blocks.
+ if (s > 0 && s <= wrap && k > 0 && k <= wrap && n > 2)
new_line();
while (known.length > 0) {
@@ -384,14 +385,14 @@ function update_map() {
let layout = {};
for (let s in SPACES)
- layout[s] = { secret: [], known: [] };
+ layout[s] = { Caesar: [], Pompeius: [] };
// Move secret blocks to overflow queue if there are too many in a location
for (let s in SPACES) {
for (let color of [CAESAR, POMPEIUS, CLEOPATRA]) {
let max = 0;
if (game.secret[color] && game.secret[color][s])
- max = game.secret[color][s][0];
+ max = game.secret[color][s].length;
while (ui.secret[color][s].length > max)
overflow[color].push(ui.secret[color][s].pop());
}
@@ -402,7 +403,7 @@ function update_map() {
for (let color of [CAESAR, POMPEIUS, CLEOPATRA]) {
let max = 0;
if (game.secret[color] && game.secret[color][s])
- max = game.secret[color][s][0];
+ max = game.secret[color][s].length;
while (ui.secret[color][s].length < max) {
if (overflow[color].length > 0) {
ui.secret[color][s].push(overflow[color].pop());
@@ -438,49 +439,52 @@ function update_map() {
}
// Add secret blocks to layout
- for (let location in SPACES) {
- for (let color of [CAESAR, POMPEIUS, CLEOPATRA]) {
- if (location != LEVY) {
- let i = 0, n = 0, m = 0;
- if (game.secret[color] && game.secret[color][location]) {
- n = game.secret[color][location][0];
- m = game.secret[color][location][1];
- }
- // Preserve block stacking order, but lets the user track block identities...
- if (label_layout == 'stack')
- ui.secret[color][location].sort((a,b) => a.secret_index - b.secret_index);
- for (let element of ui.secret[color][location]) {
- if (i++ < n - m)
- element.classList.remove('moved');
- else
- element.classList.add('moved');
-
- if (color == game.mars && location == game.surprise)
- element.classList.add("mars");
- else
- element.classList.remove("mars");
- if (color == game.neptune && location == game.surprise)
- element.classList.add("neptune");
- else
- element.classList.remove("neptune");
-
- element.style.visibility = 'visible';
- layout[location].secret.push(element);
- }
+ for (let color in game.secret) {
+ for (let location in game.secret[color]) {
+ let i = 0;
+ for (let [moved, jupiter] of game.secret[color][location]) {
+ let element = ui.secret[color][location][i++];
+ if (moved)
+ element.classList.add('moved');
+ else
+ element.classList.remove('moved');
+ if (jupiter)
+ element.classList.add('jupiter');
+ else
+ element.classList.remove('jupiter');
+ if (color == game.mars && location == game.surprise)
+ element.classList.add("mars");
+ else
+ element.classList.remove("mars");
+ if (color == game.neptune && location == game.surprise)
+ element.classList.add("neptune");
+ else
+ element.classList.remove("neptune");
+ let owner = color;
+ if (owner == CLEOPATRA)
+ owner = POMPEIUS;
+ if (jupiter)
+ owner = ENEMY[owner];
+ layout[location][owner].push(element);
+ element.style.visibility = 'visible';
}
}
}
// Add known blocks to layout
for (let block in game.known) {
+ let element = ui.known[block];
let location = game.known[block][0];
let steps = game.known[block][1];
let moved = game.known[block][2];
- let element = ui.known[block];
+ let jupiter = game.known[block][3];
+ let color = BLOCKS[block].owner;
+ if (jupiter)
+ color = ENEMY[color];
element.style.visibility = 'visible';
- layout[location].known.push(element);
+ layout[location][color].push(element);
let old_location = ui.map_location[block];
update_steps(ui.map_steps, block, steps, element, location == old_location);
@@ -490,13 +494,17 @@ function update_map() {
element.classList.add("moved");
else
element.classList.remove("moved");
+ if (jupiter)
+ element.classList.add("jupiter");
+ else
+ element.classList.remove("jupiter");
ui.seen.add(block);
}
// Layout blocks on map
for (let location in SPACES)
- layout_blocks(location, layout[location].secret, layout[location].known);
+ layout_blocks(location, layout[location].Caesar, layout[location].Pompeius);
// Mark selections and highlights