<dl> <dt><a href="/hammer-of-the-scots/info/rules.html#page7">Braveheart</a> <dd>1297 through 1305. <dt><a href="/hammer-of-the-scots/info/rules.html#page7">The Bruce</a> <dd>1306 through 1314. <dt><a href="/hammer-of-the-scots/info/rules.html#page8">Campaign</a> <dd>Start as per Braveheart but is played until one player achieves victory. </dl> <dl> <dt> <label> <input type="checkbox" id="schiltroms" name="schiltroms" value="true"> Schiltroms <dd> Scottish infantry fire at +1 when the English have no archers. </label> </dl> <dl> <dt> <label> <input type="checkbox" id="delay_hits" name="delay_hits" value="true"> Delay hit assignment </label> <dd>Let all blocks with the same initiative fire before assigning hits. <dd>This option is recommended for games that are not played live. <dt> <label> <input type="checkbox" id="autohit" name="autohit" value="true"> Automatically assign hits when possible. </label> <dd> <i class="warning" id="warning"></i> </dl> <script> let cb1 = document.getElementById("autohit") let cb2 = document.getElementById("delay_hits") let msg = document.getElementById("warning") function warn_opts() { if (cb1.checked) msg.textContent = "Tip: Delay hit assignment is a better option for async play." else msg.textContent = "" } cb1.onchange = function () { if (cb1.checked) cb2.checked = false; warn_opts() } cb2.onchange = function () { if (cb2.checked) cb1.checked = false; warn_opts() } </script>