From de49a77ff2105c0a88bd8ca36ea273886dcaa2a3 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 12 Oct 2023 19:14:20 +0200 Subject: Make delay hits default behavior. Add immediate hits as a (hidden) option. --- create.html | 22 +++++----------------- rules.js | 35 ++++++++++++++++++----------------- 2 files changed, 23 insertions(+), 34 deletions(-) diff --git a/create.html b/create.html index 1affdb4..8ef3843 100644 --- a/create.html +++ b/create.html @@ -17,25 +17,13 @@ Scottish infantry fire at +1 when the English have no archers. + diff --git a/rules.js b/rules.js index 3ce5681..0412cb8 100644 --- a/rules.js +++ b/rules.js @@ -1769,7 +1769,7 @@ function battle_step(active, initiative, candidate) { if (game.battle_list) { if (game.active !== active) { game.active = active - if (game.delay_hits && game.hits > 0) { + if (game.hits > 0) { goto_battle_hits() return true } @@ -1790,7 +1790,7 @@ function pump_battle_step() { if (battle_step(defender, 'C', is_defender)) return if (battle_step(attacker, 'C', is_attacker)) return - if (game.delay_hits && game.hits > 0) { + if (game.hits > 0) { game.active = ENEMY[game.active] return goto_battle_hits() } @@ -1811,7 +1811,7 @@ states.battle_round = { if (can_block_retreat(b)) gen_action_battle(view, 'battle_retreat', b) } - if (game.delay_hits && game.hits > 0) + if (game.hits > 0) gen_action(view, 'assign') }, assign: function () { @@ -1858,9 +1858,9 @@ function count_enemy_hp_in_battle() { } function must_apply_hits() { - if (game.delay_hits) - return game.hits >= count_enemy_hp_in_battle() - return game.hits > 0 + if (game.immediate) + return game.hits > 0 + return game.hits >= count_enemy_hp_in_battle() } function fire_with_block(b) { @@ -1887,15 +1887,7 @@ function fire_with_block(b) { log_battle(name + " fired " + rolls.join("") + ".") - if (game.delay_hits) { - game.flash = name + " fired " + rolls.join(" ") - if (game.hits === 0) - game.flash += "." - else if (game.hits === 1) - game.flash += " for a total of 1 hit." - else if (game.hits > 1) - game.flash += " for a total of " + game.hits + " hits." - } else { + if (game.immediate) { game.flash = name + " fired " + rolls.join(" ") if (hits === 0) game.flash += " and missed." @@ -1903,6 +1895,14 @@ function fire_with_block(b) { game.flash += " and scored 1 hit." else game.flash += " and scored " + hits + " hits." + } else { + game.flash = name + " fired " + rolls.join(" ") + if (game.hits === 0) + game.flash += "." + else if (game.hits === 1) + game.flash += " for a total of 1 hit." + else if (game.hits > 1) + game.flash += " for a total of " + game.hits + " hits." } if (must_apply_hits()) { @@ -3100,8 +3100,9 @@ exports.setup = function (seed, scenario, options) { if (options.autohit) game.autohit = 1 - if (options.delay_hits) - game.delay_hits = 1 + + if (options.immediate) + game.immediate = 1 if (options.schiltroms) { log("") -- cgit v1.2.3