From c1050b3e55e9143950e4f0d5968f8b979881cfe4 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 14 Dec 2022 17:21:58 +0100 Subject: Stop delaying hits when more hits inflicted than steps. --- rules.js | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/rules.js b/rules.js index c11d22a..1e97949 100644 --- a/rules.js +++ b/rules.js @@ -1845,6 +1845,21 @@ function pass_with_block(b) { resume_battle() } +function count_enemy_hp_in_battle() { + let is_candidate = (game.active === game.attacker[game.where]) ? is_defender : is_attacker + let n = 0 + for (let b = 0; b < block_count; ++b) + if (is_candidate(b)) + n += game.steps[b] + return n +} + +function must_apply_hits() { + if (game.delay_hits) + return game.hits >= count_enemy_hp_in_battle() + return game.hits > 0 +} + function fire_with_block(b) { set_add(game.moved, b) let steps = game.steps[b] @@ -1887,13 +1902,9 @@ function fire_with_block(b) { game.flash += " and scored " + hits + " hits." } - if (hits > 0) { - if (!game.delay_hits) { - game.active = ENEMY[game.active] - goto_battle_hits() - } else { - resume_battle() - } + if (must_apply_hits()) { + game.active = ENEMY[game.active] + goto_battle_hits() } else { resume_battle() } -- cgit v1.2.3