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-rw-r--r--play.js170
1 files changed, 95 insertions, 75 deletions
diff --git a/play.js b/play.js
index f5483a6..f417009 100644
--- a/play.js
+++ b/play.js
@@ -1,10 +1,38 @@
"use strict"
-const ENGLAND = "England"
-const SCOTLAND = "Scotland"
+function set_has(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return true
+ }
+ return false
+}
+
const ENEMY = { Scotland: "England", England: "Scotland" }
-const ENGLAND_BAG = "E. Bag"
-const SCOTLAND_BAG = "S. Bag"
+
+const ENGLAND_BAG = area_index["E. Bag"]
+const SCOTLAND_BAG = area_index["S. Bag"]
+
+const AREA_ARGYLL = area_index["Argyll"]
+const AREA_CARRICK = area_index["Carrick"]
+const AREA_DUNBAR = area_index["Dunbar"]
+const AREA_FIFE = area_index["Fife"]
+const AREA_ENGLAND = area_index["England"]
+const AREA_GARMORAN = area_index["Garmoran"]
+const AREA_LANARK = area_index["Lanark"]
+const AREA_LENNOX = area_index["Lennox"]
+const AREA_LOTHIAN = area_index["Lothian"]
+const AREA_MENTIETH = area_index["Mentieth"]
+const AREA_SCOTLAND = area_index["Scotland"]
+const AREA_SELKIRK = area_index["Selkirk"]
const NOBLES = [
"Angus", "Argyll", "Atholl", "Bruce", "Buchan", "Comyn", "Dunbar",
@@ -41,15 +69,21 @@ function toggle_blocks() {
let ui = {
cards: {},
card_backs: {},
- areas: {},
- blocks: {},
- battle_menu: {},
- battle_block: {},
+ areas: [],
+ blocks: [],
+ battle_menu: [],
+ battle_block: [],
present: new Set(),
}
function on_log(text) {
let p = document.createElement("div")
+
+ if (text.match(/^>/)) {
+ text = text.substring(1)
+ p.className = "i"
+ }
+
text = text.replace(/&/g, "&amp;")
text = text.replace(/</g, "&lt;")
text = text.replace(/>/g, "&gt;")
@@ -58,30 +92,16 @@ function on_log(text) {
text = text.replace(/^([A-Z]):/, '<span class="$1"> $1 </span>')
- if (text.match(/^Scenario: /))
- p.className = 'st', text = text.substring(10)
- else if (text.match(/^~ .* ~$/))
- p.className = 'br', text = text.substring(2, text.length-2)
- else if (text.match(/^Start England turn/))
- p.className = 'E'
- else if (text.match(/^Start Scotland turn/))
- p.className = 'S'
- else if (text.match(/^Start /))
- p.className = 'st', text = text.replace(/\.$/, "")
- else if (text.match(/^(Battle in|Defection battle in)/))
- p.className = 'bs'
- else if (text.match(/^.h1 /)) {
- p.className = 'st', text = text.substring(4)
- }
- else if (text.match(/^.turn England/)) {
- p.className = 'E', text = text.substring(6)
- }
- else if (text.match(/^.turn Scotland/)) {
- p.className = 'S', text = text.substring(6)
- }
-
- if (text.match(/^Start /))
- text = text.substring(6)
+ if (text.match(/^\.h1 /))
+ p.className = 'h1', text = text.substring(4)
+ if (text.match(/^\.h2 E/))
+ p.className = 'h2 E', text = text.substring(4)
+ if (text.match(/^\.h2 S/))
+ p.className = 'h2 S', text = text.substring(4)
+ if (text.match(/^\.h3 /))
+ p.className = 'h3', text = text.substring(4)
+ if (text.match(/^\.h4 /))
+ p.className = 'h4', text = text.substring(4)
p.innerHTML = text
return p
@@ -89,7 +109,7 @@ function on_log(text) {
function on_focus_area(evt) {
let where = evt.target.area
- document.getElementById("status").textContent = where
+ document.getElementById("status").textContent = AREAS[where].name
}
function on_blur_area(evt) {
@@ -127,7 +147,7 @@ function on_focus_map_block(evt) {
if (BLOCKS[b].mortal)
text += ' \u271d'
} else {
- text = (BLOCKS[b].owner === ENGLAND) ? "English" : "Scottish"
+ text = (BLOCKS[b].owner === "England") ? "English" : "Scottish"
}
document.getElementById("status").textContent = text
}
@@ -286,19 +306,19 @@ function build_map() {
for (let c = 1; c <= 5; ++c)
ui.card_backs[c] = document.getElementById("back+"+c)
- for (let name in AREAS) {
- let area = AREAS[name]
- let element = svgmap.getElementById("area+"+name)
+ for (let s = 1; s < AREAS.length; ++s) {
+ let area = AREAS[s]
+ let element = svgmap.getElementById("area+"+area.name)
if (element) {
- element.area = name
+ element.area = s
element.addEventListener("mouseenter", on_focus_area)
element.addEventListener("mouseleave", on_blur_area)
element.addEventListener("click", on_click_area)
- ui.areas[name] = element
+ ui.areas[s] = element
}
}
- for (let b in BLOCKS) {
+ for (let b = 0; b < BLOCKS.length; ++b) {
let block = BLOCKS[b]
build_battle_block(b, block)
build_map_block(b, block)
@@ -327,17 +347,17 @@ function layout_blocks(location, north, south) {
case SCOTLAND_BAG:
wrap = 28
break
- case "Selkirk":
- case "Lothian":
- case "Dunbar":
- case "Lanark":
- case "Lennox":
- case "Argyll":
- case "Garmoran":
- case "Mentieth":
+ case AREA_SELKIRK:
+ case AREA_LOTHIAN:
+ case AREA_DUNBAR:
+ case AREA_LANARK:
+ case AREA_LENNOX:
+ case AREA_ARGYLL:
+ case AREA_GARMORAN:
+ case AREA_MENTIETH:
wrap = 3
break
- case "England":
+ case AREA_ENGLAND:
wrap = 5
}
@@ -389,31 +409,31 @@ function position_block(location, row, n_rows, col, n_cols, element) {
layout_major = 0
layout_minor = 0
break
- case ENGLAND:
+ case AREA_ENGLAND:
layout_major = 1
layout_minor = 1
break
- case "Argyll":
+ case AREA_ARGYLL:
layout_major = 0.5
layout_minor = 1.0
break
- case "Carrick":
+ case AREA_CARRICK:
layout_major = 0.75
layout_minor = 0.5
break
- case "Dunbar":
+ case AREA_DUNBAR:
layout_major = 0.25
layout_minor = 0.75
break
- case "Fife":
+ case AREA_FIFE:
layout_major = 0.25
layout_minor = 0.5
break
- case "Lennox":
+ case AREA_LENNOX:
layout_major = 0.75
layout_minor = 0.75
break
- case "Mentieth":
+ case AREA_MENTIETH:
layout_major = 0.5
layout_minor = 0.25
break
@@ -445,13 +465,13 @@ function update_map() {
document.getElementById("turn").setAttribute("class", "turn year_" + view.year)
- for (let area in AREAS)
+ for (let area = 1; area < AREAS.length; ++area)
layout[area] = { north: [], south: [] }
for (let b in view.location) {
- if (view.location[b] === null && BLOCKS[b].mortal) {
+ if (view.location[b] === 0 && BLOCKS[b].mortal) {
let element = ui.blocks[b]
- if (BLOCKS[b].owner === SCOTLAND)
+ if (BLOCKS[b].owner === "Scotland")
layout[SCOTLAND_BAG].north.push(element)
else
layout[ENGLAND_BAG].south.push(element)
@@ -462,13 +482,13 @@ function update_map() {
let info = BLOCKS[b]
let element = ui.blocks[b]
let area = view.location[b]
- if (area in AREAS || BLOCKS[b].mortal) {
- let moved = view.moved[b] ? " moved" : ""
- if (is_known_block(b) || area === null) {
+ if (area > 0 || BLOCKS[b].mortal) {
+ let moved = set_has(view.moved, b) ? " moved" : ""
+ if (is_known_block(b) || area === 0) {
let image = " block_" + info.image
let steps = " r" + (info.steps - view.steps[b])
let known = " known"
- if (area === null) {
+ if (area === 0) {
moved = " moved"
steps = " r0"
}
@@ -476,8 +496,8 @@ function update_map() {
} else {
element.classList = info.owner + " block" + moved
}
- if (area !== null) {
- if (info.owner === SCOTLAND)
+ if (area > 0) {
+ if (info.owner === "Scotland")
layout[area].north.push(element)
else
layout[area].south.push(element)
@@ -488,15 +508,15 @@ function update_map() {
}
}
- for (let area in AREAS)
+ for (let area = 1; area < AREAS.length; ++area)
layout_blocks(area, layout[area].north, layout[area].south)
// Mark selections and highlights
- for (let where in AREAS) {
- if (ui.areas[where]) {
- ui.areas[where].classList.remove('highlight')
- ui.areas[where].classList.remove('where')
+ for (let area = 1; area < AREAS.length; ++area) {
+ if (ui.areas[area]) {
+ ui.areas[area].classList.remove('highlight')
+ ui.areas[area].classList.remove('where')
}
}
if (view.actions && view.actions.area)
@@ -505,7 +525,7 @@ function update_map() {
if (view.where)
ui.areas[view.where].classList.add('where')
- for (let b in BLOCKS) {
+ for (let b = 0; b < BLOCKS.length; ++b) {
ui.blocks[b].classList.remove('highlight')
ui.blocks[b].classList.remove('selected')
}
@@ -513,7 +533,7 @@ function update_map() {
if (view.actions && view.actions.block)
for (let b of view.actions.block)
ui.blocks[b].classList.add('highlight')
- if (view.who)
+ if (view.who >= 0)
ui.blocks[view.who].classList.add('selected')
}
}
@@ -608,7 +628,7 @@ function update_battle() {
ui.battle_block[block].classList.add("secret")
else
ui.battle_block[block].classList.remove("secret")
- if (view.moved[block])
+ if (set_has(view.moved, block))
ui.battle_block[block].classList.add("moved")
else
ui.battle_block[block].classList.remove("moved")
@@ -618,7 +638,7 @@ function update_battle() {
ui.battle_block[block].classList.add("known")
}
- for (let b in BLOCKS) {
+ for (let b = 0; b < BLOCKS.length; ++b) {
if (!ui.present.has(b)) {
if (cell.contains(ui.battle_menu[b]))
cell.removeChild(ui.battle_menu[b])
@@ -626,7 +646,7 @@ function update_battle() {
}
}
- if (player === ENGLAND) {
+ if (player === "England") {
fill_cell("FR", view.battle.ER, true)
fill_cell("FF", view.battle.EF, false)
fill_cell("EF", view.battle.SF, false)