diff options
-rw-r--r-- | create.html | 21 | ||||
-rw-r--r-- | play.html | 2 |
2 files changed, 7 insertions, 16 deletions
diff --git a/create.html b/create.html index 963a647..1affdb4 100644 --- a/create.html +++ b/create.html @@ -21,30 +21,21 @@ Scottish infantry fire at +1 when the English have no archers. <dt> <label> <input type="checkbox" id="delay_hits" name="delay_hits" value="true"> -Delay hit assignment +Delayed hit assignment </label> -<dd>Let all blocks with the same initiative fire before assigning hits. -<dd>This option is recommended for games that are not played live. +<dd>Fire all blocks with the same initiative before assigning hits. <dt> <label> <input type="checkbox" id="autohit" name="autohit" value="true"> -Automatically assign hits when possible. +Automatic hit assignment </label> -<dd> -<i class="warning" id="warning"></i> +<dd>Assign hits automatically when there is no choice. </dl> <script> let cb1 = document.getElementById("autohit") let cb2 = document.getElementById("delay_hits") -let msg = document.getElementById("warning") -function warn_opts() { - if (cb1.checked) - msg.textContent = "Tip: Delay hit assignment is a better option for async play." - else - msg.textContent = "" -} -cb1.onchange = function () { if (cb1.checked) cb2.checked = false; warn_opts() } -cb2.onchange = function () { if (cb2.checked) cb1.checked = false; warn_opts() } +cb1.onchange = function () { if (cb1.checked) cb2.checked = false } +cb2.onchange = function () { if (cb2.checked) cb1.checked = false } </script> @@ -1,5 +1,5 @@ <!DOCTYPE html> -<html> +<html lang="en"> <head> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1"> <meta charset="UTF-8"> |