diff options
-rw-r--r-- | create.html | 39 |
1 files changed, 29 insertions, 10 deletions
diff --git a/create.html b/create.html index 719fa2e..963a647 100644 --- a/create.html +++ b/create.html @@ -7,25 +7,44 @@ <dd>Start as per Braveheart but is played until one player achieves victory. </dl> -<p> -<label><input type="checkbox" id="schiltroms" name="schiltroms" value="true"> -Schiltroms: +<dl> +<dt> +<label> +<input type="checkbox" id="schiltroms" name="schiltroms" value="true"> +Schiltroms +<dd> Scottish infantry fire at +1 when the English have no archers. </label> +</dl> -<p> -<label><input type="checkbox" id="delay_hits" name="delay_hits" value="true"> -Delay hit assignment until all blocks with the same initiative have fired. +<dl> +<dt> +<label> +<input type="checkbox" id="delay_hits" name="delay_hits" value="true"> +Delay hit assignment </label> +<dd>Let all blocks with the same initiative fire before assigning hits. +<dd>This option is recommended for games that are not played live. -<br> -<label><input type="checkbox" id="autohit" name="autohit" value="true"> +<dt> +<label> +<input type="checkbox" id="autohit" name="autohit" value="true"> Automatically assign hits when possible. </label> +<dd> +<i class="warning" id="warning"></i> +</dl> <script> let cb1 = document.getElementById("autohit") let cb2 = document.getElementById("delay_hits") -cb1.onchange = function () { if (cb1.checked) cb2.checked = false } -cb2.onchange = function () { if (cb2.checked) cb1.checked = false } +let msg = document.getElementById("warning") +function warn_opts() { + if (cb1.checked) + msg.textContent = "Tip: Delay hit assignment is a better option for async play." + else + msg.textContent = "" +} +cb1.onchange = function () { if (cb1.checked) cb2.checked = false; warn_opts() } +cb2.onchange = function () { if (cb2.checked) cb1.checked = false; warn_opts() } </script> |