From d37d90c3efb0bd05f1e921bd7f5186954d8e6a7b Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 28 May 2024 14:53:47 +0200 Subject: show moving/unmoving stack split. detach buttons. --- rules.js | 28 ++++++++++++++++++++++------ 1 file changed, 22 insertions(+), 6 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index be51130..90a8ed8 100644 --- a/rules.js +++ b/rules.js @@ -1639,17 +1639,26 @@ states.move_general = { // two options: leave alone, or leave with chevert // to leave with chevert, detach non-chevert // to leave alone, detach non-chevert, then detach chevert - if (game.selected.length === 3) - for (let p of game.selected) - if (p !== GEN_CHEVERT) + if (game.selected.length === 3) { + for (let p of game.selected) { + if (p !== GEN_CHEVERT) { gen_action_piece(p) - if (game.selected.length === 2) + gen_action_detach(p) + } + } + } + if (game.selected.length === 2) { gen_action_piece(GEN_CHEVERT) + gen_action_detach(GEN_CHEVERT) + } } } else { - if (game.selected.length > 1) - for (let p of game.selected) + if (game.selected.length > 1) { + for (let p of game.selected) { gen_action_piece(p) + gen_action_detach(p) + } + } } let s_take = count_stacked_take() @@ -1692,6 +1701,9 @@ states.move_general = { give() { game.state = "move_give" }, + detach(p) { + set_delete(game.selected, p) + }, piece(p) { if (game.count === 0) { if (set_has(game.selected, p)) @@ -4388,6 +4400,10 @@ function gen_action_card(c) { gen_action("card", c) } +function gen_action_detach(p) { + gen_action("detach", p) +} + function log(msg) { game.log.push(msg) } -- cgit v1.2.3