From 66dfcd920e52ea0966cf5f4602545965cea2754c Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 26 May 2024 00:20:13 +0200 Subject: moving away from daun shouldn't create new battles --- rules.js | 36 ++++++++++++++++++++---------------- 1 file changed, 20 insertions(+), 16 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 71b3e02..146e786 100644 --- a/rules.js +++ b/rules.js @@ -427,13 +427,17 @@ states.prussians_who_are_attacked_by_daun_may_move = { }, piece(p) { push_undo() + remove_stack_from_combat(game.pos[p]) game.selected = select_stack(game.pos[p]) game.state = "move_to_any_empty_adjacent_city" }, next() { clear_undo() set_active_to_power(P_AUSTRIA) - goto_combat_2() + if (game.combat.length > 0) + game.state = "combat" + else + goto_retroactive_conquest() }, } @@ -2301,18 +2305,6 @@ function inactive_defend() { function goto_combat() { set_clear(game.moved) - if (game.fx === NEXT_TURN_ANY_PRUSSIANS_WHO_ARE_ATTACKED_BY_DAUN_MAY_MOVE_TO_ANY_EMPTY_ADJACENT_CITY) { - if (are_prussians_attacked_by_daun()) { - set_active_to_power(P_PRUSSIA) - game.state = "prussians_who_are_attacked_by_daun_may_move" - return - } - } - - goto_combat_2() -} - -function goto_combat_2() { let from = [] let to = [] @@ -2336,6 +2328,14 @@ function goto_combat_2() { } } + if (game.fx === NEXT_TURN_ANY_PRUSSIANS_WHO_ARE_ATTACKED_BY_DAUN_MAY_MOVE_TO_ANY_EMPTY_ADJACENT_CITY) { + if (are_prussians_attacked_by_daun()) { + set_active_to_power(P_PRUSSIA) + game.state = "prussians_who_are_attacked_by_daun_may_move" + return + } + } + if (game.combat.length > 0) game.state = "combat" else @@ -2724,15 +2724,19 @@ function set_active_winner() { set_active_defender() } +function remove_stack_from_combat(s) { + for (let i = game.combat.length - 2; i >= 0; i -= 2) + if (game.combat[i] === s || game.combat[i + 1] === s) + array_remove_pair(game.combat, i) +} + function goto_retreat() { let hits = Math.abs(game.count) let loser = get_loser() // no more fighting for the loser - for (let i = game.combat.length - 2; i >= 0; i -= 2) - if (game.combat[i] === loser || game.combat[i+1] === loser) - array_remove_pair(game.combat, i) + remove_stack_from_combat(loser) log("P" + get_supreme_commander(loser) + " lost " + hits + " troops.") -- cgit v1.2.3