From 73616b835394b357d5cc9ed1a2219249862462f9 Mon Sep 17 00:00:00 2001
From: Tor Andersson <tor@ccxvii.net>
Date: Thu, 6 Jun 2024 14:19:09 +0200
Subject: eslint and other cleanups

---
 play.css |  2 +-
 play.js  | 26 +++-----------------------
 rules.js | 51 +++++++++++++--------------------------------------
 3 files changed, 17 insertions(+), 62 deletions(-)

diff --git a/play.css b/play.css
index 817d1af..8e9fdad 100644
--- a/play.css
+++ b/play.css
@@ -121,7 +121,7 @@ body {
 	min-height: 6px;
 }
 
-.city_tip .piece_tip, .move_tip { cursor: pointer; }
+.city_tip, .piece_tip, .move_tip { cursor: pointer; }
 .city_tip:hover, .piece_tip:hover, .move_tip:hover { text-decoration: underline; }
 
 #log .h {
diff --git a/play.js b/play.js
index 9f7e449..7eb5c21 100644
--- a/play.js
+++ b/play.js
@@ -564,8 +564,8 @@ const ui = {
 		document.getElementById("hand_france"),
 	],
 	cities: [],
-	action_register: [],
 	roads: [],
+	action_register: [],
 }
 
 function register_action(target, action, id) {
@@ -1091,9 +1091,6 @@ function colorize(text) {
 	text = text.replaceAll("\u2663", colorize_C)
 	text = text.replaceAll("\u2665", colorize_H)
 	text = text.replaceAll("\u2666", colorize_D)
-
-/*
-	*/
 	return text
 }
 
@@ -1133,7 +1130,7 @@ function player_from_power(pow) {
 	return role
 }
 
-function update_player_power_list(role, powers) {
+function update_player_power_list(role) {
 	if (roles[role]) {
 		roles[role].stat.replaceChildren()
 		for (let pow of all_powers)
@@ -1148,7 +1145,7 @@ function update_player_active(name) {
 }
 
 function on_prompt(text) {
-	return colorize(view.prompt)
+	return colorize(text)
 }
 
 function on_update() {
@@ -1433,22 +1430,6 @@ function sub_path(pieces_and_spaces) {
 	return `<span onclick="on_click_city_tip(${x})" onmouseenter="on_focus_path_tip([${ps.join(",")}],[${ss.join(",")}])" onmouseleave="on_blur_path_tip()">${ps_name} to ${ss_name}.</span>`
 }
 
-const suit_icon = [
-	'<span class="suit spades">\u2660</span>',
-	'<span class="suit clubs">\u2663</span>',
-	'<span class="suit hearts">\u2665</span>',
-	'<span class="suit diamonds">\u2666</span>',
-	'<span class="suit reserve">R</span>',
-]
-
-function sub_tc(_match, p1) {
-	let c = p1 | 0
-	let d = to_deck(c)
-	let v = to_value(c)
-	let s = to_suit(c)
-	return `<span class="value deck_${d+1}">${v}</span>${suit_icon[s]}`
-}
-
 const strokes_of_fate_name = [
 	"Poems",
 	"Lord Bute",
@@ -1485,7 +1466,6 @@ function on_log(text) {
 	text = colorize(text)
 	text = text.replace(/S(\d+)/g, sub_space)
 	text = text.replace(/P(\d+)/g, sub_piece)
-	text = text.replace(/C(\d+)/g, sub_tc)
 
 	if (text.startsWith("@")) {
 		p.className = "move_tip"
diff --git a/rules.js b/rules.js
index df845cc..1ecdf74 100644
--- a/rules.js
+++ b/rules.js
@@ -339,12 +339,6 @@ function is_west_of(here, there) {
 	return dx < 0 && Math.abs(dx) >= Math.abs(dy)
 }
 
-function format_card_list(list) {
-	if (list.length > 0)
-		return list.map(format_card).join(", ")
-	return "nothing"
-}
-
 function format_card_list_prompt(list) {
 	if (list.length > 0)
 		return list.map(format_card_prompt).join(", ")
@@ -357,36 +351,14 @@ function format_selected() {
 	return game.selected.map(p => piece_name[p]).join(" and ")
 }
 
-function log_selected() {
-	log(game.selected.map(p => "P" + p).join(" and "))
+function log_move_to(to) {
+	let from = game.pos[game.selected[0]]
+	log("@" + game.selected.join(",") + ";" + from + "," + to)
 }
 
-function is_important_move(s) {
-	return set_has(game.move_conq, s) || set_has(game.move_reconq, s) || set_has(game.retro, s)
-}
-
-function log_small_move_to(to) {
-	if (0) {
-		log_selected()
-		log(">from S" + game.pos[game.selected[0]])
-		log(">to S" + s)
-	} else {
-		let from = game.pos[game.selected[0]]
-		log("@" + game.selected.join(",") + ";" + from + "," + to)
-	}
-}
-
-function log_selected_move_path() {
-	if (0) {
-		log_selected()
-		log(">from S" + game.move_path[0])
-		for (let i = 1; i < game.move_path.length; ++i)
-			if (is_important_move(game.move_path[i]) || i === game.move_path.length-1)
-				log(">to S" + game.move_path[i])
-	} else {
-		if (game.move_path.length > 1)
-			log("@" + game.selected.join(",") + ";" + game.move_path.join(","))
-	}
+function log_move_path() {
+	if (game.move_path.length > 1)
+		log("@" + game.selected.join(",") + ";" + game.move_path.join(","))
 }
 
 /* OBJECTIVES */
@@ -1830,7 +1802,7 @@ states.move_give = {
 }
 
 function end_move_piece() {
-	log_selected_move_path()
+	log_move_path()
 
 	if (game.move_elim) {
 		for (let p of game.move_elim)
@@ -2084,7 +2056,10 @@ function end_recruit() {
 	if (game.recruit) {
 		if (game.recruit.used.length > 0) {
 			log_br()
-			log("Recruited " + game.recruit.troops + " troops with " + game.recruit.used.map(format_card).join(", ") + ".")
+			if (game.recruit.troops > 0)
+				log("Recruited " + game.recruit.troops + " troops with " + game.recruit.used.map(format_card).join(", ") + ".")
+			else
+				log("Recruited with " + game.recruit.used.map(format_card).join(", ") + ".")
 			map_for_each(game.recruit.pieces, (p,s) => {
 				log("Re-entered P" + p + " at S" + s + ".")
 			})
@@ -3863,7 +3838,7 @@ states.austria_may_move_laudon_by_one_city_immediately = {
 	space(s) {
 		push_undo()
 
-		log_small_move_to(s)
+		log_move_to(s)
 
 		move_general_immediately(s)
 		game.state = "laudon_done"
@@ -4022,7 +3997,7 @@ states.move_to_any_empty_adjacent_city = {
 				gen_action_space(next)
 	},
 	space(s) {
-		log_small_move_to(s)
+		log_move_to(s)
 		for (let p of game.selected)
 			game.pos[p] = s
 		game.state = "prussians_who_are_attacked_by_daun_may_move"
-- 
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