From 152d54adff2b3986f26db275dc6fbd6c562716b4 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 28 May 2024 17:01:49 +0200 Subject: fix card suit colorization for reserve cards --- play.css | 346 ++++++++++++++++++++++++++++++++------------------------------- play.js | 12 +-- rules.js | 32 +++--- 3 files changed, 198 insertions(+), 192 deletions(-) diff --git a/play.css b/play.css index 7eac657..49bb6ad 100644 --- a/play.css +++ b/play.css @@ -76,6 +76,34 @@ font-variant-numeric: tabular-nums; } +header.your_turn.prussia { background-color: var(--color-light-prussia); } +header.your_turn.hanover { background-color: var(--color-light-hanover); } +header.your_turn.russia { background-color: var(--color-light-russia); } +header.your_turn.sweden { background-color: var(--color-light-sweden); } +header.your_turn.austria { background-color: var(--color-light-austria); } +header.your_turn.imperial { background-color: var(--color-light-imperial); } +header.your_turn.france { background-color: var(--color-light-france); } + +#mapwrap { + width: 2485px; + height: 1654px; +} + +#map { + position: absolute; + width: 2485px; + height: 1654px; + background-size: cover; + background-image: url(Fried.Gameboard.075.jpg); + background-color: #ece1a9; +} + +body { + background-color: slategray; +} + +/* LOG */ + #log { font-family: "Suit Symbols", var(--font-small); font-variant-numeric: tabular-nums; @@ -119,140 +147,20 @@ #log .q { font-style: italic; } - - #log .i { padding-left: 20px } #log .ii { padding-left: 32px } -header.your_turn.prussia { background-color: var(--color-light-prussia); } -header.your_turn.hanover { background-color: var(--color-light-hanover); } -header.your_turn.russia { background-color: var(--color-light-russia); } -header.your_turn.sweden { background-color: var(--color-light-sweden); } -header.your_turn.austria { background-color: var(--color-light-austria); } -header.your_turn.imperial { background-color: var(--color-light-imperial); } -header.your_turn.france { background-color: var(--color-light-france); } - #log span.suit { font-size: 11px; } + +span.suit.reserve { padding: 0 1px; } + span.suit.spades { color: var(--color-spades) } span.suit.clubs { color: var(--color-clubs) } span.suit.hearts { color: var(--color-hearts) } span.suit.diamonds { color: var(--color-diamonds) } -span.suit.reserve { color: var(--color-reserve); font-size: 18px; font-weight: bold; font-family: "Source Serif SmText"; } - -#mapwrap { - width: 2485px; - height: 1654px; -} +span.suit.reserve { color: var(--color-reserve); font-weight: bold; font-family: "Source Serif SmText"; } -#map { - position: absolute; - width: 2485px; - height: 1654px; - background-size: cover; - background-image: url(Fried.Gameboard.075.jpg); - background-color: #ece1a9; -} - -body { - background-color: slategray; -} - -.turn.marker.T1 { top: 64px; left: 264px; } -.turn.marker.T2 { top: 64px; left: 416px; } -.turn.marker.T3 { top: 68px; left: 596px; } -.turn.marker.T4 { top: 138px; left: 416px; } -.turn.marker.T5 { top: 138px; left: 264px; } - -.piece { - position: absolute; - transition-property: top, left; - transition-duration: 700ms; - transition-timing-function: ease; - background-repeat: no-repeat; -} - -TWOD.piece.cylinder { - width: 40px; - height: 40px; - background-size: 40px 40px; - border-radius: 50%; - border: 1px solid black; -} - -.piece.cylinder { - width: 42px; - height: 47px; -} - -.piece.cube { - width: 31px; - height: 39px; -} - -.piece.action { - filter: - drop-shadow(2px 0px 0px white) - drop-shadow(0px 2px 0px white) - drop-shadow(0px -2px 0px white) - drop-shadow(-2px 0px 0px white); -} - -.piece.selected { - filter: - drop-shadow(2px 0px 0px orange) - drop-shadow(0px 2px 0px orange) - drop-shadow(0px -2px 0px orange) - drop-shadow(-2px 0px 0px orange); -} - -.piece.tip { - filter: - drop-shadow(2px 0px 0px red) - drop-shadow(0px 2px 0px red) - drop-shadow(0px -2px 0px red) - drop-shadow(-2px 0px 0px red); -} - -.piece.france.tip, .piece.prussia.tip { - filter: - drop-shadow(2px 0px 0px yellow) - drop-shadow(0px 2px 0px yellow) - drop-shadow(0px -2px 0px yellow) - drop-shadow(-2px 0px 0px yellow); -} - -.number { - width: 14px; - height: 14px; - background-size: 800% 100%; - pointer-events: none; -} - -.number { background-image: url(images/numbers.png); } -.number.prussia { background-image: url(images/numbers_rev.png); } -.number.russia { background-image: url(images/numbers_rev.png); } - -.number.france { background-color: #ff3534; border-radius: 50%; } - -.number.n0 { visibility: hidden; } -.number.n1 { background-position: 0px 0px; } -.number.n2 { background-position: -14px 0px; } -.number.n3 { background-position: -28px 0px; } -.number.n4 { background-position: -42px 0px; } -.number.n5 { background-position: -56px 0px; } -.number.n6 { background-position: -70px 0px; } -.number.n7 { background-position: -84px 0px; } -.number.n8 { background-position: -98px 0px; } - -/* -.number.prussia { background-color: var(--color-prussia); } -.number.hanover { background-color: var(--color-hanover); } -.number.russia { background-color: var(--color-russia); } -.number.sweden { background-color: var(--color-sweden); } -.number.austria { background-color: var(--color-austria); } -.number.imperial { background-color: var(--color-imperial); } -.number.france { background-color: var(--color-france); } -*/ +/* PANELS */ #hand_prussia_header { background-color: var(--color-light-prussia); } #hand_hanover_header { background-color: var(--color-light-hanover); } @@ -272,25 +180,6 @@ TWOD.piece.cylinder { #hand_france_panel { background-color: var(--color-medium-france); } #clock_of_fate_panel { background-color: var(--color-medium-clock); } -.marker { - pointer-events: none; - position: absolute; - width: 30px; - height: 30px; - background-size: 30px 30px; - background-position: center; - border: 1px solid black; -} - -#combat { - position: absolute; - width: 36px; - height: 36px; - background-image: url(images/bang.svg); - background-size: contain; - background-repeat: no-repeat; -} - .panel { background-color: darkgray; width: clamp(500px, calc(100% - 48px), 2485px); @@ -316,6 +205,50 @@ TWOD.piece.cylinder { min-height: 256px; } +/* MARKERS */ + +.turn.marker.T1 { top: 64px; left: 264px; } +.turn.marker.T2 { top: 64px; left: 416px; } +.turn.marker.T3 { top: 68px; left: 596px; } +.turn.marker.T4 { top: 138px; left: 416px; } +.turn.marker.T5 { top: 138px; left: 264px; } + +#combat { + position: absolute; + width: 36px; + height: 36px; + background-image: url(images/bang.svg); + background-size: contain; + background-repeat: no-repeat; +} + +.marker { + pointer-events: none; + position: absolute; + width: 30px; + height: 30px; + background-size: 30px 30px; + background-position: center; + border: 1px solid black; +} + +.marker.conquest.austria { background-image: url(images/conquest_austria.2x.png) } +.marker.conquest.france { background-image: url(images/conquest_france.2x.png) } +.marker.conquest.imperial { background-image: url(images/conquest_imperial.2x.png) } +.marker.conquest.prussia { background-image: url(images/conquest_prussia.2x.png) } +.marker.conquest.russia { background-image: url(images/conquest_russia.2x.png) } +.marker.conquest.sweden { background-image: url(images/conquest_sweden.2x.png) } +.marker.retroactive.austria { background-image: url(images/retroactive_austria.2x.png) } +.marker.retroactive.france { background-image: url(images/retroactive_france.2x.png) } +.marker.retroactive.imperial { background-image: url(images/retroactive_imperial.2x.png) } +.marker.retroactive.prussia { background-image: url(images/retroactive_prussia.2x.png) } +.marker.retroactive.russia { background-image: url(images/retroactive_russia.2x.png) } +.marker.retroactive.sweden { background-image: url(images/retroactive_sweden.2x.png) } +.marker.turn { background-image: url(images/turn.2x.png) } + + +/* SPACES */ + .space { position: absolute; box-sizing: border-box; @@ -347,23 +280,25 @@ TWOD.piece.cylinder { .space.country_saxony.tip { border-color: chocolate; } .space.country_empire.tip { border-color: darkgoldenrod; } +/* +.space.country_austria.action { border-color: gray; } +.space.country_sweden.action { border-color: forestgreen; } +.space.country_poland.action { border-color: indianred; } +.space.country_prussia.action { border-color: royalblue; } +.space.country_hanover.action { border-color: cornflowerblue; } +.space.country_saxony.action { border-color: chocolate; } +.space.country_empire.action { border-color: darkgoldenrod; } +*/ + .space.action { border-color: white; z-index: 2000; } -.space.city.action { - background-color: #fff8; -} - -.space.depot.action { - background-color: #fff4; -} - -.space.objective.action { - background-color: #fff4; -} - +/* +.space.city.action { background-color: #fff8; } +.space.depot.action { background-color: #fff4; } +.space.objective.action { background-color: #fff4; } .space.objective.action.prussia { background-color: #00547880; } .space.objective.action.hanover { background-color: #91c9ed80; } .space.objective.action.russia { background-color: #147d3680; } @@ -371,20 +306,59 @@ TWOD.piece.cylinder { .space.objective.action.austria { background-color: #f5f5f580; } .space.objective.action.imperial { background-color: #fbe30080; } .space.objective.action.france { background-color: #ed1c2380; } +*/ -.marker.conquest.austria { background-image: url(images/conquest_austria.2x.png) } -.marker.conquest.france { background-image: url(images/conquest_france.2x.png) } -.marker.conquest.imperial { background-image: url(images/conquest_imperial.2x.png) } -.marker.conquest.prussia { background-image: url(images/conquest_prussia.2x.png) } -.marker.conquest.russia { background-image: url(images/conquest_russia.2x.png) } -.marker.conquest.sweden { background-image: url(images/conquest_sweden.2x.png) } -.marker.retroactive.austria { background-image: url(images/retroactive_austria.2x.png) } -.marker.retroactive.france { background-image: url(images/retroactive_france.2x.png) } -.marker.retroactive.imperial { background-image: url(images/retroactive_imperial.2x.png) } -.marker.retroactive.prussia { background-image: url(images/retroactive_prussia.2x.png) } -.marker.retroactive.russia { background-image: url(images/retroactive_russia.2x.png) } -.marker.retroactive.sweden { background-image: url(images/retroactive_sweden.2x.png) } -.marker.turn { background-image: url(images/turn.2x.png) } +/* PIECES */ + +.piece { + position: absolute; + transition-property: top, left; + transition-duration: 700ms; + transition-timing-function: ease; + background-repeat: no-repeat; +} + +.piece.cylinder { + width: 42px; + height: 47px; +} + +.piece.cube { + width: 31px; + height: 39px; +} + +.piece.action { + filter: + drop-shadow(2px 0px 0px white) + drop-shadow(0px 2px 0px white) + drop-shadow(0px -2px 0px white) + drop-shadow(-2px 0px 0px white); +} + +.piece.selected { + filter: + drop-shadow(2px 0px 0px yellow) + drop-shadow(0px 2px 0px yellow) + drop-shadow(0px -2px 0px yellow) + drop-shadow(-2px 0px 0px yellow); +} + +.piece.austria.selected, .piece.imperial.selected { + filter: + drop-shadow(2px 0px 0px hotpink) + drop-shadow(0px 2px 0px hotpink) + drop-shadow(0px -2px 0px hotpink) + drop-shadow(-2px 0px 0px hotpink); +} + +.piece.tip { + filter: + drop-shadow(2px 0px 0px lime) + drop-shadow(0px 2px 0px lime) + drop-shadow(0px -2px 0px lime) + drop-shadow(-2px 0px 0px lime); +} .piece.cube.austria { background-image: url(images/cube_austria.svg) } .piece.cube.france { background-image: url(images/cube_france.svg) } @@ -427,6 +401,40 @@ TWOD.piece.cylinder { .piece.cylinder.russia.oos { background-image: url(images/cylinder_russia_oos.svg) } .piece.cylinder.sweden.oos { background-image: url(images/cylinder_sweden_oos.svg) } +/* TROOP NUMBER BADGE */ + +.number { + width: 14px; + height: 14px; + background-size: 800% 100%; + pointer-events: none; +} + +.number { background-image: url(images/numbers.2x.png); } +.number.prussia, .number.russia, .number.france { background-image: url(images/numbers_rev.2x.png); } + +.number.n0 { visibility: hidden; } +.number.n1 { background-position: 0px 0px; } +.number.n2 { background-position: -14px 0px; } +.number.n3 { background-position: -28px 0px; } +.number.n4 { background-position: -42px 0px; } +.number.n5 { background-position: -56px 0px; } +.number.n6 { background-position: -70px 0px; } +.number.n7 { background-position: -84px 0px; } +.number.n8 { background-position: -98px 0px; } + +/* +.number.prussia { background-color: var(--color-prussia); } +.number.hanover { background-color: var(--color-hanover); } +.number.russia { background-color: var(--color-russia); } +.number.sweden { background-color: var(--color-sweden); } +.number.austria { background-color: var(--color-austria); } +.number.imperial { background-color: var(--color-imperial); } +.number.france { background-color: var(--color-france); } +*/ + +/* CARDS */ + .card { width: 165px; height: 256px; diff --git a/play.js b/play.js index 5436ba4..6f368c5 100644 --- a/play.js +++ b/play.js @@ -4,11 +4,6 @@ /* globals data, view, action_button, action_button_with_argument, confirm_action_button, send_action */ -// TODO: sort selected generals above deselected generals when detaching? -// TODO: show battle icon overlay (instead of roads) -// TODO: remove roads and path highlighting code -// TODO: tooltips - function toggle_pieces() { document.getElementById("pieces").classList.toggle("hide") } @@ -1129,11 +1124,6 @@ function sub_space(match, p1) { } function sub_tc(match, p1) { - let x = p1 | 0 - let suit = to_suit(x) - let value = to_value(x) - if (suit === RESERVE) - return suit_text[suit] return value + suit_text[suit] } @@ -1155,8 +1145,8 @@ function on_log(text) { text = text.replace(/>/g, ">") text = text.replace(/S(\d+)/g, sub_space) - text = text.replace(/C(\d+)/g, sub_tc) text = text.replace(/P(\d+)/g, sub_piece) + text = colorize(text) if (text.match(/^\$(\d+)/)) { let fx = parseInt(text.substring(1)) diff --git a/rules.js b/rules.js index c982f49..29d72cd 100644 --- a/rules.js +++ b/rules.js @@ -312,6 +312,12 @@ function to_value(c) { return c & 15 } +function format_card(c) { + if (is_reserve(c)) + return "10R" + return to_value(c) + suit_name[to_suit(c)] +} + function is_reserve(c) { return to_suit(c) === RESERVE } @@ -328,7 +334,7 @@ function is_west_of(here, there) { } function format_cards(list) { - return list.map(c => is_reserve(c) ? suit_name[RESERVE] : to_value(c) + suit_name[to_suit(c)]).join(", ") + return list.map(format_card).join(", ") } function format_selected() { @@ -1464,7 +1470,6 @@ function can_move_general_to(to) { if (game.selected.length + count_generals(to) > 3) return false - // TODO: in search_move apply this as a post-process filter on the list of destinations if (forbid_stopping_at(to)) { let from = game.pos[game.selected[0]] if (!can_continue_general_from(to)) @@ -1743,6 +1748,7 @@ states.move_take = { inactive: "move", prompt() { prompt("Transfer troops to " + format_selected() + ".") + view.selected = game.selected let take = count_stacked_take() let give = count_unstacked_give() let n = Math.min(take, give) @@ -1763,6 +1769,7 @@ states.move_give = { inactive: "move", prompt() { prompt("Transfer troops from " + format_selected() + ".") + view.selected = game.selected let take = count_unstacked_take() let give = count_stacked_give() let n = Math.min(take, give) @@ -2026,7 +2033,7 @@ function end_recruit() { if (game.recruit.used.length > 0) { log_br() log("Recruited") - log(">" + game.recruit.used.map(c => "C" + c).join(", ")) + log(">" + game.recruit.used.map(format_card).join(", ")) map_for_each(game.recruit.pieces, (p,s) => { log(">P" + p + " at S" + s) }) @@ -2367,7 +2374,7 @@ function fate_card_bonus(c) { function play_card(c, sign) { if (fate_card_zero()) { - log(">" + POWER_NAME[game.power] + " C" + c + " - " + to_value(c) + " to " + (sign * game.count)) + log(`>${POWER_NAME[game.power]} ${format_card(c)} = 0 to ${sign * game.count}`) clear_fate_effect() return } @@ -2377,16 +2384,16 @@ function play_card(c, sign) { else game.count += to_value(c) + bonus if (bonus > 0) - log(">" + POWER_NAME[game.power] + " C" + c + " + " + bonus + " to " + (sign * game.count)) + log(`>${POWER_NAME[game.power]} ${format_card(c)} + ${bonus} to ${sign * game.count}`) else - log(">" + POWER_NAME[game.power] + " C" + c + " to " + (sign * game.count)) + log(`>${POWER_NAME[game.power]} ${format_card(c)} to ${sign * game.count}`) if (bonus > 0) clear_fate_effect() } function play_reserve(v, sign) { if (fate_card_zero()) { - log(">" + POWER_NAME[game.power] + " 0 C" + C + " to " + (sign * game.count)) + log(`>${POWER_NAME[game.power]} 0R to ${sign * game.count}`) clear_fate_effect() return } @@ -2396,9 +2403,9 @@ function play_reserve(v, sign) { else game.count += v if (bonus > 0) - log(">" + POWER_NAME[game.power] + " " + (v-bonus) + " C" + c + " + " + bonus + " to " + (sign * game.count)) + log(`>${POWER_NAME[game.power]} ${v-bonus}R + ${bonus} to ${sign * game.count}`) else - log(">" + POWER_NAME[game.power] + " " + (v) + " C" + c + " to " + (sign * game.count)) + log(`>${POWER_NAME[game.power]} ${v}R to ${sign * game.count}`) if (bonus > 0) clear_fate_effect() } @@ -3862,7 +3869,7 @@ states.declare_offensive_option = { push_undo() log_br() log("Declared Offensive Option.") - log("Set aside C" + c + " for Austria.") + log("Set aside " + format_card(c) + " for Austria.") game.oo = c goto_movement() }, @@ -3901,7 +3908,7 @@ states.pick_up_oo_card_after_supply = { function pick_up_set_aside_tc() { log_br() - log("Austria picked up set-aside C" + game.oo + ".") + log("Austria picked up set-aside " + format_card(game.oo) + ".") set_add(game.hand[P_AUSTRIA], game.oo) game.oo = -1 trigger_offensive_option_failed() @@ -4116,10 +4123,11 @@ exports.setup = function (seed, scenario, options) { else if (game.scenario === 2) setup_the_austrian_theatre() else - log("# Friedrich") + log("# \u2014 " + 1756 + " \u2014") log("$54") + return game } -- cgit v1.2.3