diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 158 |
1 files changed, 155 insertions, 3 deletions
@@ -530,6 +530,8 @@ function is_space_suit(s, ranges) { } function get_space_suit(s) { + if (s >= ELIMINATED) + return SPADES if (is_space_suit(s, data.suit.spades)) return SPADES if (is_space_suit(s, data.suit.clubs)) @@ -613,14 +615,22 @@ function goto_start_turn() { if (++game.turn <= 5) { log("# Turn " + game.turn) } else { - log("# Card of Fate") - // remove non-stroke of fate card from last turn for (let i = 1; i <= 12; ++i) set_delete(game.fate, i) let fc = game.clock.pop() - log("F" + fc) + let fs = get_space_suit(game.pos[game.vg]) + + if (fc > 12) { + log("# " + strokes_of_fate_name[fc-13]) + log("$" + (fc - 13 + 48)) + game.fx = 0 + } else { + game.fx = (fc - 1) * 4 + fs + log("# Card of Fate " + fc + suit_name[fs]) + log("$" + game.fx) + } set_add(game.fate, fc) @@ -2007,9 +2017,11 @@ function resolve_combat() { log("Tie.") next_combat() } else if (game.count > 0) { + game.vg = get_supreme_commander(game.attacker) game.selected = select_stack(game.defender) goto_retreat() } else { + game.vg = get_supreme_commander(game.defender) game.selected = select_stack(game.attacker) goto_retreat() } @@ -2401,6 +2413,15 @@ function end_supply() { /* STROKES OF FATE */ +const strokes_of_fate_name = [ + "Poems", + "Lord Bute", + "Elisabeth", + "Sweden", + "India", + "America", +] + states.russia_quits_the_game_1 = { prompt() { prompt("Russia quits the game. Remove all Russian pieces.") @@ -2514,6 +2535,135 @@ states.france_quits_the_game_2 = { }, } +/* CARDS OF FATE */ + +// receive_troop +// lose_troop +// immediate oos 5-6 range + +// flip one stack oos +// move two cities westwards +// move one city (and unstack) + +// exchange TC with power +// discard TC to draw TC +// give TC take random TC + +const fate_effect_immediate = [ + null, + "Any one Russian on-map general receives a new troop for free (if possible).", + "Austria and Russia may exchange one TC with each other.", + "Tottleben receives a new troop for free (if possible and if on-map).", + null, + null, + "Apraxin immediately loses one troop (but not if he has to be taken off-map).", + null, + null, + null, + null, + null, + null, + null, + "France may discard any one TC for a new one from the draw deck.", + null, + null, + null, + null, + null, + "Austria may move Laudon by one city immediately; Laudon may even unstack.", + "Daun receives one new troop (if possible and if on-map).", + null, + "Austria may flip any one Prussian general/stack in Austria or Saxony, and in doing so, set him out of supply.", + null, + null, + null, + null, + "Any one Prussian on-map general receives a new troop for free (if possible).", + null, + null, + null, + "All Russian generals 5 or 6 cities distant from their nearest supply train are immediately out of supply; flip them.", + null, + null, + "Prussia may draw randomly one TC from Austria, after first giving one TC of her choice to Austria.", + null, + "Any one Prussian general with 2 or more troops loses one troop immediately.", + null, + null, + null, + "Any one Hanoverian on-map general receives a new troop (if possible).", + null, + null, + null, + "If Ehrensvärd is 5 or 6 cities distant from his supply train, he is immediately out of supply; flip him.", + "If Hildburghausen has lost a battle this turn, Prussia may move him 2 cities westwards (if possible).", + null, +] + +// immobilize +// reduce move +// no unstacking +// no attack and no elim space +// no attack and no elim general +// no receive troops (friedrich) +// no receive troops (if attacking) +// 4 protect range + +// avoid battle +// soubise and hildburg not attack with same tc-symbol +// tc mod + +const fate_effect_passive = [ + null, + null, + null, + null, + null, + "If Fermor starts his move in Küstrin (H6) or in an adjacent city, he may not move next turn.", + null, + "Next turn, Saltikov may move only 2 cities (3 on main roads).", + null, + "Next turn, if Prussia and France fight each other, they may not use TCs with values of 10 or more.", + "Next turn, Soubise and Hildburghausen may not attack with the same TC-symbol.", + "Next turn, no general may be attacked in the city of Halle (E4) and no supply train may be eliminated in the city of Halle.", + "Next turn, the first TC played by France is worth an additional point.", + null, + null, + "Next turn, Cumberland may not move into attack position; he may not eliminate a supply train.", + "Next turn, Soubise may not move into attack position; he may not eliminate a supply train.", + null, + "Next turn, Richelieu may move 2 cities only (3 on main roads).", + "If stacked, Chevert may not unstack next turn.", + null, + null, + null, + null, + "Next turn, Friedrich may not move into attack position and may not eliminate a supply train.", + null, + "Next turn, Friedrich may not receive any new troops.", + "If Friedrich is involved in combat next turn, Prussia must reach a positive score with the first TC(s) she plays (if possible).", + null, + "Next turn, any Prussians who are attacked by Daun may move to any empty adjacent city (before the combat is resolved); by doing so they avoid all combat.", + null, + "If Friedrich attacks next turn, his first TC is worth 5 additional points.", + null, + "Next turn, Friedrich may move 4 cities, even as a stack (5 on main roads).", + null, + null, + "Next turn, every Prussian general who receives new troops may not move into attack position.", + null, + "If Friedrich is attacked next turn, the first TC played by Prussia is worth nothing (0 points).", + null, + "Next turn, Prussia may play the 11 of spades (Seydlitz) once at double value.", + null, + "Next turn, Prinz Heinrich protects objectives up to 4 cities distant.", + null, + "Next turn, Daun may move only 2 cities (3 on main roads).", + null, + null, + null, +] + /* SETUP */ const POWER_FROM_SETUP_STEP_4 = [ @@ -2682,6 +2832,8 @@ exports.setup = function (seed, scenario, options) { step: 0, clock: null, fate: [], + vg: 0, // last victorious general for fate effect selection + fx: 0, // current card of fate effect deck: null, hand: [ [], [], [], [], [], [], [] ], |