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-rw-r--r--play.css1
-rw-r--r--play.js2
-rw-r--r--rules.js3
3 files changed, 4 insertions, 2 deletions
diff --git a/play.css b/play.css
index 69017bc..7f55c65 100644
--- a/play.css
+++ b/play.css
@@ -11,6 +11,7 @@
#prompt {
font-family: "Suit Symbols", var(--font-widget);
font-variant-numeric: tabular-nums;
+ white-space: wrap;
}
#log {
diff --git a/play.js b/play.js
index 31515b2..eecd8fe 100644
--- a/play.js
+++ b/play.js
@@ -1453,6 +1453,8 @@ function on_log(text) {
text = text.replace(/</g, "&lt;")
text = text.replace(/>/g, "&gt;")
+ text = text.replaceAll(" 1 troops", " 1 troop")
+
text = colorize(text)
text = text.replace(/S(\d+)/g, sub_space)
text = text.replace(/P(\d+)/g, sub_piece)
diff --git a/rules.js b/rules.js
index 023d5ea..0012843 100644
--- a/rules.js
+++ b/rules.js
@@ -2300,9 +2300,8 @@ function format_combat(value) {
let a = format_combat_stack(game.attacker)
let d = format_combat_stack(game.defender)
let s = signed_number(value)
- let city = data.cities.name[game.attacker]
let p = POWER_NAME[game.power]
- return `${p} at ${s} in combat (${a} vs ${d} at ${city}).`
+ return `${a} vs ${d}. ${p} is at ${s}.`
}
function inactive_attack() {