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-rw-r--r--rules.js44
1 files changed, 16 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 949a40e..f28c49a 100644
--- a/rules.js
+++ b/rules.js
@@ -780,12 +780,12 @@ function goto_start_turn() {
}
function resume_start_turn() {
+ game.selected = null
+ delete game.ia_lost
// MARIA: politics
// MARIA: hussars
- delete game.ia_lost
-
goto_action_stage()
}
@@ -804,6 +804,8 @@ function goto_action_stage() {
}
function end_action_stage() {
+ clear_undo()
+
if (++game.step === 7)
goto_end_of_turn()
else
@@ -1697,6 +1699,7 @@ states.move_give = {
}
function end_move_piece() {
+ game.selected = null
delete game.move_major
delete game.move_minor
game.state = "movement"
@@ -2758,7 +2761,6 @@ function austria_may_flip_any_one_prussian_general_or_stack_in_austria_or_saxony
if (game.selected.length > 0) {
game.state = "flip_any_one_prussian_general_or_stack_in_austria_or_saxony"
} else {
- game.selected = null
resume_start_turn()
}
}
@@ -2796,8 +2798,7 @@ function austria_may_move_laudon_by_one_city_immediately() {
function if_hildburghausen_has_lost_a_battle_this_turn_prussia_may_move_him_2_cities_westwards() {
set_active_to_power(P_PRUSSIA)
- throw "STOP"
- if (1 || game.ia_lost) // TODO
+ if (game.ia_lost)
game.state = "prussia_may_move_hildburghausen_2_cities_westwards"
else
resume_start_turn()
@@ -2819,7 +2820,6 @@ function goto_receive_a_new_troop(power, list) {
if (game.selected.length > 0) {
game.state = "receive_a_new_troop"
} else {
- game.selected = null
resume_start_turn()
}
}
@@ -2832,7 +2832,6 @@ states.receive_a_new_troop = {
},
piece(p) {
add_one_troop(p)
- game.selected = null
resume_start_turn()
}
}
@@ -2848,7 +2847,6 @@ function goto_lose_one_troop(power, list) {
if (game.selected.length > 0) {
game.state = "lose_one_troop"
} else {
- game.selected = null
resume_start_turn()
}
}
@@ -2861,7 +2859,6 @@ states.lose_one_troop = {
},
piece(p) {
remove_one_troop(p)
- game.selected = null
resume_start_turn()
}
}
@@ -2882,7 +2879,6 @@ function goto_flip_5_or_6_from_nearest_train(power, list) {
if (game.selected.length > 0) {
game.state = "flip_5_or_6_from_nearest_train"
} else {
- game.selected = null
resume_start_turn()
}
}
@@ -2895,10 +2891,8 @@ states.flip_5_or_6_from_nearest_train = {
},
piece(p) {
flip_stack_out_of_supply(p)
- if (game.selected.length === 0) {
- game.selected = null
+ if (game.selected.length === 0)
resume_start_turn()
- }
}
}
@@ -2910,7 +2904,6 @@ states.flip_any_one_prussian_general_or_stack_in_austria_or_saxony = {
},
piece(p) {
flip_stack_out_of_supply(p)
- game.selected = null
resume_start_turn()
}
}
@@ -3062,7 +3055,6 @@ states.laudon_done = {
},
done() {
clear_undo()
- game.selected = null
resume_start_turn()
},
}
@@ -3070,8 +3062,8 @@ states.laudon_done = {
function is_west_of(here, there) {
let dx = data.cities.x[there] - data.cities.x[here]
let dy = data.cities.y[there] - data.cities.y[here]
- // west AND more west than north/south
- return Math.abs(dx) >= Math.abs(dy) && dx < 0
+ // more west than north/south
+ return dx < 0 && Math.abs(dx) >= Math.abs(dy)
}
states.prussia_may_move_hildburghausen_2_cities_westwards = {
@@ -3080,23 +3072,19 @@ states.prussia_may_move_hildburghausen_2_cities_westwards = {
view.selected = game.selected
view.actions.pass = 1
- // TODO: alternatively, city that is most westerly and 2 spaces away
-
let here = game.pos[GEN_HILDBURGHAUSEN]
- for (let west1 of data.cities.adjacent[here])
- if (is_west_of(here, west1) && !has_any_piece(west1))
- for (let west2 of data.cities.adjacent[west1])
- if (is_west_of(west1, west2) && !has_any_piece(west2))
- gen_action_space(west2)
+ for (let a of data.cities.adjacent[here])
+ if (!has_any_piece(a))
+ for (let b of data.cities.adjacent[a])
+ if (is_west_of(here, b) && !has_any_piece(b))
+ gen_action_space(b)
},
space(s) {
- log("P" + GEN_HILDBURGHAUSEN + " to S" + to)
- move_general_to(s)
- game.selected = null
+ log("P" + GEN_HILDBURGHAUSEN + " to S" + s)
+ game.pos[GEN_HILDBURGHAUSEN] = s
resume_start_turn()
},
pass() {
- game.selected = null
resume_start_turn()
},
}