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-rw-r--r--rules.js23
1 files changed, 12 insertions, 11 deletions
diff --git a/rules.js b/rules.js
index fa5d3d2..c982f49 100644
--- a/rules.js
+++ b/rules.js
@@ -349,11 +349,6 @@ function log_selected() {
log(game.selected.map(p => "P" + p).join(" and "))
}
-function log_selected_move_path() {
- log(game.selected.map(p => "P" + p).join(" and "))
- log(">" + game.move_path.map(s => "S" + s).join(" \u2192 "))
-}
-
/* OBJECTIVES */
const all_objectives = []
@@ -1368,7 +1363,6 @@ states.movement = {
else
game.major = 0
- game.move_path = [ here ]
if (is_supply_train(p))
game.state = "move_supply_train"
else
@@ -1532,7 +1526,7 @@ function move_general_to(to) {
}
}
- game.move_path.push(to)
+ log(">to S" + to)
// eliminate supply train
for (let p of all_enemy_trains[pow]) {
@@ -1611,7 +1605,12 @@ states.move_supply_train = {
let who = game.selected[0]
let from = game.pos[who]
- game.move_path.push(to)
+ if (game.count === 0) {
+ log_selected()
+ log(">from S" + from)
+ }
+
+ log(">to S" + to)
if (!set_has(data.cities.major_roads[from], to))
game.major = 0
@@ -1727,6 +1726,11 @@ states.move_general = {
let who = game.selected[0]
let from = game.pos[who]
+ if (game.count === 0) {
+ log_selected()
+ log(">from S" + from)
+ }
+
if (!set_has(data.cities.major_roads[from], to))
game.major = 0
@@ -1776,9 +1780,6 @@ states.move_give = {
}
function end_move_piece() {
- log_selected_move_path()
-
- delete game.move_path
game.selected = null
game.state = "movement"
}