diff options
-rw-r--r-- | rules.js | 23 |
1 files changed, 12 insertions, 11 deletions
@@ -349,11 +349,6 @@ function log_selected() { log(game.selected.map(p => "P" + p).join(" and ")) } -function log_selected_move_path() { - log(game.selected.map(p => "P" + p).join(" and ")) - log(">" + game.move_path.map(s => "S" + s).join(" \u2192 ")) -} - /* OBJECTIVES */ const all_objectives = [] @@ -1368,7 +1363,6 @@ states.movement = { else game.major = 0 - game.move_path = [ here ] if (is_supply_train(p)) game.state = "move_supply_train" else @@ -1532,7 +1526,7 @@ function move_general_to(to) { } } - game.move_path.push(to) + log(">to S" + to) // eliminate supply train for (let p of all_enemy_trains[pow]) { @@ -1611,7 +1605,12 @@ states.move_supply_train = { let who = game.selected[0] let from = game.pos[who] - game.move_path.push(to) + if (game.count === 0) { + log_selected() + log(">from S" + from) + } + + log(">to S" + to) if (!set_has(data.cities.major_roads[from], to)) game.major = 0 @@ -1727,6 +1726,11 @@ states.move_general = { let who = game.selected[0] let from = game.pos[who] + if (game.count === 0) { + log_selected() + log(">from S" + from) + } + if (!set_has(data.cities.major_roads[from], to)) game.major = 0 @@ -1776,9 +1780,6 @@ states.move_give = { } function end_move_piece() { - log_selected_move_path() - - delete game.move_path game.selected = null game.state = "movement" } |