"use strict" /* global view, player, send_action, action_button, scroll_with_middle_mouse */ const TILE_NONE = -1 const TILE_GOLD = 0 const TILE_BLUE = 12 const TILE_WHITE = 24 const TILE_RED = 36 const TILE_GREEN = 48 const TILE_W = 56 const TILE_SPACE = TILE_W + 12 function calc_tile_spacing(n) { if (n > 12) return 744 / (n-1) return TILE_SPACE } const BOARD_X = 0 const BOARD_Y = 0 + (12 + 80 + 12) const COURT1_X = 12 const COURT1_Y = 12 + (12) const COURT2_X = 12 const COURT2_Y = 12 + (12 + 80 + 12 + 638 + 12) const HAND_X = 12 const HAND_Y = 12 + (12 + 80 + 12 + 638 + 12 + 80 + 12) const TOKEN_DX = 3 const TOKEN_DY = -5 const TILE_DX = 3 const TILE_DY = 3 const LAYOUT_OVAL = [ [156,165,46,46], [262,165,46,46], [369,165,46,46], [475,165,46,46], [582,165,46,46], [688,165,46,46], [66,164,46,46], // dragon at home [67,106,46,46], // off-board [75,638-50], [175,638-50], [125,638-50], [225,638-50], ] const LAYOUT_SQUARE = [ [147,224,62,62], [253,224,62,62], [360,225,62,62], [466,225,62,62], [573,225,62,62], [679,225,62,62], ] const LAYOUT_SCORE_0 = [358,332,46,46] const LAYOUT_SCORE_39 = [748,547,46,46] const SCORE_X0 = LAYOUT_SCORE_0[0] + TOKEN_DX + BOARD_X const SCORE_Y0 = LAYOUT_SCORE_0[1] + TOKEN_DY + BOARD_Y const SCORE_DX = (LAYOUT_SCORE_39[0] - LAYOUT_SCORE_0[0] + 4) / 7 const SCORE_DY = (LAYOUT_SCORE_39[1] - LAYOUT_SCORE_0[1]) / 4 const SCORE_DXDY = -1 let ui = { board: document.getElementById("map"), court1: document.getElementById("court1"), court2: document.getElementById("court2"), darkness_label: document.getElementById("darkness_label"), darkness_button: document.getElementById("darkness_button"), red_hand_size: document.getElementById("red_hand_size"), blue_hand_size: document.getElementById("blue_hand_size"), red_score: null, blue_score: null, oval_spaces: [], square_spaces: [], tokens: [], tiles: [ null ], } let action_register = [] function register_action(e, action, id) { e.my_action = action e.my_id = id e.onmousedown = on_click_action action_register.push(e) } function on_click_action(evt) { if (evt.button === 0) if (send_action(evt.target.my_action, evt.target.my_id)) evt.stopPropagation() } function is_action(action, arg) { if (arg === undefined) return !!(view.actions && view.actions[action] === 1) return !!(view.actions && view.actions[action] && view.actions[action].includes(arg)) } function create(t, p, ...c) { let e = document.createElement(t) Object.assign(e, p) e.append(c) if (p.my_action) register_action(e, p.my_action, p.my_id) return e } function create_item(p) { let e = create("div", p) ui.board.appendChild(e) return e } let on_init_once = false function on_init() { if (on_init_once) return on_init_once = true for (let i = 0; i < 8; ++i) { ui.oval_spaces[i] = create("div", { className: "oval space", my_action: "space", my_id: i }) ui.oval_spaces[i].style.left = (BOARD_X + LAYOUT_OVAL[i][0]) + "px" ui.oval_spaces[i].style.top = (BOARD_Y + LAYOUT_OVAL[i][1]) + "px" ui.oval_spaces[i].style.width = LAYOUT_OVAL[i][2] + "px" ui.oval_spaces[i].style.height = LAYOUT_OVAL[i][3] + "px" ui.board.append(ui.oval_spaces[i]) } for (let i = 0; i < 6; ++i) { ui.square_spaces[i] = create("div", { className: "square space", my_action: "square", my_id: i }) ui.square_spaces[i].style.left = (BOARD_X + LAYOUT_SQUARE[i][0]) + "px" ui.square_spaces[i].style.top = (BOARD_Y + LAYOUT_SQUARE[i][1]) + "px" ui.square_spaces[i].style.width = LAYOUT_SQUARE[i][2] + "px" ui.square_spaces[i].style.height = LAYOUT_SQUARE[i][3] + "px" ui.board.append(ui.square_spaces[i]) } ui.red_score = create_item({ className: "token red", my_action: "score", my_id: 1 }) ui.blue_score = create_item({ className: "token blue", my_action: "score", my_id: 2 }) ui.tokens[0] = create_item({ className: "token white", my_action: "token", my_id: 0 }) ui.tokens[1] = create_item({ className: "token red", my_action: "token", my_id: 1 }) ui.tokens[2] = create_item({ className: "token red", my_action: "token", my_id: 2 }) ui.tokens[3] = create_item({ className: "token blue", my_action: "token", my_id: 3 }) ui.tokens[4] = create_item({ className: "token blue", my_action: "token", my_id: 4 }) ui.darkness_button.onclick = function () { send_action("darkness") } for (let i = TILE_BLUE; i < TILE_BLUE + 12; ++i) ui.tiles[i] = create_item({ className: "tile blue", my_action: "tile", my_id: i }) for (let i = TILE_RED; i < TILE_RED + 12; ++i) ui.tiles[i] = create_item({ className: "tile red", my_action: "tile", my_id: i }) for (let i = TILE_GOLD; i < TILE_GOLD + 12; ++i) ui.tiles[i] = create_item({ className: "tile gold", my_action: "tile", my_id: i }) for (let i = TILE_WHITE; i < TILE_WHITE + 12; ++i) ui.tiles[i] = create_item({ className: "tile white", my_action: "tile", my_id: i }) for (let i = TILE_GREEN; i < TILE_GREEN + 6; ++i) ui.tiles[i] = create_item({ className: "tile green", my_action: "tile", my_id: i }) } function show(elt) { if (elt.parentElement !== ui.board) ui.board.appendChild(elt) } function hide(elt) { if (elt.parentElement === ui.board) elt.remove() } function on_update() { on_init() ui.red_hand_size.textContent = view.red_hand + " in Hand" ui.blue_hand_size.textContent = view.blue_hand + " in Hand" ui.darkness_label.textContent = view.darkness + " in Darkness" ui.darkness_button.classList.toggle("action", is_action("darkness")) for (let i = 0; i < 54; ++i) { if ((view.hand && view.hand.includes(i)) || view.red_court.includes(i) || view.blue_court.includes(i) || view.squares.includes(i)) show(ui.tiles[i]) else hide(ui.tiles[i]) } for (let i = 0; i < 6; ++i) { let k = view.squares[i] if (k !== TILE_NONE) { let x = LAYOUT_SQUARE[i][0] + TILE_DX + BOARD_X let y = LAYOUT_SQUARE[i][1] + TILE_DY + BOARD_Y ui.tiles[k].style.left = x + "px" ui.tiles[k].style.top = y + "px" } } for (let i = 0; i < 5; ++i) { let s = view.tokens[i] let x = LAYOUT_OVAL[s][0] + TOKEN_DX + BOARD_X let y = LAYOUT_OVAL[s][1] + TOKEN_DY + BOARD_Y ui.tokens[i].style.left = x + "px" ui.tokens[i].style.top = y + "px" ui.tokens[i].classList.toggle("selected", i === view.selected_token) } let court1, court2 if (player !== "Blue") { ui.court1.className = "blue court" ui.court2.className = "red court" court1 = view.blue_court court2 = view.red_court } else { ui.court1.className = "red court" ui.court2.className = "blue court" court1 = view.red_court court2 = view.blue_court } let tile_space = calc_tile_spacing(court1.length) for (let i = 0; i < court1.length; ++i) { let k = court1[i] let x = COURT1_X + tile_space * i let y = COURT1_Y ui.tiles[k].style.left = x + "px" ui.tiles[k].style.top = y + "px" ui.tiles[k].style.zIndex = i } tile_space = calc_tile_spacing(court2.length) for (let i = 0; i < court2.length; ++i) { let k = court2[i] let x = COURT2_X + tile_space * i let y = COURT2_Y ui.tiles[k].style.left = x + "px" ui.tiles[k].style.top = y + "px" ui.tiles[k].style.zIndex = i } if (view.hand) { tile_space = calc_tile_spacing(view.hand.length) for (let i = 0; i < view.hand.length; ++i) { let k = view.hand[i] let x = HAND_X + tile_space * i let y = HAND_Y ui.tiles[k].style.left = x + "px" ui.tiles[k].style.top = y + "px" ui.tiles[k].style.zIndex = i } } let rs = view.red_score let bs = view.blue_score let rs_x = rs % 8 let bs_x = bs % 8 let rs_y = rs >> 3 let bs_y = bs >> 3 ui.red_score.style.left = (SCORE_X0 + SCORE_DX * rs_x + SCORE_DXDY * rs_y) + "px" ui.blue_score.style.left = (SCORE_X0 + SCORE_DX * bs_x + SCORE_DXDY * bs_y) + "px" if (rs === bs) { ui.red_score.style.top = (SCORE_Y0 + SCORE_DY * rs_y - 21) + "px" ui.blue_score.style.top = (SCORE_Y0 + SCORE_DY * bs_y + 8) + "px" } else { ui.red_score.style.top = (SCORE_Y0 + SCORE_DY * rs_y) + "px" ui.blue_score.style.top = (SCORE_Y0 + SCORE_DY * bs_y) + "px" } for (let e of action_register) e.classList.toggle("action", is_action(e.my_action, e.my_id)) //action_button("darkness", "Darkness") action_button("done", "Done") action_button("undo", "Undo") } const IMG_G = '' const IMG_B = '' const IMG_R = '' const IMG_W = '' const IMG_J = '' const IMG_K = '' const IMG_OD = '' const IMG_OS = '' const IMG_OG = '' const IMG_OB = '' const IMG_OR = '' const IMG_OW = '' const IMG_OP = '' const IMG_CW = '' const IMG_CR = '' const IMG_CB = '' function on_log(text) { let p = document.createElement("div") if (text.match(/^\.r /)) { text = text.substring(3) p.className = 'h1 r' } else if (text.match(/^\.b /)) { text = text.substring(3) p.className = 'h1 b' } else if (text.match(/^\.x /)) { text = text.substring(3) p.className = 'h1 x' } text = text.replace(/\bG\b/g, IMG_G) text = text.replace(/\bB\b/g, IMG_B) text = text.replace(/\bR\b/g, IMG_R) text = text.replace(/\bW\b/g, IMG_W) text = text.replace(/\bJ\b/g, IMG_J) text = text.replace(/\bK\b/g, IMG_K) text = text.replace(/\bCR\b/g, IMG_CR) text = text.replace(/\bCB\b/g, IMG_CB) text = text.replace(/\bCW\b/g, IMG_CW) if (text.match(/^Dragon$/)) p.classList.add("dragon") if (text.match(/^Secrecy$/)) p.classList.add("secrecy") if (text.match(/^Cloth of Gold$/)) p.classList.add("gold") if (text.match(/^Banquets/)) p.classList.add("blue") if (text.match(/^Godliness/)) p.classList.add("white") if (text.match(/^Tournaments$/)) p.classList.add("red") if (text.match(/^Collections$/)) p.classList.add("purple") text = text.replace(/\bO0\b/g, IMG_OS) text = text.replace(/\bO1\b/g, IMG_OG) text = text.replace(/\bO2\b/g, IMG_OB) text = text.replace(/\bO3\b/g, IMG_OW) text = text.replace(/\bO4\b/g, IMG_OR) text = text.replace(/\bO5\b/g, IMG_OP) text = text.replace(/\bO6\b/g, IMG_OD) p.innerHTML = text return p } scroll_with_middle_mouse("main")