From c48d9b2a54502f27b9abdb3ea70acf77c7349528 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 16 Jul 2023 13:29:09 +0200 Subject: Don't click "Score" tokens for zero points. --- rules.js | 188 ++++++++++++++++++++++++++++++++++++++------------------------- 1 file changed, 113 insertions(+), 75 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 5cb2130..58ccd1e 100644 --- a/rules.js +++ b/rules.js @@ -515,8 +515,6 @@ function is_end_of_the_contest() { } function end_turn() { - clear_undo() - // Game End triggered? if (is_end_of_the_contest()) return goto_end_of_the_contest() @@ -578,6 +576,7 @@ states.refill_tiles = { gen_action_square(i) }, square(i) { + clear_undo() let tile = game.darkness.pop() log("Placed " + tile_name(tile) + " at " + space_name(i) + ".") game.squares[i] = tile @@ -588,6 +587,8 @@ states.refill_tiles = { } function pass_play_to_rival() { + clear_undo() + // Play passes to the rival player. if (game.active === RED) game.active = BLUE @@ -665,6 +666,7 @@ states.secrecy = { view.actions.darkness = 1 }, darkness() { + clear_undo() gain_secrecy_tiles() end_turn() }, @@ -685,7 +687,14 @@ function goto_cloth_of_gold() { if (can_reveal_tiles_into_court(TILE_GOLD)) game.state = "cloth_of_gold_reveal" else + goto_cloth_of_gold_score() +} + +function goto_cloth_of_gold_score() { + if (calc_cloth_of_gold_score()) game.state = "cloth_of_gold_score" + else + end_turn() } states.cloth_of_gold_reveal = { @@ -697,7 +706,7 @@ states.cloth_of_gold_reveal = { tile(tile) { reveal_tile_into_court(tile) if (!can_reveal_tiles_into_court(TILE_GOLD)) - game.state = "cloth_of_gold_score" + goto_cloth_of_gold_score() }, } @@ -731,7 +740,22 @@ function goto_banquets_and_feasts() { if (can_reveal_tiles_into_court(TILE_BLUE)) game.state = "banquets_and_feasts_reveal" else + goto_banquets_and_feasts_score() +} + +function goto_banquets_and_feasts_score() { + if (calc_banquets_and_feasts_score()) game.state = "banquets_and_feasts_score" + else + goto_banquets_and_feasts_remove() +} + +function goto_banquets_and_feasts_remove() { + log_remove_tiles_from_court(TILE_BLUE) + if (can_remove_tiles_from_court(TILE_BLUE)) + game.state = "banquets_and_feasts_remove" + else + end_turn() } states.banquets_and_feasts_reveal = { @@ -743,7 +767,7 @@ states.banquets_and_feasts_reveal = { tile(tile) { reveal_tile_into_court(tile) if (!can_reveal_tiles_into_court(TILE_BLUE)) - game.state = "banquets_and_feasts_score" + goto_banquets_and_feasts_score() }, } @@ -757,11 +781,7 @@ states.banquets_and_feasts_score = { score_own_points(calc_banquets_and_feasts_score()) if (is_end_of_the_contest()) return goto_end_of_the_contest() - log_remove_tiles_from_court(TILE_BLUE) - if (can_remove_tiles_from_court(TILE_BLUE)) - game.state = "banquets_and_feasts_remove" - else - end_turn() + goto_banquets_and_feasts_remove() }, } @@ -789,7 +809,22 @@ function goto_godliness_and_piety() { if (can_reveal_tiles_into_court(TILE_WHITE)) game.state = "godliness_and_piety_reveal" else + goto_godliness_and_piety_score() +} + +function goto_godliness_and_piety_score() { + if (calc_godliness_and_piety_score()) game.state = "godliness_and_piety_score" + else + goto_godliness_and_piety_remove() +} + +function goto_godliness_and_piety_remove() { + log_remove_tiles_from_court(TILE_WHITE) + if (can_remove_tiles_from_court(TILE_WHITE)) + game.state = "godliness_and_piety_remove" + else + end_turn() } states.godliness_and_piety_reveal = { @@ -801,7 +836,7 @@ states.godliness_and_piety_reveal = { tile(tile) { reveal_tile_into_court(tile) if (!can_reveal_tiles_into_court(TILE_WHITE)) - game.state = "godliness_and_piety_score" + goto_godliness_and_piety_score() }, } @@ -816,11 +851,7 @@ states.godliness_and_piety_score = { score_own_points(calc_godliness_and_piety_score()) if (is_end_of_the_contest()) return goto_end_of_the_contest() - log_remove_tiles_from_court(TILE_WHITE) - if (can_remove_tiles_from_court(TILE_WHITE)) - game.state = "godliness_and_piety_remove" - else - end_turn() + goto_godliness_and_piety_remove() }, } @@ -848,15 +879,41 @@ function calc_tournaments_rival_score() { } function goto_tournaments() { - goto_tournaments_reveal() -} - -function goto_tournaments_reveal() { log_reveal_tiles_into_court(TILE_RED) if (can_reveal_tiles_into_court(TILE_RED)) game.state = "tournaments_reveal" else + goto_tournaments_score_own() +} + +function goto_tournaments_score_own() { + if (calc_tournaments_score()) game.state = "tournaments_score_own" + else + goto_tournaments_remove_own() +} + +function goto_tournaments_remove_own() { + log_remove_tiles_from_court(TILE_RED) + if (can_remove_tiles_from_court(TILE_RED)) + game.state = "tournaments_remove_own" + else + goto_tournaments_remove_rival() +} + +function goto_tournaments_score_rival() { + if (calc_tournaments_rival_score()) + game.state = "tournaments_score_rival" + else + goto_tournaments_remove_rival() +} + +function goto_tournaments_remove_rival() { + log_remove_tiles_from_rival_court(TILE_RED) + if (can_remove_tiles_from_rival_court(TILE_RED)) + game.state = "tournaments_remove_rival" + else + game.state = "tournaments_secrecy" } states.tournaments_reveal = { @@ -867,7 +924,8 @@ states.tournaments_reveal = { }, tile(tile) { reveal_tile_into_court(tile) - goto_tournaments_reveal() + if (!can_reveal_tiles_into_court(TILE_RED)) + goto_tournaments_score_own() }, } @@ -882,34 +940,10 @@ states.tournaments_score_own = { score_own_points(calc_tournaments_score()) if (is_end_of_the_contest()) return goto_end_of_the_contest() - game.state = "tournaments_score_rival" - }, -} - -states.tournaments_score_rival = { - inactive: "Tournaments", - prompt() { - prompt_score("Tournaments", calc_tournaments_rival_score(), " for your rival.") - gen_action_score_rival() - }, - score() { - score_rival_points(calc_tournaments_rival_score()) - if (is_end_of_the_contest()) - return goto_end_of_the_contest() - log_remove_tiles_from_court(TILE_RED) goto_tournaments_remove_own() }, } -function goto_tournaments_remove_own() { - if (can_remove_tiles_from_court(TILE_RED)) - game.state = "tournaments_remove_own" - else { - log_remove_tiles_from_rival_court(TILE_RED) - goto_tournaments_remove_rival() - } -} - states.tournaments_remove_own = { inactive: "Tournaments", prompt() { @@ -918,15 +952,23 @@ states.tournaments_remove_own = { }, tile(tile) { remove_tile_from_court(tile) - goto_tournaments_remove_own() + if (!can_remove_tiles_from_court(TILE_RED)) + goto_tournaments_score_rival() }, } -function goto_tournaments_remove_rival() { - if (can_remove_tiles_from_rival_court(TILE_RED)) - game.state = "tournaments_remove_rival" - else - game.state = "tournaments_secrecy" +states.tournaments_score_rival = { + inactive: "Tournaments", + prompt() { + prompt_score("Tournaments", calc_tournaments_rival_score(), " for your rival.") + gen_action_score_rival() + }, + score() { + score_rival_points(calc_tournaments_rival_score()) + if (is_end_of_the_contest()) + return goto_end_of_the_contest() + goto_tournaments_remove_rival() + }, } states.tournaments_remove_rival = { @@ -937,7 +979,8 @@ states.tournaments_remove_rival = { }, tile(tile) { remove_tile_from_rival_court(tile) - goto_tournaments_remove_rival() + if (!can_remove_tiles_from_rival_court(TILE_RED)) + game.state = "tournaments_secrecy" }, } @@ -948,6 +991,7 @@ states.tournaments_secrecy = { view.actions.darkness = 1 }, darkness() { + clear_undo() gain_secrecy_tiles() gain_secrecy_tiles_rival() end_turn() @@ -1086,37 +1130,31 @@ function log(msg) { } function clear_undo() { - if (game.undo) { - game.undo.length = 0 - } + game.undo.length = 0 } function push_undo() { - if (game.undo) { - let copy = {} - for (let k in game) { - let v = game[k] - if (k === "undo") - continue - else if (k === "log") - v = v.length - else if (typeof v === "object" && v !== null) - v = object_copy(v) - copy[k] = v - } - game.undo.push(copy) + let copy = {} + for (let k in game) { + let v = game[k] + if (k === "undo") + continue + else if (k === "log") + v = v.length + else if (typeof v === "object" && v !== null) + v = object_copy(v) + copy[k] = v } + game.undo.push(copy) } function pop_undo() { - if (game.undo) { - let save_log = game.log - let save_undo = game.undo - game = save_undo.pop() - save_log.length = game.log - game.log = save_log - game.undo = save_undo - } + let save_log = game.log + let save_undo = game.undo + game = save_undo.pop() + save_log.length = game.log + game.log = save_log + game.undo = save_undo } function random(range) { -- cgit v1.2.3