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-rw-r--r--rules.js66
1 files changed, 66 insertions, 0 deletions
diff --git a/rules.js b/rules.js
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+++ b/rules.js
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+"use strict"
+
+const RED = "Red"
+const BLUE = "Blue"
+
+var game, view, states
+
+exports.scenarios = [ "Standard" ]
+
+exports.roles = [ RED, BLUE ]
+
+exports.setup = function (seed, scenario, options) {
+ game = {
+ seed: seed,
+ state: null,
+ log: [],
+ undo: [],
+ }
+ return game
+}
+
+exports.action = function (state, player, action, arg) {
+ game = state
+ let S = states[game.state]
+ if (action in S)
+ S[action](arg, player)
+ else
+ throw new Error("Invalid action: " + action)
+ return game
+}
+
+exports.resign = function (state, player) {
+ game = state
+ if (game.state !== 'game_over') {
+ if (player === RED)
+ goto_game_over(BLUE, "Red resigned.")
+ if (player === BLUE)
+ goto_game_over(RED, "Blue resigned.")
+ }
+ return game
+}
+
+exports.view = function(state, player) {
+ game = state
+
+ let view = {
+ log: game.log,
+ prompt: null,
+ }
+
+ if (game.state === "game_over") {
+ view.prompt = game.victory
+ } else if (player !== game.active) {
+ let inactive = states[game.state].inactive || game.state
+ view.prompt = `Waiting for ${game.active} \u2014 ${inactive}...`
+ } else {
+ view.actions = {}
+ states[game.state].prompt()
+ if (game.undo && game.undo.length > 0)
+ view.actions.undo = 1
+ else
+ view.actions.undo = 0
+ }
+
+ return view;
+}