== SIEGE AND BATTLE PROCEDURE == * COMBAT DEPLOYMENT if not siege then defender may withdraw into castle. if field is empty and no reserves in queue then attacker may regroup. goto combat round 1. end end * COMBAT ROUND 1 TO 3 if round 2 then primary reserves arrive. end if round 3 then secondary reserves arrive. end if besieged reserves arrive then withdraw all storming units to field. besieging is defender. besieged is attacker. end if field is contested then besieged may sally into field. battle with all units in field. if victorious then victor may regroup. if not siege then end battle. end end else if currently storming or attacker declares storming then besieging is attacker besieged is defender besieging may add blocks to storm. battle with all units in castle. if besieging is victorious then besieging may regroup. end battle. end else if defender declares sallying then besieging is defender. besieged is attacker. battle with all units in field. if victorious then victor may regroup. if not siege then end battle. end end else if no reserves in queue then goto siege attrition. end if round 1 or round 2 then goto next combat round. else goto after battle retreat. end * AFTER BATTLE RETREAT withdraw all sallying units to castle. withdraw all storming units to field. if field is contested then attacker must retreat defender may regroup end if siege then goto siege attrition. else end battle. end * SIEGE ATTRITION roll and apply attrition. if castle falls then besieging may regroup end end battle. == BATTLE UI SCREENS == area: "Reserves" area: "Field" area: "Withdraw Castle" -- defender area: "Storming Castle" -- attacker -> "Castle" * Combat Deployment defender main force can choose to 'withdraw' * Declare Storming besieging main force can choose to 'storm' * Declare Sally besieged in castle can choose to 'sally' * Battle round in castle show field as reserves With big screen: enemy reserves enemy castle (optional) enemy field my field my castle (optional) my reserves ============= 1) New fight! Defender deploys (main forces only) in castle and/or field. -- see example on page 5 // -- ERROR: reserve blocks moving into same area? -- // If all withdraw and no reinforcements are coming, attacker may regroup. // Regroup into other existing siege -- arrive as reinforcements. // If any attacker blocks stay, goto existing siege. If any defenders stay, goto field battle. Else goto siege. 2) Field battle! Defender may withdraw into castle as combat action. If defender is eliminated and there are blocks in the castle, goto existing siege. Else regroup. 3) Existing siege! Attacker declares storm? goto storm round Defender declares sally? goto sally round --- Combat Deployment Defender may withdraw into castle if new battle. Combat Round 1 If field has units -> defender declare sally (if possible) -> battle round in field. Else attacker declare storm? -> battle round in castle Else defender declare sally? -> besieged becomes attacker -> battle round in field Else if no reinforcements on the way -> skip to siege attrition Combat Round 2 Reserves arrive. Besieged becomes attacker if relief forces arrive. If field is empty -> attacker may regroup some blocks (see 6.7 regroups note) Else if field has units -> defender declare sally (if possible) -> battle round in field. Else if storm ongoing? -> attacker declare more storming units -> battle round in castle Else attacker declare storm? -> battle round in castle Else defender declare sally? -> besieged becomes attacker -> battle round in field Else if no reinforcements on the way -> skip to siege attrition Same as Round 1. Combat Round 3 Same as Round 2. >>> Battle round in field if field is empty if attacker is in field attacker may regroup if attacker is besieging and leaves some proceed to next combat round else end combat end else defender may regroup end combat end end Retreat Round All sallying withdraw. All storming withdraw. If field units: Attacker/besieging must retreat Siege Attrition Roll for attrition. If defender is eliminated, attacker may regroup. --- 6.56 timing new siege: 2 frank in town 3 saracen attack main road 1 saracen attack secondary road 2 frank reinforce main 1 frank reinforce secondary round 1: 2 frank vs 3 saracen round 2: 2+2 frank vs 3+1 saracen round 3: 2+2+1 frank vs 3+1 saracen old siege: 2 p1 in castle 2 p2 in field 1 p1 attack main road (relief) 1 p1 attack second road 1 p2 reinforce main road 1 p2 reinforce second road round 1: 2+1 p1 vs 2 p2 round 2: 2+1 p1 vs 2+1 p2 round 3: 2+1+1 p1 vs 2+1+1 p2 old siege #2: 2 p1 in field 2 p2 in castle p1 pass 1 p2 reinforce main road (relief) 1 p2 reinforce second road round 1: 2 p1 vs 2 p2 -or- 2 p1 vs 2+1 p2? -- I believe the rules clarification missed this case --