From 4d83f7151b4bbf1cfe93e39a04900a362c091737 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 2 Jul 2021 21:04:27 +0200 Subject: crusader: Nuke wide map format. --- ui.js | 85 +++++++------------------------------------------------------------ 1 file changed, 8 insertions(+), 77 deletions(-) (limited to 'ui.js') diff --git a/ui.js b/ui.js index 22f9692..f5de84a 100644 --- a/ui.js +++ b/ui.js @@ -41,28 +41,6 @@ function toggle_blocks() { document.getElementById("map").classList.toggle("hide_blocks"); } -let map_orientation = window.localStorage['crusader-rex/map-orientation'] || 'tall'; - -function tall_map() { - map_orientation = 'tall'; - document.querySelector(".map").classList.remove("wide"); - document.querySelector(".map").classList.add("tall"); - window.localStorage['crusader-rex/map-orientation'] = map_orientation; - update_map_layout(); - update_map(); - zoom_map(); -} - -function wide_map() { - map_orientation = 'wide'; - document.querySelector(".map").classList.add("wide"); - document.querySelector(".map").classList.remove("tall"); - window.localStorage['crusader-rex/map-orientation'] = map_orientation; - update_map_layout(); - update_map(); - zoom_map(); -} - let ui = { cards: {}, towns: {}, @@ -312,34 +290,6 @@ function build_map_block(b, block) { return element; } -function town_x(t) { - if (map_orientation == 'tall') - return TOWNS[t].x; - else - return TOWNS[t].y; -} - -function town_y(t) { - if (map_orientation == 'tall') - return TOWNS[t].y; - else - return 1275 - TOWNS[t].x; -} - -function flip_x(x, y) { - if (map_orientation == 'tall') - return x; - else - return y; -} - -function flip_y(x, y) { - if (map_orientation == 'tall') - return y; - else - return 1275 - x; -} - function build_town(t, town) { let element = document.createElement("div"); element.town = t; @@ -351,16 +301,6 @@ function build_town(t, town) { return element; } -function update_map_layout() { - for (let t in TOWNS) { - let element = ui.towns[t]; - let xo = Math.round(element.offsetWidth/2) - let yo = Math.round(element.offsetHeight/2) - element.style.left = (town_x(t) - xo) + "px"; - element.style.top = (town_y(t) - yo) + "px"; - } -} - function build_map() { let element; @@ -420,8 +360,6 @@ function layout_blocks(location, secret, known) { layout_blocks_stacked(location, secret, known); } -// function position_block(town, row, n_rows, col, n_cols, element) { - function layout_blocks_spread(town, north, south) { let wrap = TOWNS[town].wrap; let rows = []; @@ -515,8 +453,8 @@ function position_block(town, row, n_rows, col, n_cols, element) { x += row * offset; } - element.style.left = ((flip_x(x,y) - block_size/2)|0)+"px"; - element.style.top = ((flip_y(x,y) - block_size/2)|0)+"px"; + element.style.left = ((x - block_size/2)|0)+"px"; + element.style.top = ((y - block_size/2)|0)+"px"; } function layout_blocks_stacked(location, secret, known) { @@ -534,16 +472,10 @@ function layout_blocks_stacked(location, secret, known) { function position_block_stacked(location, i, c, k, element) { let space = TOWNS[location]; let block_size = 60+6; - let x, y; - if (map_orientation == 'tall') { - x = space.x + (i - c) * 16 + k * 12; - y = space.y + (i - c) * 16 - k * 12; - } else { - x = space.x - (i - c) * 16 + k * 12; - y = space.y + (i - c) * 16 + k * 12; - } - element.style.left = ((flip_x(x,y) - block_size/2)|0)+"px"; - element.style.top = ((flip_y(x,y) - block_size/2)|0)+"px"; + let x = space.x + (i - c) * 16 + k * 12; + let y = space.y + (i - c) * 16 - k * 12; + element.style.left = ((x - block_size/2)|0)+"px"; + element.style.top = ((y - block_size/2)|0)+"px"; } function show_block(element) { @@ -572,6 +504,8 @@ function is_known_block(info, who) { let town = game.location[who]; if (town == ENGLAND || town == FRANCE || town == GERMANIA) return true; + if (town == DEAD) + return true; return false; } @@ -598,7 +532,6 @@ function update_map() { let info = BLOCKS[b]; let element = ui.blocks[b]; let town = game.location[b]; - if (town in TOWNS) { let moved = game.moved[b] ? " moved" : ""; if (town == DEAD) @@ -873,8 +806,6 @@ function on_update() { build_map(); -document.querySelector(".map").classList.add(map_orientation); - drag_element_with_mouse(".battle", ".battle_header"); scroll_with_middle_mouse(".grid_center", 3); init_map_zoom(); -- cgit v1.2.3