From 022e525c09f2d724a55d2a4400d682c61aed1ade Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 20 Jul 2021 20:38:03 +0200 Subject: crusader: Skip sally declaration first field battle of new siege. --- rules.js | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 6c86e04..dd18dbf 100644 --- a/rules.js +++ b/rules.js @@ -2138,12 +2138,14 @@ function start_combat() { game.castle_owner = enemy(game.attacker[game.where]); game.active = game.castle_owner; game.state = 'combat_deployment'; + game.is_existing_siege = 0; } else { game.castle_owner = besieged_player(game.where); if (!game.attacker[game.where]) game.attacker[game.where] = enemy(game.castle_owner); console.log("CONTINUE SIEGE", game.attacker[game.where]); log("Existing siege continues."); + game.is_existing_siege = 1; next_combat_round(); } } else { @@ -2163,6 +2165,7 @@ function end_combat() { if (game.jihad === game.where) game.jihad = null; + delete game.is_existing_siege; delete game.castle_owner; delete game.storming; delete game.sallying; @@ -2399,7 +2402,9 @@ function goto_combat_round(new_combat_round) { log(game.attacker[game.where] + " are now the attacker."); } } - return goto_declare_sally(); + // No sally first round after combat deployment. + if (game.combat_round > 1 || game.is_existing_siege) + return goto_declare_sally(); } return goto_field_battle(); } -- cgit v1.2.3