From dfe6a18135bbaf19b749ab28b93b2d556b0eae0a Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 20 May 2021 12:56:11 +0200 Subject: crusader: Stuff. --- info/blocks.html | 60 ++++++++++++++++++++++++++++++-------------------------- info/notes.html | 11 +++++++---- 2 files changed, 39 insertions(+), 32 deletions(-) (limited to 'info') diff --git a/info/blocks.html b/info/blocks.html index e3b75e4..178a8f8 100644 --- a/info/blocks.html +++ b/info/blocks.html @@ -30,84 +30,88 @@ div.block:hover { transform: scale(2); }

Crusader Rex - Blocks

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Frank

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Saracen

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Assassins

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diff --git a/info/notes.html b/info/notes.html index 4a4e5f6..c1361cf 100644 --- a/info/notes.html +++ b/info/notes.html @@ -14,11 +14,14 @@ Crusader Rex: Implementation Notes

-How do I designate the attacking main force? +How do I designate the Main Attack?

-The first block that moves into a contested area defines the main force. Any other blocks -who enter the battle from the same road also count as being part of the main force. -The attacking main force move is marked with an asterisk in the game log. +The first block that moves into an enemy area defines the main attack road. +Any other blocks who enter the battle from the same road also count as being part of the main attack. +

+Likewise, the first block that moves to reinforce a battle started by player one defines the main reinforcement. +

+The main attack, main reinforcement, and secondary reinforcement moves are noted in the game log with *, †, and ‡ respectively.


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