From d635b51c956a545152bc61f166b070051cb72fde Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 23 Jun 2021 11:51:34 +0200 Subject: crusader: Group blocks by owner, not visibility. --- play.html | 2 +- ui.js | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/play.html b/play.html index 8aa3a6c..941ce7f 100644 --- a/play.html +++ b/play.html @@ -19,7 +19,7 @@ .grid_log { background-color: ghostwhite; } .grid_top { background-color: gainsboro; } .grid_top.your_turn { background-color: orange; } -.grid_top.Franks.your_turn { background-color: gold; } +.grid_top.Franks.your_turn { background-color: #f7de46; /* 50% mix of khaki and gold */ } .grid_top.Saracens.your_turn { background-color: lightgreen; } .grid_top.disconnected { background-color: red; } .role_info { background-color: silver; } diff --git a/ui.js b/ui.js index 8c28bc4..6502cea 100644 --- a/ui.js +++ b/ui.js @@ -572,12 +572,14 @@ function update_map() { if ((town == S_POOL || town == F_POOL) && b != game.who) known = ""; element.classList = info.owner + known + " block" + image + steps + moved; - layout[town].south.push(element); } else { let besieging = (game.sieges[town] == info.owner) ? " besieging" : ""; element.classList = info.owner + " block" + moved + besieging; - layout[town].north.push(element); } + if (info.owner == FRANKS) + layout[town].north.push(element); + else + layout[town].south.push(element); show_block(element); } else { hide_block(element); -- cgit v1.2.3